minggo
1a68f6c4b6
Shader precision ( #19668 )
2019-05-07 00:48:51 -07:00
minggo
70fed45ed8
Merge pull request #19650 from Mee-gu/feature/ReloadBuffer
...
add methods for reloading buffer data outside the buffer when necessary
2019-05-06 00:39:04 -07:00
Arnold
ceb8fa1166
re-run genbindings
2019-05-06 09:52:17 +08:00
Arnold
401ce1ee1c
run genbinding
2019-05-06 09:43:40 +08:00
Arnold
460c9d2edd
rename restore
2019-05-06 09:43:40 +08:00
Arnold
58722a5c3d
fix state block
2019-05-06 09:43:40 +08:00
Arnold
98d5f37a30
fix lua-tests errors ( #19646 )
...
* enable test case
* save
* generate enum classes
* save
* autobindg backend interface
* safe
* fix typos
* fix setUniform
* enable draw primitives and fast tmx tiled map
* save all
* update
* fix compile error on mac
* fix locations
* fix locations
* deduce vertexlayout
* clean
* compile on mac
* fix resource path
* save
* update bindings-generator
* remove unused code
* rename ccbackend to ccb
* remove todo
2019-05-05 00:26:34 -07:00
coulsonwang
35951d6952
add private specifier
2019-05-05 14:34:44 +08:00
Arnold
1ac3af6c90
compile & run on linux ( #19651 )
2019-05-04 19:57:53 -07:00
coulsonwang
c97a8a953c
add support non-pow of two for metal ( #19654 )
2019-05-04 19:45:06 -07:00
coulsonwang
7ca39dd08e
remove unneeded function and rename function to more readable
2019-04-30 15:19:53 +08:00
coulsonwang
375f52fc87
rename
2019-04-30 13:39:38 +08:00
coulsonwang
8414db94ec
make sure to store data once
2019-04-30 11:11:03 +08:00
coulsonwang
5771b4236d
add methods for reloading buffer data outside the buffer when necessary
2019-04-30 10:31:22 +08:00
coulsonwang
7ee0b65bb6
[Feature] fix spirte, label test when EGL context lost ( #19612 )
...
* [BugFix] fix compile error
* [Feature] fix spirte, label test when EGL context lost
* [Feature] map uniform location
* [Feature] remove unneeded codes
* [Feature] add BufferManager
* [Feature] fix compile error
* [Feature] add files
* [Feature] remove unneeded codes
* [Feature] no need to release opengl resource
* [Feature] update BufferManager
* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground
* [Feature] add Program and Buffer event listener
* [FixTerrain] need check location had used before
* fix compile error
* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.
* [FixDrawNode] record buffer data when needed
* [FixShaderTest] add nullptr judgement
* [FixShaderText] no need to reCreate ProgramState when come back to foreground
* [FixRenderTexture] retain the render texture image
* [Feature] optimize buffer memory
* fix compile error
* fix CI test fail
2019-04-29 18:51:45 -07:00
John
c259918d03
Optimize cases where loop variable is unecessarily copied in a range-for loop. ( #19637 ) ( #19640 )
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Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
John
d89f1d04b4
remove redundant user-defined copy constructor and destructor, ( #19638 )
...
as compiler auto-generated ones are working fine.
2019-04-25 17:59:25 -07:00
John
22a43fbc83
rewrite parseIntegerList with better performance ( #19629 )
2019-04-21 18:51:23 -07:00
minggo
fd792813d2
Optimize calls to std::string::find() and friends ( #19624 )
2019-04-21 18:44:19 -07:00
minggo
34517748c7
prefer delegate constructor over new(this) ( #19623 )
2019-04-19 03:20:15 -07:00
minggo
e8993c9860
Remove jsb/h5 ( #19621 )
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* remove h5 engine
* remove jsb codes
* remove js tests
* remove js templates and tojs
* remove h5 submodule
2019-04-18 23:56:12 -07:00
minggo
60272f6b88
fix bug that SimpleAudioEngine can not change effect volume ( #19605 )
2019-04-14 23:52:52 -07:00
CocosRobot
212abc4ea0
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19600 )
2019-04-10 18:51:34 -07:00
minggo
62d20a9825
Add clear request and responses method to httpclient ( #19598 )
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* Added functionality to clear pending responses and requests in the http client
* Responses and Requests now are processed in similar way
* Fix for clearing the http requests
* Added tests for HttpClient::clearResponseAndRequestQueue
2019-04-10 18:33:55 -07:00
minggo
c3a0205652
ReFix bug: PremultipliedAlpha is not working for png ( #19597 )
2019-04-10 18:33:26 -07:00
minggo
ffcf627c13
Ui video player new style looping input options
2019-04-10 18:33:05 -07:00
minggo
5c29e0066f
Add Android P cutout area support ( #19595 )
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* Add Android P cutout area support
Related #19285
* coding style fix
* Update AppActivity.java
Fix android build
* suppress lint new api errors
2019-04-10 18:32:27 -07:00
minggo
f7f0c48cae
Checking, does the touch is within the height of the line, not the height of the sprite? ( #19394 ) ( #19594 )
2019-04-10 18:32:09 -07:00
minggo
1f7c0c9408
If path to file is tool long crash is possible. ( #19593 )
...
