halx99
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10c1ed15ef
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Refactor dual sampler shader [ci build]
Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
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2021-06-27 20:58:50 +08:00 |
halx99
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1c1c8520b1
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Delete unused buitin shaders
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2020-11-16 11:20:12 +08:00 |
halx99
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5134ed69f0
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Remove unused shader files [ci build]
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2020-11-04 16:35:12 +08:00 |
halx99
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5401bbf821
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Simplfy hsv color
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2020-10-16 17:23:29 +08:00 |
halx99
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c594e3789c
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Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
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2020-10-16 16:23:14 +08:00 |
halx99
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48007c67c9
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Merge: b350a7abf8 d9e6cb8e33
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
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2020-02-24 20:59:11 +08:00 |
halx99
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810397ebfe
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Merge: f0d60d4a85 a7e118ec0b
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
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2020-02-24 17:51:58 +08:00 |
halx99
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825ec25a6b
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Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
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2020-02-24 17:09:25 +08:00 |
halx99
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77b1f41c85
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Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
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2020-02-24 16:22:40 +08:00 |
halx99
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07bbbe6095
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Remove unused shader
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2020-02-24 16:13:49 +08:00 |
halx99
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8df3d5e274
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Init Commit
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2019-11-23 20:27:39 +08:00 |