Ricardo Quesada
6920bec6ef
transform object returns the MV
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code cleaner.
the kmGL code is altogether
2014-02-28 11:20:53 -08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
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`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
James Chen
e59a14f205
Merge pull request #5058 from zhiqiangxu/develop
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ScrollView should implement ActionTweenDelegate
2014-02-20 20:33:04 +08:00
James Chen
be507f6fda
Merge pull request #5059 from zhiqiangxu/useless_code_in_scrollview
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delete useless code in deaccelerateScrolling
2014-02-20 20:20:28 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
Ricardo Quesada
7da8c84a75
Renames EGLView -> GLView
2014-01-30 16:51:43 -08:00
Ricardo Quesada
8ecaf49f93
GLView improvements
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it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
James Chen
9f793f8a9b
Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int
2014-01-20 15:03:30 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
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...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
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Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
1b5b9da102
compiles on Android
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compiles on Android
2014-01-16 21:58:14 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
xuzhiqiang
6dc6101357
more useless code
2014-01-14 22:40:02 +08:00
xuzhiqiang
8f76080b15
more useless code
2014-01-14 22:30:38 +08:00
xuzhiqiang
f59c969216
delete useless code in deaccelerateScrolling
2014-01-14 21:22:55 +08:00
xuzhiqiang
3a86ec1ead
fix compile
2014-01-14 20:36:37 +08:00
xuzhiqiang
a2afff85a8
fix compile
2014-01-14 20:33:02 +08:00
xuzhiqiang
1d30bd0d80
fix compile
2014-01-14 20:27:14 +08:00
xuzhiqiang
562fdcf98b
CCScrollView should inherit CCActionTweenDelegate
2014-01-14 20:03:12 +08:00
James Chen
e93b567000
ScrollView::intWithView supports be invoked several times.
2014-01-07 22:16:24 +08:00
James Chen
5c217f70d1
ScrollView uses new renderer now.
2014-01-07 17:46:24 +08:00
James Chen
d1ad635ad8
Merge pull request #4497 from zhiqiangxu/develop
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closed #3559 : Useless conversion in ScrollView::onTouchBegan
2014-01-01 17:55:41 -08:00
James Chen
ed93f90ccc
Removes unneeded ‘override’ codes, uses `using Node::addChild;` to prevent compiler warnings.
2013-12-23 16:58:26 +08:00
minggo
756f8f7a11
Merge pull request #4482 from dabingnn/develop_gridNode
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Develop grid node
2013-12-19 18:30:42 -08:00
Ricardo Quesada
59fee6b8d2
replaces std::for_each with for()
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replaces `std::for_each` with C++11 `for( : )`
2013-12-19 13:34:41 -08:00
Huabing.Xu
d51ad36613
Merge branch 'develop' into develop_gridNode
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* develop: (67 commits)
Adds const in ShaderTest2.h
Skew works again!
[AUTO] : updating submodule reference to latest autogenerated bindings
[AUTO] : updating submodule reference to latest autogenerated bindings
Reverts submodule.
Updates submodule of bindings-generator.
Adds `std::for_each` test in invocation
Reverts bindings-generator.
fixed not render
iterator in Sprite fixes
update vs project for removes unneeded files
getNodeToParentTransform fixes
Node cleanup
[AUTO] : updating submodule reference to latest autogenerated bindings
Improves SpriteTest
[AUTO] : updating submodule reference to latest autogenerated bindings
Android and Linux fixes
removes `using namespace std` from header file
Removes unneeded files
change play arguments
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Conflicts:
cocos/2d/CCNode.cpp
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
James Chen
d16fa07661
Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort.
2013-12-17 17:45:29 +08:00
xuzhiqiang
e8f55069e3
reduce useless convert
2013-12-16 18:20:10 +08:00
Huabing.Xu
5509bd48ef
remove _grid
2013-12-12 16:21:21 +08:00
James Chen
499a0404d4
issue #2790 : Renames some functions in Vector<T>. Makes it more like stl vector.
