Commit Graph

185 Commits

Author SHA1 Message Date
James Chen 8ef5e4ae3b issue #1056: Update the configuration of ios project.Sort the the project folder. 2012-03-21 11:07:31 +08:00
James Chen bb4d7c2f88 issue #1056: Updated some files for ios platform. Added some 'TODO'. 2012-03-21 10:36:20 +08:00
James Chen 7c0af610ff issue #1056: Added CCArray::copyWithZone implementation. CCDictElement bound check. 2012-03-20 23:30:18 +08:00
minggo 382e4e7eb8 issue #1056: modify code according new code after pull 2012-03-20 17:27:06 +08:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
James Chen e021ae9821 #1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen 8aa3f7f9ae issue #1056: TestCases works ok except Box2dTest and ChipmunkTest. 2012-03-14 18:11:25 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
dumganhar 1e807d00c3 fixed #967: fixed PVR Textures can not be reloaded after GL context lost on android. 2012-02-07 11:18:39 +08:00
minggo babbd64f0d Merge pull request #691 from winbinar/master
fixed #626: Fix bug #626
2012-02-05 23:00:31 -08:00
dumganhar f6d6d0dd49 fixed #965: Remove some dynamic_cast callings since selector_protocol.h was removed 2012-02-02 17:46:45 +08:00
winbinar 231446a8a5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:49 +02:00
winbinar 910ded54c5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:19 +02:00
dumganhar a773e4fb96 move SelectorProtocol to CCObject 2012-01-08 21:03:16 +08:00
dumganhar 20b6257198 fixed #928:change 'vt->m_PixelFormat = CCTexture2D::defaultAlphaPixelFormat();' to 'vt->m_PixelFormat = tt->getPixelFormat();' 2011-12-29 16:00:36 +08:00
dumganhar 025258d21d fixed #928: save pixelformat for each texture, restore the pixelformat after entering foreground 2011-12-29 15:05:38 +08:00
minggo 12237cf288 fixed #911: add some comment 2011-12-22 16:29:25 +08:00
minggo 7422a424da fixed #911: make CCTextureCache::addUIImage() work ok when key is null 2011-12-22 16:26:56 +08:00
minggo a96285b617 fixed #923: init iamge type and refactor a little codes 2011-12-22 15:38:31 +08:00
minggo a0fe048f11 fixed #923: cache texture with correct image type 2011-12-22 10:48:54 +08:00
minggo 01cf5793ad fixed #922: rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method 2011-12-20 14:59:15 +08:00
minggo 15fca8b4b4 issue #892: use RTTI instead of selectorRetain() and selectorRelease() 2011-12-15 10:26:31 +08:00
minggo f0e80b32f4 fixed #854: cache texture on android 2011-12-01 17:04:56 +08:00
minggo f0d22ae504 issue #879: replase assert with CCAssert 2011-11-28 17:28:43 +08:00
minggo 8fd6a7298f issue #854: fix warning 2011-11-28 10:12:31 +08:00
minggo 842c64486e issue #854: remove unneeded code 2011-11-25 16:16:37 +08:00
minggo 77b830b36b issue #854: use semaphore instead of condition because the condition may lose message 2011-11-25 16:14:06 +08:00
minggo 7e61ce7d67 issue #781: add audio functions on linux 2011-11-25 10:48:05 +08:00
minggo bc60ed7856 issue #854: optimize CCTextureCache::addImageAsync() 2011-11-22 16:47:24 +08:00
minggo efa9275d7f save the codes for testing 2011-11-21 12:04:21 +08:00
minggo d48da20b0f synchrolize to master 2011-11-18 18:53:53 +08:00
U-zhangxm-PC\zhangxm d84b6c25be issue #223: merge bada branch and fix some error 2011-11-18 18:45:05 +08:00
minggo 522386a6b7 issue #854: pthread work ok on iOS 2011-11-18 09:55:47 +08:00
minggo 81b8fc0ce8 fixed #854: fix a bug of CCTextureCache 2011-11-17 14:34:41 +08:00
minggo cb75465913 issue #854: add test case for CCTextureCache 2011-11-17 10:10:13 +08:00
minggo cc79e533a3 issue #854: add pthread for win32 and implement CCTextureCache::addImageAsync() 2011-11-16 11:04:29 +08:00
dumganhar 5704fdc146 Merge branch 'testMP_static_lib' into newest 2011-11-13 01:05:22 +08:00
dumganhar 25ab866557 when CCTextureAtlas::resizeCapacity, should
glDeleteBuffers(2, m_pBuffersVBO);
// initial binding
glGenBuffers(2, &m_pBuffersVBO[0]);
otherwise, CCSpriteBatchNode will have a bug the can't draw more than one sprite on bada 2.0 device.
2011-11-13 00:57:05 +08:00
dumganhar ca3b91855a debug issue #852 2011-11-10 16:44:58 +08:00
dumganhar a81b078286 fixed a bug in calloc(0) return NULL. 2011-11-08 15:59:51 +08:00
dumganhar da794c1613 Merge branch 'master' into bada 2011-10-21 09:28:29 +08:00
Leon 70a4942ea6 fix some warning 2011-10-19 15:24:19 +08:00
minggo 2b2405e2dc fixed #750: add comment 2011-10-13 10:56:02 +08:00
minggo aaa16b4a4f fixed #750: change the key to full path, because retrieve it use full path 2011-10-13 10:54:22 +08:00
dumganhar 56eb3060ee uiimage to uiImage 2011-09-28 09:49:57 +08:00
minggo a7e8c36eee invoke this->drawNumberOfQuads(n, 0) in CCTextureAtlas::drawNumberOfQuads(unsigned int n) 2011-08-23 17:04:38 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
Walzer 3afe6ebfb2 fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work. 2011-08-16 11:56:17 +08:00