Commit Graph

586 Commits

Author SHA1 Message Date
yangxiao 908b9e470d do not try to load empty texture 2014-12-23 15:52:45 +08:00
lvlong 026f0a8b25 modify code format. 2014-12-23 09:57:46 +08:00
lvlong db9f4a23fe feedback commit. 2014-12-22 18:13:07 +08:00
yangxiao 1ba826ea17 modify code style 2014-12-22 17:40:02 +08:00
lvlong 2058742e4a Merge branch 'frustum' of github.com:super626/cocos2d-x into frustum
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/2d/CCCamera.cpp
	cocos/2d/CCCamera.h
	cocos/3d/CCFrustum.cpp
	cocos/3d/CCFrustum.h
	cocos/3d/CCPlane.cpp
	cocos/3d/CCPlane.h
	cocos/3d/CCRay.cpp
	cocos/3d/CCRay.h
	cocos/3d/CCSprite3D.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2014-12-22 17:37:00 +08:00
lvlong 63ebf20026 modify code format. 2014-12-22 15:51:10 +08:00
lvlong 7291e6e94a modify about feedback. 2014-12-22 15:23:41 +08:00
songchengjiang f5f95c5693 fix errors on Windows 2014-12-19 11:30:51 +08:00
lvlong 13cae3c480 deal tab 2014-12-19 10:25:59 +08:00
yangxiao d1a35fe47a make bundle thread safe 2014-12-19 10:21:30 +08:00
yangxiao c788a1892d make it thread safe 2014-12-19 10:20:44 +08:00
yangxiao 37f4d67a49 make it thread safe 2014-12-19 10:20:37 +08:00
yangxiao 549ec2adab make bundle thread safe 2014-12-19 09:48:20 +08:00
lvlong f6bea9b6bb 1.add camera culling.
2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
lvlong 73a2a6385a add frustum culling. 2014-12-16 16:34:35 +08:00
yangxiao 5ad408530c merge cocos 2014-12-15 17:47:05 +08:00
XiaoYang a59d4ab2a3 Merge pull request #171 from tangziwen/v3
let billboard can rotate in the Z axis
2014-12-08 09:34:58 +07:00
yangxiao a1ec27d0b1 calculate aabb if not exist 2014-12-08 10:30:06 +08:00
yangxiao 2a445ef1d9 correct unsuitable word 2014-12-05 16:44:49 +08:00
yangxiao 11d9f27c00 createAsync comment 2014-12-05 16:11:14 +08:00
yangxiao 3439b7f68d refactor async load callback funtion 2014-12-05 15:48:46 +08:00
yangxiao c99185b755 add async load test 2014-12-05 15:01:30 +08:00
yangxiao bc57e47ddb add async task callback dipatcher, call it in the main thread 2014-12-04 18:31:10 +08:00
tangziwen 8605595a5b let billboard can rotate in the Z axis 2014-12-04 15:19:41 +08:00
yangxiao f17df4b0bc add createAsync 2014-12-03 17:40:27 +08:00
minggo f13f649a7b Merge pull request #9306 from super626/v3
refactor bundle
2014-12-03 14:04:59 +08:00
lvlong 82241a74dd fix bug: if the material's content that version 0.1 is empty. 2014-11-27 17:31:22 +08:00
Ricardo Quesada 33a2d0451c Code conforms with the cocos2d-x c++ guidelines 2014-11-25 17:53:52 -08:00
XiaoYang e68199b8bb Merge pull request #163 from lvlonggame/v3
fix bug: read animation number by different version.
2014-11-19 18:03:27 +08:00
lvlong 3b8fcd21eb fix bug: read animation number by different version. 2014-11-19 17:59:35 +08:00
yangxiao 460bc2bf08 move aabb calculation to bundle 2014-11-19 17:58:40 +08:00
tangziwen 0d43a8f337 add macro CC_MODEL_VIEWER 2014-11-19 17:01:34 +08:00
tangziwen 63fcdcebdd use dummy texture even if in release mode 2014-11-19 16:16:59 +08:00
yangxiao fb638bdf94 Merge branch 'newcode' into v3 2014-11-19 10:12:05 +08:00
yangxiao eccfbe5c59 merge bundle modification 2014-11-19 10:09:30 +08:00
Vladimir Timofeev b0a6cf1182 Use standard cmake control variable to control static or dynamic build BUILD_SHARED_LIBS 2014-11-18 17:48:54 +03:00
lvlong a33bad7482 modify read animation. 2014-11-18 16:10:33 +08:00
cpascal 74ba46f225 Fixed "warning: bundle reader out of range"
This warning was displayed even if it's valid c3b file..
Changed "validLength <= needLength" to "validLength < needLength".
2014-11-09 07:38:44 +09:00
XiaoYang 5deaccda29 Merge pull request #153 from songchengjiang/new_v3
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-06 12:47:37 +07:00
songchengjiang ce46773dd7 optimization 2014-11-06 10:37:32 +08:00
songchengjiang e9c0249f9d change include path 2014-11-06 09:38:16 +08:00
minggo 25053b80bc Merge pull request #8930 from super626/fixsprite
add Sprite3D::getMeshArrayByName and refactor re-skin test
2014-11-05 18:11:51 +08:00
minggo 8a49ae0b07 Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
songchengjiang 79f5d0e014 consider v0.3 v0.4 2014-11-04 11:39:09 +08:00
songchengjiang 2ed3d7d8e3 merge v0.5 Code 2014-11-04 11:14:11 +08:00
songchengjiang a55575eeb7 Tab Format 2014-11-04 10:39:41 +08:00
songchengjiang 80885dc77c fix calculateAABB BUG 2014-11-04 10:20:22 +08:00
songchengjiang d5805fbce8 Read AABB Info From Model File(obj/c3t/c3b) 2014-11-03 18:05:23 +08:00
lvlong 2019aa21fc Merge branch 'v3' of github.com:super626/cocos2d-x into v3 2014-10-31 11:28:10 +08:00
lvlong fbdfaaf685 optimize Bundle3D about multi-animation loading. 2014-10-31 11:07:24 +08:00
Vladimir Timofeev 2835b094da Cleanup order of fields initialization.