2013-12-05 10:35:10 +08:00
James Chen
f6676bd7ef
issue #2790 : [] -> getObjectAtIndex.
2013-12-04 16:02:51 +08:00
James Chen
1d5984b29a
issue #2790 : Vector::makeObjectsPerformCallback —> Vector::forEach
2013-12-04 16:01:02 +08:00
James Chen
59c2647bd6
Prevents warning of invoking ScrollView::setTouchEnabled. Layer::setTouchEnabled should not be a virtual function.
2013-11-20 11:35:04 +08:00
James Chen
48ce5e39fe
EventDispatcher is managed by Director now, like Scheduler and ActionManager.
2013-10-26 15:04:01 +08:00
James Chen
262b54eef2
issue #3069 : Updating ScrollView.
2013-10-25 16:06:52 +08:00
James Chen
1f3863e787
Event Dispatcher refactor commit. TestCpp could run.
2013-10-25 10:53:45 +08:00
James Chen
cfaef2a01a
Adding onEnterHook, onXXXHook for Node.
2013-10-25 10:53:45 +08:00
lite3
c6f9f0e406
do not change anchor point of child.
2013-10-22 11:30:53 +08:00
minggo
4c9771ba3c
rename some class names to obey cocos2d-x coding style
2013-09-20 19:19:31 +08:00
James Chen
c90291e01d
ScrollView::_touches is std::vector now, so it should not be inited by NULL pointer.
2013-09-12 21:02:30 +08:00
James Chen
6f37529236
[dispatcher] Adding 'Node::updateEventPriorityIndex' and making 'Node::addEventId(removeEventId)' method to be private.
2013-09-12 20:47:15 +08:00
James Chen
6a2536b5bd
[Dispatcher] Fixing logic errors in CCScrollView after using EventDispatcher.
2013-09-12 16:03:03 +08:00
James Chen
5d95711865
[EventDispatcher] Fixing compilation error after changing of Touch(It doesn't inherit from Object).
2013-09-12 14:42:56 +08:00
James Chen
da1101beeb
[Dispatcher] New event dispatcher, first commit.
2013-09-11 22:09:34 +08:00
James Chen
b8c82ae5a9
[develop] Warning fixes.
2013-09-08 11:26:38 +08:00
Ricardo Quesada
d7590affda
Merge branch 'develop' into dictionary_array_fixes
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Conflicts:
cocos2dx/cocoa/CCArray.cpp
cocos2dx/cocoa/CCArray.h
cocos2dx/label_nodes/CCLabel.cpp
extensions/CCArmature/datas/CCDatas.cpp
extensions/CCArmature/display/CCDisplayManager.cpp
2013-08-21 21:27:44 -07:00
minggo
d9da52ce86
Merge pull request #3454 from minggo/array-support-sort
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Array can be use in stl::sort() when not using vector inside
2013-08-21 20:50:03 -07:00
Ricardo Quesada
a3eb0a058e
Merge branch 'develop' into dictionary_array_fixes
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Conflicts:
cocos2dx/platform/mac/CCFileUtilsMac.mm
extensions/CCBReader/CCBAnimationManager.cpp
extensions/CCBReader/CCBReader.cpp
extensions/CCBReader/CCBSequenceProperty.cpp
extensions/GUI/CCScrollView/CCScrollView.cpp
2013-08-21 20:27:19 -07:00
Ricardo Quesada
2e221ee6cc
Array & Dictionary fixes
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In many places `Dictionary` and `Array` are not being initialized. In fact `Dictionary` doesn't have the `init()` method creating potential leaks.
Also in objects like `Armature` and the new `LabelTTF`, the `Array` object is not being used a pointer. So it doesn't use the 2 phase initialization, creating potential leaks.
This patch fixes all those issues.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-21 20:12:09 -07:00
minggo
2de8963a0a
fix warnings caused by deprecating some functions of Array
2013-08-22 10:45:47 +08:00