Huabing.Xu
b7c624805e
fix material parsing crash on WP8.1 because memory exhausted
2015-08-10 15:51:26 +08:00
jianglong0156
9a46b3b3b1
fix js-tests can't use cocos run -p web -m release
2015-08-10 15:10:54 +08:00
pandamicro
940b53e271
Merge pull request #13292 from natural-law/v3
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[ci skip] Add copy resources config of js-tests for web platform.
2015-08-10 15:09:33 +08:00
Huabing.Xu
0dee83b154
fix shader test crash
2015-08-10 14:40:54 +08:00
pandamicro
1471936c2f
Merge pull request #13249 from pandamicro/v3
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Made SocketIO events correctly fired when compile in release mode
2015-08-10 13:32:09 +08:00
pandamicro
3cc06d3f9b
Merge pull request #13267 from yangws/bug_21796
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Fix bug: #21796 [Android 5.0][Cpp-Tests] Node::Scene3D menu unusable.
2015-08-10 12:40:32 +08:00
zhangbin
f91908d651
Add copy resources config of js-tests for web platform.
2015-08-10 12:00:53 +08:00
pandamicro
f4440f5613
Merge pull request #13229 from fusijie/fix_13228
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Fixed SpriteBatchNode setFlipped bug.
2015-08-10 11:53:30 +08:00
pandamicro
acc5754f5e
Merge pull request #13269 from WenhaiLin/v3.8-audioengine-addtestcase
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Add test case for issue 11143.
2015-08-10 11:39:53 +08:00
子龙山人
b54b6826a8
Merge pull request #13289 from pandamicro/v3.7.1
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Synchronize enable state and bright state for Widget
2015-08-10 09:33:41 +08:00
pandamicro
c54a204bad
Synchronize enable state and bright state for Widget
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Fix issue: https://github.com/cocos2d/cocos2d-x/issues/8137
2015-08-10 07:42:35 +08:00
子龙山人
2aa5051137
Merge pull request #13284 from pandamicro/v3.7.1
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Fix CheckBox cross renderer state not updated correctly
2015-08-09 21:25:06 +08:00
pandamicro
1f52f0971a
Fix CheckBox cross renderer state not updated correctly
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Issue description: When checkbox checked, its renderer adaptation may not be updated.
Reported http://punchbox.info:3000/issues/21630
2015-08-09 20:57:37 +08:00
子龙山人
af6043f76e
Merge pull request #13286 from CocosRobot/update_cocosfiles_1439087229
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[AUTO][ci skip]: updating cocos2dx_files.json
2015-08-09 10:34:35 +08:00
子龙山人
2ed2557cb8
Merge pull request #13287 from CocosRobot/update_lua_bindings_1439087314
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[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-09 10:34:14 +08:00
CocosRobot
8c76a194fa
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-09 02:32:59 +00:00
CocosRobot
a26fdd0ff3
[AUTO][ci skip]: updating cocos2dx_files.json
2015-08-09 02:27:11 +00:00
子龙山人
f6569f24f4
Merge pull request #13273 from zilongshanren/android-editbox-reimplement-fix
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Re-implement Editbox on Android platform.
2015-08-09 10:25:19 +08:00
pandamicro
e825160750
Merge pull request #13266 from super626/fixtest
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Fix Sprite3D test background to foreground bug
2015-08-08 19:44:41 +08:00
pandamicro
99e1e00a5b
Merge pull request #13268 from dabingnn/v3_fixCrashOnAndroid
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fix engine crash because of wrong initialisation on some android device
2015-08-08 19:43:10 +08:00
pandamicro
395b6cb91f
Merge pull request #13263 from super626/v3
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avoid to trigger touch event multiple times
2015-08-08 17:58:41 +08:00
pandamicro
6644b06643
Merge pull request #13271 from WenhaiLin/v3.8-minorproblem-fix
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Fixed minor problems in test cases.
