* develop: (32 commits)
fix align text error in label
Update the JS binding code & samples for latest cocos2d engine.
[AUTO] : updating submodule reference to latest autogenerated bindings
texture listener was enabled only when the macro CC_ENABLE_CACHE_TEXTURE_DATA was enabled.
Updates nativeactivity.cpp.
closed#2865: Deprecates CCNotificationCenter, uses EventDispatcher instead.
remove other non-functional jenkins scripts
[AUTO] : updating submodule reference to latest autogenerated bindings
move ghprb.py to tools/jenkins-scripts/
issue #2050: commit resources
add github pull request builder for Jenkins
Adds an empty LuaEngine::parseConfig function.
[JSB] Adds trigger bindings for CocoStudio.
update cocos2d-x version string
update describe for support translucency on android
update describe for support translucency on android
update describe for support translucency on android
recover java activity on android.
remove draw increment
migrate ShaderTestSprite to new renderer
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* develop: (68 commits)
Update CHANGELOG [ci skip]
Fix of wrong include symbol of CCVector.h
closed#3290: [JSB] The order of onEnter and onExit is wrong. For develop branch.
Update CHANGELOG [ci skip]
Update AUTHORS [ci skip]
Added test case for binary fnt file
[AUTO] : updating submodule reference to latest autogenerated bindings
Small fix for `FREE` wrong variable.
More warning fixes.
AngelCode binary file format support for LabelBMFont
[AUTO] : updating submodule reference to latest autogenerated bindings
Bug fixes for cocostudio.
Update AUTHORS [ci skip]
Update CHANGELOG [ci skip]
Improve the coding style
Modify wrong codes
[AUTO] : updating submodule reference to latest autogenerated bindings
fix failed to receive dispatch signal on some android device,such as [HTC EVO 3D X515m].
Fixed bugs
[AUTO] : updating submodule reference to latest autogenerated bindings
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