James Chen
f8ebbccb98
fixed #1292 : Renamed CCFileUtils::popupNotify to CCFileUtils::setPopupNotify
2012-06-20 14:38:13 +08:00
James Chen
b818c0afa6
fixed #1336 : Used CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces.
2012-06-20 11:48:31 +08:00
James Chen
07b9db8e91
Merge branch 'gles20' into gles20-ccbi
2012-06-19 17:28:31 +08:00
James Chen
c4056b1bb0
fixed #1269 : Updated include search paths for win32 and android.
2012-06-19 17:22:55 +08:00
James Chen
591566b43a
fixed #1335 : Memory leaks in cocos2dx and CCBReader.
2012-06-19 16:31:26 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00
James Chen
ab3dd66167
Merge branch 'gles20-ccbi' of https://github.com/nicolasgramlich/cocos2d-x into gles20-ccbi
2012-06-16 11:05:28 +08:00
Nicolas Gramlich
13bcf2180c
Merge with gles20.
2012-06-15 16:26:10 -07:00
Nicolas Gramlich
f0c1a4001c
Removed CC_FONT_LABEL_SUPPORT since it wasn't defined anywhere and now custom TTF fonts work.
2012-06-15 14:06:01 -07:00
folecr
90a6a65404
Modify source.dir to match updated directory name
2012-06-15 09:24:10 -07:00
James Chen
cc572ab8e7
fixed #1329 : Moved all java files part of engine into a certain directory, then all projects refer to them.
2012-06-15 18:15:43 +08:00
James Chen
24cc0796b6
Merge branch 'cocos2dxandroidlibrary' of https://github.com/folecr/cocos2d-x into folecr_android
2012-06-15 17:47:04 +08:00
minggo
899022d107
fixed #1292:fix some bugs that caused by modify function name
2012-06-15 17:39:13 +08:00
James Chen
61719d813e
fixed #1292:make some function names more readable.
2012-06-15 16:47:54 +08:00
James Chen
595a402c83
fixed #1292:make some function names more readable.
2012-06-15 16:47:30 +08:00
folecr
6fc2dc5ed9
Use Java code instead of XML to define layout
...
* Android layout for cocos apps are very simple (full screen)
* Avoids creation of R.java for loading the layout
* Can package entire library in jar
* Remove unused layout resource
2012-06-14 19:52:45 -07:00
folecr
4e5a64fd9e
Minimal layout directives in XML
2012-06-14 19:52:45 -07:00
minggo
c965c8d770
fixed 1181: synchronize latest codes
2012-06-15 10:27:52 +08:00
folecr
b6164c7590
Create a library named cocos2dandroid
...
* Based on sources from HelloWorld that should be common across all cocos2d-x android projects
* Rename, use prefix cocos2dx_default_ for items in layout
* Project files for android library, targeted to android-8
2012-06-14 19:21:02 -07:00
minggo
9d9e2579e3
issue #1181 : save render texture when comming to background
2012-06-14 18:37:57 +08:00
James Chen
3a410c14a1
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
...
Conflicts:
cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
cocos2dx/label_nodes/CCLabelBMFont.cpp
cocos2dx/menu_nodes/CCMenuItem.cpp
cocos2dx/menu_nodes/CCMenuItem.h
cocos2dx/misc_nodes/CCRenderTexture.h
cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
Nicolas Gramlich
5550d9f2b0
Merge with gles20.
2012-06-13 15:56:52 -07:00
Nicolas Gramlich
29b22adccc
Batch converted manual 'using namespace cocos2d(::extension);' to USING_NS_CC(_EXT);. CocosBuilderExample: Made HelloCococsBuilderLayer selectors work. Made ButtonTestLayer work.
2012-06-13 14:19:13 -07:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00
minggo
15ad463fbe
issue #1322 : vertical alignment ok on iOS
2012-06-13 16:20:58 +08:00
Nicolas Gramlich
58b53be708
Merge with gles20.
2012-06-11 11:50:32 -07:00
Nicolas Gramlich
4378731418
Merge with gles20.