* If path to file is tool long crash is possible.
If path to file is tool long crash is possible, because of chart buffer overflow.
* Incorrect replacement. Using iterator is better.
* Style fix
* Correct naming
2019-04-10 18:31:50 -07:00
minggo
0a9e66a16c
Font atlas texture initialization delayed ( #19592 )
2019-04-10 18:31:29 -07:00
CocosRobot
01b9863723
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19599 )
2019-04-10 18:30:29 -07:00
minggo
aa8fffa2bf
Only send the ON_PERCENTAGE_CHANGED if and only if the percentage value has actually changed. ( #19556 ) ( #19589 )
2019-04-10 01:54:07 -07:00
minggo
bc1483dca7
Fix memory leak if invoking Texture2D::setAlphaTexture many times. ( #19590 )
2019-04-10 01:53:29 -07:00
minggo
195dc704e3
[Android] fix FileUtils::listFiles with path 'assets/'
2019-04-10 00:09:30 -07:00
minggo
408f6cf9da
Ability to change title position ( #19587 )
2019-04-09 23:21:07 -07:00
minggo
86a9e0c1b8
Fix bug: can't play video in obbfile. ( #19476 ) ( #19586 )
...
* Fix bug: can't play video in obbfile.
* Change check order.
2019-04-09 22:38:32 -07:00
coulsonwang
5944857936
[MaterialSystemTest] When depth testing is disabled, writes to the depth buffer are also disabled. No need to do depth test in such case. ( #19582 )
2019-04-08 18:56:05 -07:00
Arnold
3bf5e84926
[bugfix] cpp-test small bugs ( #19574 )
2019-04-04 01:13:17 -07:00
Arnold
fe14fcd4de
[bugfix] fix test case crash ( #19573 )
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* fix depthstencil buffer format
* fix crash
2019-04-03 18:41:17 -07:00
Arnold
9a56e6923f
[bugfix] motionstreak & DrawNode3D on GL ( #19564 )
2019-04-03 02:27:15 -07:00
coulsonwang
4f81cd7356
[BugFix] EVENT_PROJECTION_CHANGED means trigger an event when projection type is changed instead of when projection matrix is changed. ( #19568 )
2019-04-02 18:30:49 -07:00
Arnold
6452d5faec
[bugfix] enable depth test for all commands in 3d queue ( #19565 )
...
* save states
* save bits
* include deque
* remove 2d default states
* remove unsused flags
2019-04-02 00:47:55 -07:00
Arnold
d6614cc0da
[bugfix] fix label effects ( #19554 )
2019-04-01 23:56:29 -07:00
Arnold
45183919e9
[windows] use PostMessage to replace SendMessage ( #19567 )
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* make async
* use post message
2019-04-01 23:41:38 -07:00
coulsonwang
688592b175
[Feature] fix mipmap issues ( #19519 )
2019-04-01 19:20:30 -07:00
coulsonwang
bb60c173a1
add a flag to determine if need depth/stencil attachment
2019-04-01 19:05:53 -07:00
coulsonwang
147c564492
Feature/fix capture node ( #19560 )
...
