Commit Graph

32181 Commits

Author SHA1 Message Date
Huabing.Xu b7c624805e fix material parsing crash on WP8.1 because memory exhausted 2015-08-10 15:51:26 +08:00
jianglong0156 9a46b3b3b1 fix js-tests can't use cocos run -p web -m release 2015-08-10 15:10:54 +08:00
pandamicro 940b53e271 Merge pull request #13292 from natural-law/v3
[ci skip] Add copy resources config of js-tests for web platform.
2015-08-10 15:09:33 +08:00
Huabing.Xu 0dee83b154 fix shader test crash 2015-08-10 14:40:54 +08:00
pandamicro 1471936c2f Merge pull request #13249 from pandamicro/v3
Made SocketIO events correctly fired when compile in release mode
2015-08-10 13:32:09 +08:00
pandamicro 3cc06d3f9b Merge pull request #13267 from yangws/bug_21796
Fix bug: #21796 [Android 5.0][Cpp-Tests] Node::Scene3D menu unusable.
2015-08-10 12:40:32 +08:00
zhangbin f91908d651 Add copy resources config of js-tests for web platform. 2015-08-10 12:00:53 +08:00
pandamicro f4440f5613 Merge pull request #13229 from fusijie/fix_13228
Fixed SpriteBatchNode setFlipped bug.
2015-08-10 11:53:30 +08:00
pandamicro acc5754f5e Merge pull request #13269 from WenhaiLin/v3.8-audioengine-addtestcase
Add test case for issue 11143.
2015-08-10 11:39:53 +08:00
子龙山人 b54b6826a8 Merge pull request #13289 from pandamicro/v3.7.1
Synchronize enable state and bright state for Widget
2015-08-10 09:33:41 +08:00
pandamicro c54a204bad Synchronize enable state and bright state for Widget
Fix issue: https://github.com/cocos2d/cocos2d-x/issues/8137
2015-08-10 07:42:35 +08:00
子龙山人 2aa5051137 Merge pull request #13284 from pandamicro/v3.7.1
Fix CheckBox cross renderer state not updated correctly
2015-08-09 21:25:06 +08:00
pandamicro 1f52f0971a Fix CheckBox cross renderer state not updated correctly
Issue description: When checkbox checked, its renderer adaptation may not be updated.