2012-06-11 10:43:07 -07:00
minggo
55ee220245
Merge pull request #993 from minggo/gles20
...
issue #1310 : synchronize CCLabelTTF
2012-06-10 23:37:31 -07:00
minggo
b4899ae46d
issue #1310 : synchronize CCLabelTTF
2012-06-11 14:36:25 +08:00
James Chen
33ea7905a5
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/platform/ios/CCFileUtils.mm
2012-06-11 11:01:36 +08:00
James Chen
c95cbb1774
issue #1310 : Used CCLabelAtlas instead of CCLabelBMFont to display FPS,SPF status.
...
Updated CCFileUtils, added some method, such as sharedFileUtils/purgeFileUtils/purgeCachedEntries.
Fixed a bug in CCDirector, made retina mode work correctly.
2012-06-11 10:59:57 +08:00
minggo
94235d3602
issue #1310 : make tests and HelloWorld work ok
2012-06-11 10:41:52 +08:00
minggo
c8c696a2df
Merge pull request #989 from NatWeiss/gles20
...
Fixed a few release-mode Xcode warnings about unused parameters.
2012-06-09 03:13:22 -07:00
Nat Weiss
70fa2ec3cb
Fixed a few release-mode Xcode warnings about unused parameters.
2012-06-08 13:52:40 -07:00
minggo
913707f259
Merge pull request #983 from NatWeiss/gles20
...
Allows Cocos2D-X to be built for iOS including all cpp files
2012-06-08 01:55:19 -07:00
James Chen
76a560a474
issue #1310 : Made CCFileUtils as a singleton.
2012-06-08 16:22:57 +08:00
Nat Weiss
6ee3db827c
Allows Cocos2D-X to be built for iOS including all cpp files.
2012-06-07 23:52:15 -07:00
Nat Weiss
ed43e6a90b
Allows Cocos2D-X to be built for iOS including all cpp files.
2012-06-07 21:16:24 -07:00
minggo
49d8ac72f6
fixed #1202:remove CCFileData
2012-06-07 14:13:44 +08:00
James Chen
2238db301b
fixed #1301 : CCEGLView::sharedOpenGLView().setScissorInPoints() should apply scissor in points.
2012-06-06 14:13:40 +08:00
James Chen
6bb2941ec9
fixed #1300 : Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
2012-06-06 10:06:51 +08:00
James Chen
3959fe8f4d
typo fixed in CCGL.h
2012-06-01 14:48:45 +08:00
James Chen
2b235fd705
Delete libEGL.dll(.lib).
2012-06-01 13:56:22 +08:00
James Chen
ebcc78497f
fixed #1282 : Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
2012-06-01 13:44:28 +08:00
minggo
5ad2bec3d8
Merge pull request #946 from minggo/gles20
...
fix some bug
2012-05-30 03:33:19 -07:00
minggo
a698f9bf69
fix some bug
2012-05-30 18:31:20 +08:00
James Chen
6be44ad7b0
fixed #1279 : NodeNonOpaqueTest can't be shown correctly.
2012-05-30 18:30:11 +08:00
minggo
80389d0611
Merge pull request #941 from minggo/gles20
...
fix some bugs
2012-05-30 00:44:22 -07:00
minggo
4428810fd5
fixed some bugs
2012-05-30 15:42:29 +08:00
James Chen
895de701ba
fixed #1273 : Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat.
2012-05-30 14:24:59 +08:00
James Chen
ad50d6ee57
fixed #1270 : Fixed some warning on win32.
2012-05-29 17:11:33 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
5f5af82254
fixed #1177 : Moved CCStdC.h/.cpp to relevant platform folder.
2012-05-29 15:51:13 +08:00
James Chen
14a218c8cc
Merge pull request #922 from dumganhar/gles20
...
fixed #1240 : Added static libraries of tiff for android.
2012-05-28 01:07:08 -07:00
James Chen
785c3c5d60
fixed 1240# : Added static libraries of tiff for android.
2012-05-28 16:05:52 +08:00
James Chen
6e59d5eab4
fixed #1264 : CCLabelTTF: wrong string alignment when using utf-8 encoded text.
2012-05-28 14:27:32 +08:00
James Chen
99dcb4de86
issue #1263 : Removed CCFileUtils::ccLoadFileIntoMemory in CCFileUtils.mm. Removed some comments.