* [Feature] fix capture multi-node
* [Feature] remove unused code
2019-03-28 19:32:13 -07:00
coulsonwang
15b8014c0b
[BugFix] set layout ( #19558 )
2019-03-27 18:22:28 -07:00
coulsonwang
d92ae4b478
[Feature] CaptureScreen works ( #19547 )
2019-03-27 18:09:26 -07:00
Arnold
6c4c80d977
set terrain winding to CW ( #19549 )
2019-03-27 13:59:10 +08:00
CocosRobot
d453af8fe5
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19550 )
2019-03-25 23:12:59 -07:00
Arnold
aa54a6c576
enable shader tests ( #19546 )
2019-03-25 22:45:03 -07:00
coulsonwang
39c6359ec0
remove poll events in application loop
2019-03-25 20:01:32 -07:00
coulsonwang
4f63cc5459
[Feature] fix CaptureNode ( #19539 )
2019-03-24 19:23:55 -07:00
CocosRobot
6f05e57761
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19544 )
2019-03-24 19:19:01 -07:00
minggo
6067d62341
adapt ClippingNodeTest ( #19528 )
2019-03-24 19:08:49 -07:00
Arnold
3a1b6f28b6
fix default FrontFace & Skybox DepthFunc ( #19540 )
2019-03-24 19:08:04 -07:00
CocosRobot
b88f8e5062
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #19535 )
2019-03-20 14:44:46 +08:00
Arnold
e1675ae67b
Enable navmesh ( #19530 )
...
* enable flags
* impl debug draw
* run tests
* remove comments
* fix mac compile error
* review fix
2019-03-20 14:34:35 +08:00
minggo
63fdb2adf1
Merge pull request #19532 from PatriceJiang/fix_todos
...
remove todos
2019-03-20 14:34:03 +08:00
Arnold
6e063330e0
remove todos
2019-03-20 09:45:09 +08:00
CocosRobot#Set
9b567b2261
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2019-03-20 01:41:18 +00:00
patricejiang
de13d1b240
fix confliction
2019-03-19 10:44:44 +08:00
patricejiang
82bbeb9b87
merge metal-support
2019-03-19 10:30:15 +08:00
minggo
cb9cf672a1
Merge pull request #19517 from PatriceJiang/3d-material-test-cases
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Enable material system test cases
2019-03-19 09:46:46 +08:00
minggo
8452b55b82
Merge pull request #19513 from Mee-gu/feature/AddDeviceInfo
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Feature/add device info
2019-03-19 09:24:18 +08:00
coulsonwang
0825386827
fix compile error
2019-03-18 16:08:25 +08:00
Arnold
98fa7af850
fix linux compile error
2019-03-18 14:54:35 +08:00
patricejiang
926e49caf6
fix luabindings
2019-03-18 11:36:32 +08:00
patricejiang
811b66b51e
fix doc of ProgramState::AutoBindingResolver
2019-03-18 10:31:56 +08:00
patricejiang
bfd390af35
auto generate luabindings
2019-03-18 10:30:11 +08:00
Arnold
be579d1c4c
add doc
2019-03-18 09:41:14 +08:00
Arnold
e211fd4e61
fix index
2019-03-18 09:35:36 +08:00
Arnold
40304860e6
Apply suggestions from code review
2019-03-18 09:33:43 +08:00
Arnold
5146fa3c93
Update cocos/renderer/backend/Types.cpp
2019-03-15 17:28:57 +08:00
Arnold
e46e286a18
fix hash function
2019-03-15 17:19:04 +08:00
Arnold
4b5121c70b
Update cocos/renderer/backend/Types.cpp
2019-03-15 17:10:31 +08:00
Arnold
c8324db21e
move compiletimedefinations to a sperate func
2019-03-15 16:43:46 +08:00
Arnold
e77edfddf5
Update cocos/renderer/CCCustomCommand.h
2019-03-15 15:44:43 +08:00
Arnold
c1ba0d866b
remove comments
2019-03-15 15:09:39 +08:00
Arnold
e3385e0e58
revert binding
2019-03-15 14:51:33 +08:00
patricejiang
7280457fbb
add callback uniform to metal
2019-03-15 14:44:28 +08:00
patricejiang
9f55e8ee7b
fix macosx compile error
2019-03-15 14:44:28 +08:00
Arnold
d75c2f3c5e
add uniform callback
2019-03-15 14:44:28 +08:00
Arnold
c35c4e2347
fix ccpass
2019-03-15 14:41:59 +08:00
Arnold
069800b98c
enable test case
2019-03-15 14:41:59 +08:00
coulsonwang
3a3924f76f
[Feature] fix CI test fail
2019-03-15 11:13:40 +08:00
CocosRobot#Set
16b2649ba2
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2019-03-15 02:48:36 +00:00
minggo
629eebd031
Merge pull request #19498 from PatriceJiang/texture_setTexParams
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Texture2D::TexParams fields use backend enum types
2019-03-15 10:43:52 +08:00
coulsonwang
ca93a8ba7d
[Feature] fix indentation
2019-03-14 16:13:38 +08:00
coulsonwang
ff6141559d
[Feature] add file
2019-03-14 15:59:51 +08:00
coulsonwang
b2387f13de
[Feature] add DeviceInfo for querying implementation limits.