2015-08-08 12:04:30 +08:00
pandamicro
8e5338040e
Merge pull request #13280 from CocosRobot/update_lua_bindings_1438987793
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[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-08 12:00:17 +08:00
pandamicro
c6e86a707a
Merge pull request #13283 from pandamicro/ccs-3d
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[ci skip]Fix cocostudio 3d test crash on mobile platform
2015-08-08 11:59:12 +08:00
肖峰
4575587cf7
Fix cocostudio 3d test crash on mobile platform
2015-08-08 11:57:40 +08:00
CocosRobot
eb9d1ea205
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-07 22:55:48 +00:00
Ricardo Quesada
0cbd71fd11
Merge pull request #13279 from ricardoquesada/xcode7_fixes
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compiles on xcode7
2015-08-07 15:46:06 -07:00
Ricardo Quesada
789da4edd8
compiles on xcode7
2015-08-07 14:00:18 -07:00
pandamicro
4a333f0fdd
Merge pull request #13277 from pandamicro/skeleton-fix
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[ci skip] Fix bugs of skeleton animation
2015-08-08 00:45:45 +08:00
geron-cn
744fd74b3b
make skeleton's debugdraw contorls all subbone's debug draw
2015-08-08 00:39:01 +08:00
WenhaiLin
772dab2002
Fixed minor problems in test cases.
2015-08-07 23:08:49 +08:00
pandamicro
7f215e97ff
Merge pull request #13275 from jianglong0156/fixWebinitError
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[ci skip]fix error tips in web
2015-08-07 20:26:39 +08:00
pandamicro
eb932acd55
Merge pull request #13276 from cocos2d/revert-13274-animate3d
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Revert "remove unused code"
2015-08-07 20:21:45 +08:00
pandamicro
4fe7c6de2a
Revert "remove unused code"
2015-08-07 20:21:24 +08:00
pandamicro
5293dcb5bb
Merge pull request #13274 from super626/animate3d
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remove unused code
2015-08-07 20:05:14 +08:00
jianglong0156
99a52a34cb
fix error tips in web
2015-08-07 18:29:45 +08:00
yangxiao
d74245bfa9
remove unused code
2015-08-07 18:03:50 +08:00
pandamicro
a8c729fb42
Merge pull request #13270 from jianglong0156/fixlabelColordisplay
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[ci skip]fix the node color property can not use
2015-08-07 17:50:27 +08:00
Vincent Yang
354f64ec51
fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response.
2015-08-07 17:36:35 +08:00
andyque
a35e89225e
Re-implement Editbox on Android platform.
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This PR also fixed issue:
https://github.com/cocos2d/cocos2d-x/issues/9572
For the new EditBox:
1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.
When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.
2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.
3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
jianglong0156
2c3b9009cb
fix the node color property can not use
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code example:
````
node.color = xxxx // fix it
````
2015-08-07 17:26:35 +08:00
WenhaiLin
5c33f2f6ed
Add test case for issue 11143.
2015-08-07 16:50:54 +08:00
Huabing.Xu
ba02d9df1d
fix engine crash because of wrong initialisation on some android device
2015-08-07 16:37:41 +08:00
Vincent Yang
56204dbef9
Fix bug: #21796 [Android 5.0][Cpp-Tests] Node::Scene3D menu unusable.
2015-08-07 16:30:22 +08:00
yangxiao
544c96385a
fix background to foreground
2015-08-07 16:16:43 +08:00
pandamicro
cb751e3c1a
Merge pull request #13265 from natural-law/v3
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[ci skip] Update the reference of submodule cocos2d-console.
2015-08-07 15:59:28 +08:00
zhangbin
cf3f5ab26c
Update the reference of submodule cocos2d-console.
2015-08-07 15:56:52 +08:00
geron-cn
e1108c594c
Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
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Conflicts:
cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
2015-08-07 15:48:33 +08:00
geron-cn
c7bc84e19b
fix crash when BoneNode destruct after skeleton destructed.
2015-08-07 15:41:31 +08:00
yangxiao
d744554a4b
avoid to trigger touch event multiple times
2015-08-07 15:09:01 +08:00