2012-05-28 14:14:19 +08:00
James Chen
c902e884f4
fixed #1240 : Moved particle files to Particle folder. Fixed a bug in tiff decoding. Refactored CCTextureCache::adddImage.
2012-05-25 16:52:47 +08:00
James Chen
6477a02022
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff
2012-05-25 11:00:20 +08:00
James Chen
0b8a75e982
fixed #1240 : Used dynamic libtiff library for win32. Fixed some warnings. Added tiff test in Texture2dTest.
2012-05-25 10:58:28 +08:00
Walzer
df98ed4792
Merge pull request #914 from walzer/gles20
...
javascript binding!
2012-05-24 03:48:14 -07:00
Walzer
1e732930b7
fixed #1258 , testjs and spidermonkey-ios is merged. But only test_actions.js works.
2012-05-24 17:48:05 +08:00
minggo
c258e1e43a
fixed #1247 : add profile lib
2012-05-24 17:47:46 +08:00
James Chen
e5443d22c1
issue #1240 : Added libtiff for android.
2012-05-24 12:00:06 +08:00
James Chen
6a37158100
issue #1240 : Used TIFFClientOpen instead of TIFFOpen to decode memory data of tiff format.
2012-05-23 18:20:51 +08:00
James Chen
c2591f1e9e
issue #1240 : Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed.
2012-05-23 17:26:06 +08:00
James Chen
c7359ba1a0
fixed #1252 : Added CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device.
2012-05-23 11:57:43 +08:00
James Chen
f7ffdd757c
fixed #1244 : deleted unused method "release" of CCImage class.
2012-05-23 11:22:17 +08:00
James Chen
d998b54269
fixed #1224 : Memory leak in CCParticleSystem::initWithDictionary()
2012-05-23 11:18:04 +08:00
minggo
683c91bbfa
fixed #1236 : return empty string when parameter is null
2012-05-16 14:17:37 +08:00
minggo
1d18c6607a
fixed #1237 : correct line number output by CCAssert
2012-05-16 14:10:27 +08:00
minggo
ff6abd1d8c
fixed #1230 : fix a bug in calculating string width
2012-05-07 10:15:57 +08:00
Walzer
f70855e959
fixed #1229 , reduce the requirement of gles20 branch from NDK android-10 to android-8 level (official android 2.2 image, the lowest version which supports OpenGL ES 2.0), remove EGL dependency.
2012-05-05 10:06:41 +08:00
minggo
27b5fb8074
merge commit of issue 1216
2012-05-03 16:30:13 +08:00
James Chen
7cdb11b668
fixed #1215 : fixed a bug in retina support for win32.
2012-05-03 15:05:19 +08:00
James Chen
82439733c5
fixed #1204 : Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
...
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
James Chen
ca5ef69d50
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1204_initInstance
2012-05-02 18:44:30 +08:00
minggo
4bcf67078d
fixed #1201 : add prebuilt libs
2012-05-02 18:37:37 +08:00
James Chen
395dbc90aa
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1204_initInstance
...
Conflicts:
lua/cocos2dx_support/LuaCocos2d.cpp
2012-05-02 18:23:16 +08:00
James Chen
4580fffed7
issue #1204 : Updated CCApplication.mm and ios template.
2012-05-02 18:18:43 +08:00
James Chen
5fc72581cb
issue #1204 : Removed CCApplication::initInstance.
2012-05-02 17:50:26 +08:00
minggo
c048fe77c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build
2012-05-02 14:41:49 +08:00
James Chen
db92c9c1dc
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1194_tex_wat
2012-05-02 14:32:27 +08:00
minggo
741f219f16
issue 1201: remove module to prebuilt
2012-05-02 10:45:21 +08:00
minggo
57d6884757
rename modules to prebuilt
2012-05-02 10:44:40 +08:00
Walzer
2addd06f21
fixed #1203 , remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone.
2012-05-02 10:39:17 +08:00
James Chen
de35aaa101
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1194_tex_wat
2012-05-02 09:49:12 +08:00
James Chen
c5f7f15090
issue #1194 : Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView.