2019-03-14 15:58:55 +08:00
Arnold
7fcdf544e7
Update cocos/renderer/backend/Types.h
2019-03-14 11:00:21 +08:00
Arnold
de77133821
Update cocos/renderer/CCTexture2D.cpp
2019-03-14 10:59:37 +08:00
minggo
2be80438a6
Merge pull request #19510 from Mee-gu/feature/UpdateTerrain
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[Feature] add dummy texture for metal when lightMap is nullptr
2019-03-14 10:52:01 +08:00
minggo
63fde51dc8
Merge pull request #19508 from Mee-gu/feature/UpdateParticle3D
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[BugFix] fix particle3D
2019-03-13 18:01:25 +08:00
minggo
b91d6171c7
Merge pull request #19488 from Mee-gu/feature/UniformAlignment
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[Feature] fix uniform filled in metal
2019-03-13 17:32:35 +08:00
coulsonwang
df3637538a
[Feature] add dummy texture for metal when lightMap is nullptr
2019-03-13 16:05:02 +08:00
minggo
f5380f8efe
Merge pull request #19506 from minggo/rectangleclipping
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ClippingRectangleNode works
2019-03-13 15:50:31 +08:00
Arnold
620027c54a
fix comments
2019-03-13 15:42:12 +08:00
Arnold
eb771312f5
fix lua compile
2019-03-13 15:34:32 +08:00
minggo
7bae208166
Merge pull request #19505 from minggo/fix-todo
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Fix todo
2019-03-13 15:24:49 +08:00
coulsonwang
8e6416bf87
[BugFix] fix particle3D
2019-03-13 15:12:36 +08:00
Arnold
fb29eefda6
add setVertexLayout interface
2019-03-13 15:06:30 +08:00
minggo
1d9bde0520
ClippingRectangleNode works
2019-03-13 14:27:47 +08:00
minggo
7ebea45168
fix some todo
2019-03-13 14:11:40 +08:00
minggo
2795427a38
fix todo in CCGrid.cpp
2019-03-13 11:25:46 +08:00
Arnold
1d0107c087
alias backend::SamplerDescriptor
2019-03-13 10:54:26 +08:00
CocosRobot#Set
0ee2dc8c78
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2019-03-13 02:14:20 +00:00
coulsonwang
5d5eaf4be1
[feature] fix android compile error
2019-03-13 10:10:15 +08:00
patricejiang
53975ee428
fix android error
2019-03-13 09:56:29 +08:00
coulsonwang
a8e54b9b53
[Feature] update attribute setting
2019-03-12 21:05:03 +08:00
Arnold
fb87eec3f5
remove texture2d::setSamplerDescriptor
2019-03-12 18:59:12 +08:00
Arnold
70b9031714
fix wrapping
2019-03-12 17:03:01 +08:00
patricejiang
58c40c1cc6
fix android compile error
2019-03-12 16:53:28 +08:00
Arnold
62c6eae7c3
change Texture2D::TexParams fields type
2019-03-12 16:53:28 +08:00
Arnold
475b6e63a5
[bugfix] ClippingNode & CameraBackgroundBrush render order ( #19496 )
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* add groupcommand as a barrier to reorder clipping node renderring
* add comments
2019-03-12 15:41:32 +08:00
coulsonwang
d4375db34f
[Feature] use glslopt_basic_type
2019-03-12 15:35:42 +08:00
coulsonwang
605975bfa0
[Feature] use references and rename the structure to a more meaningful name
2019-03-12 14:18:16 +08:00
coulsonwang
c17d361e50
[Feature] float3 etc in Metal has both sizeof and alignment same as float4, need convert to correct laytout
2019-03-12 11:10:57 +08:00
Arnold
a384e38e16
[bugfix] GL vertex attribute layout incorrect ( #19484 )
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* collect OpenGL enum convertion methods
* add testcase for lots of nots
* fix andorid compile error
* move more function to UtilsGL
* use shared pointer
* naming stuff
* move VertexLayouts to CommandBuffer
* fix android compile error
* fix android headers
* add comment
* add comment, fix
2019-03-12 10:37:52 +08:00
coulsonwang