Reported http://punchbox.info:3000/issues/21630
2015-08-09 20:57:37 +08:00
子龙山人 af6043f76e Merge pull request #13286 from CocosRobot/update_cocosfiles_1439087229
[AUTO][ci skip]: updating cocos2dx_files.json
2015-08-09 10:34:35 +08:00
子龙山人 2ed2557cb8 Merge pull request #13287 from CocosRobot/update_lua_bindings_1439087314
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-09 10:34:14 +08:00
CocosRobot 8c76a194fa [ci skip][AUTO]: updating luabinding & jsbinding automatically 2015-08-09 02:32:59 +00:00
CocosRobot a26fdd0ff3 [AUTO][ci skip]: updating cocos2dx_files.json 2015-08-09 02:27:11 +00:00
子龙山人 f6569f24f4 Merge pull request #13273 from zilongshanren/android-editbox-reimplement-fix
Re-implement Editbox on Android platform.
2015-08-09 10:25:19 +08:00
pandamicro e825160750 Merge pull request #13266 from super626/fixtest
Fix Sprite3D test background to foreground bug
2015-08-08 19:44:41 +08:00
pandamicro 99e1e00a5b Merge pull request #13268 from dabingnn/v3_fixCrashOnAndroid
fix engine crash because of wrong initialisation on some android device
2015-08-08 19:43:10 +08:00
pandamicro 395b6cb91f Merge pull request #13263 from super626/v3
avoid to trigger touch event multiple times
2015-08-08 17:58:41 +08:00
pandamicro 6644b06643 Merge pull request #13271 from WenhaiLin/v3.8-minorproblem-fix
Fixed minor problems in test cases.
2015-08-08 12:04:30 +08:00
pandamicro 8e5338040e Merge pull request #13280 from CocosRobot/update_lua_bindings_1438987793
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-08 12:00:17 +08:00
pandamicro c6e86a707a Merge pull request #13283 from pandamicro/ccs-3d
[ci skip]Fix cocostudio 3d test crash on mobile platform
2015-08-08 11:59:12 +08:00
肖峰 4575587cf7 Fix cocostudio 3d test crash on mobile platform 2015-08-08 11:57:40 +08:00
CocosRobot eb9d1ea205 [ci skip][AUTO]: updating luabinding & jsbinding automatically 2015-08-07 22:55:48 +00:00
Ricardo Quesada 0cbd71fd11 Merge pull request #13279 from ricardoquesada/xcode7_fixes
compiles on xcode7
2015-08-07 15:46:06 -07:00
Ricardo Quesada 789da4edd8 compiles on xcode7 2015-08-07 14:00:18 -07:00
pandamicro 4a333f0fdd Merge pull request #13277 from pandamicro/skeleton-fix
[ci skip] Fix bugs of skeleton animation
2015-08-08 00:45:45 +08:00
geron-cn 744fd74b3b make skeleton's debugdraw contorls all subbone's debug draw 2015-08-08 00:39:01 +08:00
WenhaiLin 772dab2002 Fixed minor problems in test cases. 2015-08-07 23:08:49 +08:00
pandamicro 7f215e97ff Merge pull request #13275 from jianglong0156/fixWebinitError
[ci skip]fix error tips in web
2015-08-07 20:26:39 +08:00
pandamicro eb932acd55 Merge pull request #13276 from cocos2d/revert-13274-animate3d
Revert "remove unused code"
2015-08-07 20:21:45 +08:00
pandamicro 4fe7c6de2a Revert "remove unused code" 2015-08-07 20:21:24 +08:00
pandamicro 5293dcb5bb Merge pull request #13274 from super626/animate3d
remove unused code
2015-08-07 20:05:14 +08:00
jianglong0156 99a52a34cb fix error tips in web 2015-08-07 18:29:45 +08:00
yangxiao d74245bfa9 remove unused code 2015-08-07 18:03:50 +08:00
pandamicro a8c729fb42 Merge pull request #13270 from jianglong0156/fixlabelColordisplay
[ci skip]fix the node color property can not use
2015-08-07 17:50:27 +08:00
Vincent Yang 354f64ec51 fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response. 2015-08-07 17:36:35 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
jianglong0156 2c3b9009cb fix the node color property can not use
code example:
````
node.color = xxxx // fix it
````
2015-08-07 17:26:35 +08:00
WenhaiLin 5c33f2f6ed Add test case for issue 11143. 2015-08-07 16:50:54 +08:00
Huabing.Xu ba02d9df1d fix engine crash because of wrong initialisation on some android device 2015-08-07 16:37:41 +08:00
Vincent Yang 56204dbef9 Fix bug: #21796 [Android 5.0][Cpp-Tests] Node::Scene3D menu unusable. 2015-08-07 16:30:22 +08:00
yangxiao 544c96385a fix background to foreground 2015-08-07 16:16:43 +08:00
pandamicro cb751e3c1a Merge pull request #13265 from natural-law/v3
[ci skip] Update the reference of submodule cocos2d-console.
2015-08-07 15:59:28 +08:00
zhangbin cf3f5ab26c Update the reference of submodule cocos2d-console. 2015-08-07 15:56:52 +08:00
geron-cn e1108c594c Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
Conflicts:
	cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
2015-08-07 15:48:33 +08:00
geron-cn c7bc84e19b fix crash when BoneNode destruct after skeleton destructed. 2015-08-07 15:41:31 +08:00
yangxiao d744554a4b avoid to trigger touch event multiple times 2015-08-07 15:09:01 +08:00