2012-04-27 18:47:49 +08:00
minggo
a4e8c9ad17
fixed #931 : refactor CCImage and CCTexture2D
2012-04-27 18:37:11 +08:00
minggo
a1570e931f
issue #931:make convert to rgb565 and A8 correct
2012-04-27 15:53:29 +08:00
James Chen
2bffd3a565
issue #931 : dynamically allocate array(row_pointers) in CCImage::_initWithPngData.
2012-04-26 18:17:57 +08:00
minggo
602d34ec78
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-04-26 17:36:59 +08:00
minggo
7ecbd8ea6c
issue #931 : refactor CCImage and CCTexture2D
2012-04-26 17:36:32 +08:00
James Chen
f5ffe8249e
issue #1190 : Updated ios lua project.
2012-04-26 13:05:05 +08:00
James Chen
8d63e9f1bd
issue #1190 : Updated some files for android port.
2012-04-26 11:52:21 +08:00
James Chen
edfb8c1f9c
issue #1190 : used std::string as key of CCDictionary. Updated CCString.pkg, CCArray.pkg, CCDictionary.pkg.
2012-04-26 11:39:49 +08:00
James Chen
96a177bd37
issue #1190 : updated some pkg files for lua binding.
2012-04-26 09:34:42 +08:00
James Chen
1d94ba05a0
fixed #1189 : updated linebreak and tab(4 space) for all source files.
2012-04-25 18:17:04 +08:00
James Chen
568bdce6c1
fixed #1188 : Removed some unused files.
2012-04-25 17:46:29 +08:00
James Chen
8e5668472f
issue #1188 : Updated project configuration for ios platform.
2012-04-25 17:33:28 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
e8b826b7a6
fixed #1187 : spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test.
2012-04-25 10:55:59 +08:00
James Chen
062ae1756d
fixed #1177 : updated project configuration for android and ios platforms.
2012-04-24 17:35:36 +08:00
James Chen
f1c5cfef1e
fixed #1177 : Added CCApplicationProtocol.h.
2012-04-24 17:13:13 +08:00
James Chen
5e0682ed77
Merge branch 'iss1177_platform' of https://github.com/dumganhar/cocos2d-x into iss1177_platform
2012-04-23 15:41:01 +08:00
James Chen
af86a52f27
issue #1177:Updated some files for ios port.
2012-04-23 15:40:46 +08:00
James Chen
8fd3518160
issue #1177 : fixed a bug about retina in CCDirector.
2012-04-23 15:38:02 +08:00
James Chen
5b77e6e80e
Merge branch 'iss1177_platform' of https://github.com/dumganhar/cocos2d-x into iss1177_platform
...
Conflicts:
cocos2dx/platform/CCEGLViewProtocol.cpp
cocos2dx/platform/CCEGLViewProtocol.h
2012-04-23 14:39:27 +08:00
James Chen
24515f009e
issue #1177 : Updated ios project configuration.
2012-04-23 14:35:41 +08:00
James Chen
521155e9e2
issue #1177 : Added some common methods for CCPoint,CCSize,CCRect. Added MutiTouchTest demo.
2012-04-23 14:30:38 +08:00
James Chen
0c6d21c0f9
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform
2012-04-20 17:34:47 +08:00
James Chen
909a759ff6
issue #1177 : Updated android project configuration.
2012-04-20 17:33:28 +08:00
James Chen
d1d0fd619a
issue #1177 : Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration.
2012-04-20 15:23:00 +08:00
minggo
160c94dd46
fixed #1179 : popup message box when invoking CCAssert on Android
2012-04-20 15:12:20 +08:00
minggo
f3d97bd9b6
fixed #1180 : synchronize CCConfiguration
2012-04-20 11:39:12 +08:00
James Chen
5b50baffd4
issue #1176 : Updated ios project.
2012-04-19 15:03:41 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
84ffaf130a
delete semicolon after NS_CC_BEGIN and NS_CC_END
2012-04-19 11:56:22 +08:00
James Chen
4068be84e9
Refactored project folders.
2012-04-19 11:46:08 +08:00
James Chen
32b53623c7
Removed some unused folders regard to WOPHONE.
2012-04-19 10:52:53 +08:00
James Chen
783b2fe79b
Removed some unused codes regard to WOPHONE.