7c6a01affb
[Feature] fix uniform filled in metal
2019-03-11 20:52:23 +08:00
Arnold
64f3f1d356
ProgressTimer cache uniforms ( #19482 )
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* cache uniform
* release fix
* reorder vertex attributes
2019-03-11 10:15:33 +08:00
coulsonwang
c5c6fa3396
Feature/update sprite3 d test ( #19475 )
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* [BugFix] fix crashed test in metal
* [Feature] add comments
* [Feature] modify ways to get max_vertex_attribute
* [Feature] make it crashed in debug mode
2019-03-08 18:48:12 +08:00
minggo
4854f1c3e7
make travis work ( #19478 )
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* make travis work
* don't compile ios as needing team id
2019-03-08 15:24:47 +08:00
Arnold
0f1e70ac8b
[bugfix] add mesh command callbacks ( #19477 )
2019-03-08 11:06:03 +08:00
minggo
e63c4d1ba6
make lua binding work ( #19474 )
2019-03-07 18:29:06 +08:00
Arnold
8caade49e6
[3d] add meshcommand ( #19472 )
2019-03-07 17:30:11 +08:00
coulsonwang
e69e7e0b30
[Feature] support cubeMapping in metal ( #19469 )
2019-03-07 11:08:12 +08:00
Arnold
f7496948fd
[3d] support particle3d ( #19464 )
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* first commit
* fix matrix
* remove used comments
* fix compile error on mac
* self review fix 1
* litte refactor
* use reference:
2019-03-06 17:03:16 +08:00
coulsonwang
776ab98e0b
[BugFix] fix fill UnifromBuffer issues ( #19462 )
2019-03-05 11:19:52 +08:00
coulsonwang
c18564cc44
fix depth/stencil validation failed in iPhoneX ( #19458 )
2019-03-04 15:09:34 +08:00
Arnold
3a55fa3dd6
[3d] add CameraBackgroundBrush ( #19454 )
2019-03-04 09:14:45 +08:00
Arnold
b4f2ed0376
[3d] Sprite3DTest enable test cases ( #19447 )
2019-02-28 15:20:23 +08:00
minggo
a6be522601
make hello lua work
2019-02-28 11:17:05 +08:00
Arnold
7fd82997ef
[3d] terrain impl & test case ( #19442 )
2019-02-27 17:16:25 +08:00
coulsonwang
f4170ea89a
[Feature] set default scissor rectangle for metal when scissor test disabled ( #19441 )
2019-02-27 15:02:28 +08:00
coulsonwang
cba56e5da7
Feature/save image issue ( #19435 )
2019-02-27 11:29:20 +08:00
minggo
301b6c5028
skeleton node adaption ( #19434 )
2019-02-26 14:57:12 +08:00
minggo
1e7a6f7fcf
Issue19416 ( #19427 )
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* use more meaningful names
* remove unneeded types
2019-02-22 14:06:26 +08:00
minggo
2ed60f72cf
Remove gl codes ( #19415 )
2019-02-20 17:07:31 +08:00
Arnold
edf3687af5
[3d] add motionstreak3d ( #19414 )
2019-02-20 16:56:35 +08:00
minggo
06d7e4eda7
remove CCGLProgram related files ( #19408 )
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* remove CCGLProgram related files
* remove CCGLProgram related header files
2019-02-19 16:06:17 +08:00
Arnold
bfc98c6f21
[3d] add billboard ( #19407 )
2019-02-19 14:56:21 +08:00
minggo
480d964039
removed duplicated shaders ( #19406 )
2019-02-19 11:57:13 +08:00
Arnold
fd1d5d2dd7
[3D] texture cubemap GL & skybox ( #19401 )
2019-02-19 10:15:24 +08:00
Arnold
512a5f12c1
fix compile error ( #19403 )
2019-02-18 14:54:12 +08:00
coulsonwang
fecac0c02c
fix memory leak ( #19402 )
2019-02-18 13:42:11 +08:00
Arnold
483e96147f
[3D] ccpass restore renderer states ( #19396 )
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* save matrix
* save more states
2019-02-15 17:39:02 +08:00
Arnold
8be2a2053f
sync 3d support code ( #19392 )
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* Sprite3D
* DrawNode3D
* active more Sprite3DTest
2019-02-15 14:30:10 +08:00