lvlong
4f96037e15
1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
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2. fix bug: memory leak!
2015-04-21 19:38:38 +08:00
Vladimir Perminov
4c33050536
Optimize Vec2
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small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
lvlong
f55af40016
fix bug: label action in multiple cameras.
2015-04-17 10:19:20 +08:00
Wenhai Lin
1949348124
Physics: Fixed the rotation of physics body is wrong if the rotation for node is set before body attached.
2015-04-10 17:01:21 +08:00
Wenhai Lin
97082cb169
Physics: Fixed position of physics body is wrong when the position of parent node changes
2015-04-10 15:39:39 +08:00
minggo
afd4e94c4c
Merge pull request #10160 from lite3/wildpointer
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fix wild pointer
2015-02-12 18:01:10 +08:00
minggo
b233d6928e
Merge pull request #10238 from Dhilan007/v3-scale9sprite-fix
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Fixed Scale9Sprite can't run move/scale/rotation action in physics scene
2015-01-28 15:16:23 +08:00
Nite Luo
8f539a0107
Make PositionZ independent from global Z
2015-01-27 15:41:58 -08:00
Wenhai Lin
f2335fb3bc
Fixed Scale9Sprite can't run move/scale/rotation action in physics scene
2015-01-27 16:13:45 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
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- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
lite3
0923a28e4d
fix wild pointer
2015-01-21 21:01:57 +08:00
yangxiao
2a2330438c
fix anchor point bug
2015-01-20 14:10:11 +08:00
Huabing.Xu
af9e49b28d
cache director pointer to improve rendering performance
2015-01-13 10:28:25 +08:00
minggo
465bf48442
Merge pull request #9879 from suzukaze/fix-indents
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Replace tabs with spaces in cocos/2d dir
2015-01-09 14:59:27 +08:00
Takao Kato
ba0beaffdc
fixed getParentToNodeTransform. it returned a wrong transform if _transformDirty was true.
2015-01-09 09:58:09 +08:00
Jun Hiroe
e4d560b658
Replace tabs with spaces in cocos/2d dir
2015-01-08 20:17:45 +09:00
Wenhai Lin
61438f7297
[Physics]Reduce temporary object creation and save mathematical labor
2015-01-08 14:25:06 +08:00
Wenhai Lin
8524a5fb97
Improve performance of physics
2015-01-07 17:08:04 +08:00
yangxiao
0db70977f9
wrong scale order
2014-12-25 10:39:48 +08:00
yangxiao
510633ba72
wrong spelling
2014-12-25 10:33:49 +08:00
yangxiao
6eed142e03
rename _rotation_quat to _rotationQuat
2014-12-24 18:12:00 +08:00
yangxiao
17207673ff
merge cocos
2014-12-24 17:34:58 +08:00
yangxiao
88e0f025ef
make it clean
2014-12-24 17:18:09 +08:00
yangxiao
22ae384edf
Rotation representation with quaternion fix #9510
2014-12-24 17:07:54 +08:00
minggo
dea483b6ef
performance improve
2014-12-23 18:07:22 +08:00
yangxiao
e8c7f30541
add quaternion
2014-12-22 17:23:44 +08:00
joewanchen
713d19c830
initialize _contentSizeDirty.
2014-12-15 19:43:54 +08:00
Dhilan007
4bc4f43b28
Reducing unnecessary function call
2014-11-24 15:27:20 +08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
Dhilan007
a5f838496c
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
2014-10-20 16:25:24 +08:00
Dale Stammen
ec5af7ae90
added missing CC_USE_PHYSICS
2014-10-14 14:12:27 -07:00
minggo
8aa03e107f
Merge pull request #8209 from boyu0/fix_physics_crash
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fix bug: physics crashes when remove/add children too quick.
2014-10-08 13:48:03 +08:00
Ricardo Quesada
342d934a0e
scheduler and macro fixes
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* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)
Updates all smaples
2014-10-03 09:38:36 -07:00
Ricardo Quesada
42ace3e59c
Adds lambda support in node
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It is now possible to schedule lambda functions in Node::schedule()
No need to subclass
2014-10-02 21:25:55 -07:00
boyu0
2b0afa6063
fix bug: physics crashes when remove/add children too quick.
2014-09-30 08:15:46 +08:00
minggo
31c508ef6d
deprecated Node::_setZOrder()
2014-09-09 10:55:27 +08:00
minggo
6b99ce6ec0
Merge pull request #7939 from minggo/remove-_setLocalZOrder
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remove Node::_setLocalZOrder()
2014-09-09 10:49:09 +08:00
minggo
5cca8cc87d
remove Node::_setLocalZOrder()
2014-09-03 17:26:50 +08:00
andyque
fab9a0052b
fix normalizedPosition bug
2014-09-03 09:16:31 +08:00
Ricardo Quesada
2c068cd1f5
Merge pull request #7915 from ricardoquesada/xcode_mark_todo_fixme
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Adds MARK: TODO: FIXME: in code
2014-08-29 12:55:14 -07:00
Ricardo Quesada
c149bfca00
Adds MARK: TODO: FIXME: in code
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Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
2014-08-29 12:54:24 -07:00
minggo
826e1018cb
fix conflict
2014-08-29 16:55:09 +08:00
minggo
afaea360fd
Merge pull request #7908 from dabingnn/v3_fix_bugs
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V3 fix bugs
2014-08-29 16:45:52 +08:00
minggo
e4920ffdea
fix conflict
2014-08-29 15:45:21 +08:00
minggo
3679d66c8e
remove unneeded includes
2014-08-29 15:39:52 +08:00
Huabing.Xu
7c870cfcc1
fix skew matrix bug
2014-08-29 09:50:26 +08:00
Ricardo Quesada
20d22a1c8a
Users new `// MARK: ` feature to mark sections
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Instead of using `#praga mark` which was not compatible with other
compilers, it uses the `// MARK:` which is compatible with all compilers
2014-08-28 14:56:15 -07:00
minggo
6a8270f33b
Merge pull request #7900 from minggo/setposition-optimize
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not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo
681c3c06f1
Merge pull request #7558 from newnon/v3_actions_by_tag_improvements
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stopAllActionsByTag && removeAllActionsByTag
2014-08-28 14:24:37 +08:00
minggo
9fb977ff99
not create Vec as possible for setting position
2014-08-28 11:41:18 +08:00