2012-04-19 10:46:37 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
77919439bc
fixed #1166 : Added CCArray::arrayWithContentOfFile function.
2012-04-16 15:41:01 +08:00
James Chen
9ace0d2fdc
Fixed memory leaks in CCString and CCDictionary, Updated CCFileUtils_ios.mm.Remove inline prefix for some member function of CCString, so that make it compiled successfully on android and ios.
2012-04-16 10:57:37 +08:00
James Chen
d01f1277af
optimize data struct.
2012-04-14 19:11:57 +08:00
James Chen
3c0653ffa7
fixed #1164 : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
...
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
minggo
028cf7874e
issue #1156 : remove unneeded macros and functions
2012-04-13 11:22:17 +08:00
James Chen
137679d369
Fixed a bug in CCFileUtils::dictionaryWithContentOfFile.
2012-04-10 16:32:53 +08:00
James Chen
b4d74700e4
Merge branch 'iss1094_gles20_particlebat' of https://github.com/dumganhar/cocos2d-x into new_ipad
...
Conflicts:
tests/tests/ParticleTest/ParticleTest.cpp
2012-04-09 10:28:21 +08:00
minggo
86b13a64c4
CCFileUtils::fullPathFromRelativePath() works correct
2012-04-08 14:52:47 +08:00
minggo
9e62841adb
fixed #1089 : win32 support ipad, new ipad
2012-04-08 14:29:16 +08:00
minggo
29be687f0b
merge commit 0e8a8c04a21b7e96a7386237d0e4e4eef2269c89
2012-04-08 14:28:07 +08:00
minggo
355e27dada
merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86
2012-04-08 14:16:29 +08:00
James Chen
df58a09255
Update:
...
1. init CCSprite::m_pobBatchNode at the beginning of CCSprite::initWithTexture.
2. Add CCAssert in ccArrayRemoveObjectAtIndex.
3. Use new method to allocate CCDirector.
2012-04-05 18:53:53 +08:00
James Chen
c6457dfed8
issue #1056 : Updated ios project configuration.
2012-03-29 10:09:41 +08:00
James Chen
394bb24cf5
issue #1056 : Reverted opengles emulator version to 2.09, because there are some issues in v2.10.
2012-03-27 14:11:28 +08:00
James Chen
3475108953
issue #1056 : Updated Android.mk, fixed a bug in CCImage.h.
2012-03-27 13:48:14 +08:00
James Chen
cef41dfbc5
issue #1056 : Updated opengles2.0 emulator libraries to newest version 2.10@863987. Deleted some files of opengles1.1.
2012-03-27 13:42:35 +08:00
James Chen
85c13998ee
issue #1056 : Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest.
2012-03-26 16:46:23 +08:00
minggo
39ba6b4618
issue #1506 : RenderTextureTest
2012-03-22 16:36:03 +08:00
James Chen
2e8bae8ebf
issue #1056 : Update Android.mk. Make tests project being compiled successfully.
2012-03-21 22:49:58 +08:00
James Chen
35d93328b9
issue #1056 : 1.Fixed a bug of double delete TouchDispatcher.
...
2. Modified the last parameter of glDrawElements. It will cause crash on some devices if the last parameter which means Indices's pointer is zero.
2012-03-21 21:53:03 +08:00
James Chen
f529bcd659
issue #1056 : Move some singletons to CCDirector. It is easily managed by CCDirector.
2012-03-21 17:35:20 +08:00
James Chen
321771a7ea
issue #1056 : Added gles2.0 support for ios platform.
2012-03-21 10:05:23 +08:00
minggo
382e4e7eb8
issue #1056 : modify code according new code after pull
2012-03-20 17:27:06 +08:00
minggo
7ccb38556e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_gles20
2012-03-20 16:10:53 +08:00
minggo
74aaf4c6ca
issue #1056:gles20 runs ok on android
2012-03-20 16:10:12 +08:00
James Chen
ae2b3307fa
Merge pull request #779 from dumganhar/iss1056_CCDict
...
issue #1056 : Removed CCMutableArray and CCMutableDictionary template, offered CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
2012-03-20 00:07:58 -07:00