Commit Graph

1134 Commits

Author SHA1 Message Date
XiaoFeng 27e3dce628 Fix simulator crash when miss some armature resource 2015-04-28 11:54:36 +08:00
XiaoFeng 28264c0742 Fix simulator crash when add animation under a user defined lua extension 2015-04-27 17:42:20 +08:00
minggo 1f5e5b5058 Merge pull request #11536 from xiaofeng11/v3
Update Node3DReader compatibility
2015-04-22 10:25:49 +08:00
pipu fcd48ce2c3 Reset method purge() definition. 2015-04-21 18:16:38 +08:00
pipu 04cde1c52c Modify that serialize base attribute for Node3DReader. 2015-04-21 18:05:46 +08:00
Vladimir Perminov 6ef1e7e3d0 Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
minggo 15fe283c2e Merge pull request #11515 from xiaofeng11/v3
update compatibility for upgraded node3d come with 2.2.5 version
2015-04-20 17:05:32 +08:00
pipu 388e4b3a93 Modify that parse position for Node3DReader. 2015-04-20 15:56:36 +08:00
minggo 8f88afa123 Merge pull request #11510 from xiaofeng11/v3
Bug fix
2015-04-20 15:50:44 +08:00
pipu 4b320a1677 Modify that parse text shadow and outline. 2015-04-20 11:39:43 +08:00
Vladimir Perminov 4c33050536 Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();

Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
minggo 0e7c096201 Merge pull request #11455 from xiaofeng11/v3
Fix won't load child bug
2015-04-16 14:37:22 +08:00
minggo 97f150a89f Merge pull request #11452 from MSOpenTech/v3-remove-wp8
V3 remove WP8 project files
2015-04-16 14:32:11 +08:00
pipu d1dcf3f620 Modify that serialize attribute "Children". 2015-04-16 13:58:01 +08:00
minggo 2b82c0c837 Merge pull request #11442 from xiaofeng11/v3
Fix action timeline bug
2015-04-16 09:34:45 +08:00
Dale Stammen b700798287 removed WP8 project files 2015-04-15 07:13:54 -07:00
xiaofeng11 a8fcaf4f4f Merge pull request #17 from geron-cn/xiaov3
fix actiontimeline step over frame when (noloop play && timespeed>1)
2015-04-15 13:41:49 +08:00
geron-cn 7b376fd384 fix action timeline step over frame when no (loop play && timespeed>1) 2015-04-15 13:32:04 +08:00
minggo c62b34ac01 update spine runtime to v2.1.25 2015-04-14 15:23:16 +08:00
pipu 755134ba3f Update parse animation easing 2015-04-10 17:05:55 +08:00
xiaofeng11 5ec9b14a33 Merge pull request #13 from geron-cn/xiaov3
fix
2015-04-10 14:27:09 +08:00
geron-cn b8083f2c99 fix 2015-04-10 14:24:48 +08:00
xiaofeng11 dda662a7c1 Merge pull request #12 from geron-cn/xiaov3
add blendfunc frame
2015-04-10 14:04:35 +08:00
geron-cn d238f9905e add blendfunc frame 2015-04-10 13:34:39 +08:00
xiaofeng11 ee98b40af9 Merge pull request #11 from geron-cn/xiaov3
add tween easing to ccframe
2015-04-10 10:46:58 +08:00
geron-cn c206725be5 fix color 2015-04-09 19:13:14 +08:00
geron-cn 56bb0a68bb add tween easing to carfare 2015-04-09 18:10:37 +08:00
pipu e86071e77e Rest CCFrame. 2015-04-09 17:21:52 +08:00
pipu 80ad7bbee8 Animation easing. 2015-04-09 16:55:15 +08:00
minggo 8a1aa78f7d Merge pull request #11336 from xiaofeng11/v3
Update reader
2015-04-08 18:40:32 +08:00
pipu ca74486f60 Update CSParseBinary_generated 2015-04-08 16:54:58 +08:00
minggo e9cdf333f9 Merge pull request #11246 from xiaofeng11/v3
V3 reader fix
2015-04-08 11:46:40 +08:00
Vladimir Perminov 105bac2d55 Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();

Change all code:
_vec3 = Vec3(x, y, z);   ->   _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z);   ->  Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z);   ->   _vec3.add(x, y, z);
_vec3 = Vec3::ZERO;   ->   _vec3.setZero();
2015-04-05 13:09:50 +03:00
pipu 340e26d81a Supplement invoke destroyInstance() of some Reader in destroyCocosStudio(). 2015-04-01 14:08:09 +08:00
pipu 41661830ff Remove CCNodeReader.h/.cpp. 2015-04-01 13:37:36 +08:00
pipu bc7d8f0a09 Add method destroyCocosStudio() for CocoStudio 2015-03-31 19:55:56 +08:00
pipu bb110449be Reset method purge() definition for some Reader. 2015-03-31 14:56:24 +08:00
pipu 91acd6aea9 Set macro CC_DEPRECATED_ATTRIBUTE for method purge() for all Reader. 2015-03-31 14:21:10 +08:00
pipu a0a461f319 Supplement some Reader. 2015-03-31 11:22:34 +08:00
pipu 6f20da4444 Add destroyCocosStudio() 2015-03-30 16:46:33 +08:00
minggo 326233ab02 Merge pull request #11105 from pipu/TextAtlas_parse_avoid_crash
Avoid crash during parse TextAtlas.
2015-03-25 13:36:28 +08:00
zhangcheng e2e0ed0595 Avoid timeline crash when custom widget is placed in scene. 2015-03-24 19:59:27 +08:00
minggo e50a71609f Merge pull request #11071 from pipu/reconstruct_ColorFrame
Reconstruct ColorFrame.
2015-03-24 16:29:55 +08:00
pipu 90da9dbee5 Avoid crash during parse TextAtlas. 2015-03-24 15:59:21 +08:00
Zhe Wang 8e2e1e5723 Add comments of async load, to avoid confusions of developers. 2015-03-23 20:58:16 +08:00
pipu 787225ce21 Make _alpha of ColorFrame become deprecated attribute. 2015-03-23 15:45:32 +08:00
pipu c068e60aa6 Reconstruct ColorFrame. 2015-03-23 13:37:24 +08:00
pipu 8791e36d3f Create flat buffer format data for "InnerActionSpeed". 2015-03-20 11:10:22 +08:00
minggo 78ff70a8f6 Merge pull request #10972 from pipu/fix_armaturenode_load
Avoid crash during parse armature node.
2015-03-19 22:10:34 +08:00
pipu e9b6ca724d Serialize attribute "InnerActionSpeed" during creating project node from .csd file for cocosstudio simulator. 2015-03-19 17:54:26 +08:00