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao 77aebb657d merge cocos 2014-10-30 11:56:20 +08:00
yangxiao 7656ff2f0e fix wrong vertex buffer size 2014-10-27 13:59:40 +08:00
yangxiao 0696041ea9 add getMeshArrayByName method 2014-10-25 12:27:03 +08:00
yangxiao 4d08a08809 add getMeshCount method 2014-10-24 15:57:47 +08:00
yangxiao f878533f85 load attached sprite from cache 2014-10-24 15:52:24 +08:00
XiaoYang 01e2d62e90 Merge pull request #149 from lvlonggame/v3
Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 15:43:37 +08:00
yangxiao 7cf5b50790 add getMeshCount method 2014-10-24 15:24:36 +08:00
lvlong 799f375802 Fix bug: load sprite3D from cache, the attach node will be discarded. 2014-10-24 12:02:55 +08:00
lvlong 48f2bbb1d1 merge new code 2014-10-23 13:53:23 +08:00
yangxiao 1a5ab908fd Merge branch 'newcode' into v3 2014-10-21 19:31:15 +08:00
yangxiao 9be19cf5ac remove nodetoparent 2014-10-21 19:29:56 +08:00
lvlong 63a47534ab fix 0.2 version load bug. 2014-10-21 18:44:10 +08:00
lvlong 622df56614 fix OBB intersects bug 2014-10-21 17:22:42 +08:00
lvlong 8664111e4a modify camera attach bug! 2014-10-21 17:19:50 +08:00
minggo 60ecec2ff6 Merge pull request #8881 from super626/v3
Fix Bugs
2014-10-21 13:55:48 +08:00
yangxiao 25409b441a adjust code 2014-10-21 11:59:03 +08:00
XiaoYang 9a7ecbf22b Merge pull request #146 from tangziwen/v3
fix some bugs when loading Animation3D from binary file
2014-10-21 11:47:45 +08:00
tangziwen 61a6fda1c0 fix some bugs when loading Animation3D from binary file 2014-10-21 11:43:28 +08:00
XiaoYang bf931d5883 Merge pull request #145 from tangziwen/v3
fix animation3D ID bug
2014-10-21 10:04:46 +08:00
yangxiao 1a72d89194 fix AABB computation 2014-10-20 22:53:24 +08:00
tangziwen 8f7d202816 fix animation3D ID bug 2014-10-20 19:22:00 +08:00
Dhilan007 a5f838496c Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d 2014-10-20 16:25:24 +08:00
minggo 18ca7c936c Merge pull request #8768 from Dhilan007/v3-33rc
Improve Android.mk
2014-10-17 14:09:49 +08:00
minggo 91ef975c57 Merge pull request #8667 from super626/v3
Modify return type of Mesh::getAABB,  add Animate3D::create from start frame and end frame
2014-10-17 13:40:53 +08:00
yangxiao 9e1656e5b0 simplify compute global z when it is transparent 2014-10-17 11:52:39 +08:00
yangxiao 87850d0378 rename Animate::createWithFrames 2014-10-17 11:16:07 +08:00
XiaoYang ed5f5d7229 Merge pull request #143 from tangziwen/v3
fix Zorder for transparent mesh
2014-10-17 11:14:01 +08:00
tangziwen d14b30ecac fix tab style 2014-10-17 10:59:53 +08:00
Dhilan007 ccbc668427 Improve Android.mk 2014-10-17 10:13:33 +08:00
tangziwen 69cda9ccae fix duplicate function in create dummy texture 2014-10-17 08:58:05 +08:00
minggo fef079aee6 Merge pull request #8682 from super626/fixbillboard
Fixbillboard
2014-10-16 12:04:50 +08:00
tangziwen f7888d9798 tab style fix 2014-10-15 17:01:56 +08:00
tangziwen 6ed31fa47e fix some dummy texture bugs , supply some comments 2014-10-15 16:25:14 +08:00
tangziwen cd1d2289a6 bug fix 2014-10-15 11:36:44 +08:00
tangziwen 29b255fa36 use a pure red dummy texture to indicate Sprite3d texture missing 2014-10-15 10:39:18 +08:00
tangziwen 473c9e90b2 fix Zorder for transparent mesh 2014-10-14 16:59:41 +08:00
songchengjiang 081196c933 fixed BillBoard
Added New Test case
2014-10-14 15:08:36 +08:00
yangxiao 530bc96dd5 add comment 2014-10-14 10:50:54 +08:00
yangxiao 70f4ca2a4a Merge branch 'newcode' into v3 2014-10-14 09:28:17 +08:00
XiaoYang c171a8772d Merge pull request #140 from tangziwen/v3
fix mesh AABB incorrect calculation through using static variable
2014-10-14 09:23:13 +08:00
tangziwen 7566880d46 fix mesh's AABB calculation incorrect by using static variable 2014-10-14 09:14:46 +08:00
songchengjiang ecd63db80b Fixing bug 2014-10-13 19:10:42 +08:00
tangziwen e8007b9e63 fix mesh AABB incorrect calculation through using static variable 2014-10-13 17:49:00 +08:00
yangxiao d81e4d7a92 fix light uniform array errors, and using shader without light by default fix #8612 2014-10-13 15:17:22 +08:00
XiaoYang 72e6204426 Merge pull request #138 from lvlonggame/v3
add create Animate3D interface by frame section
2014-10-11 17:36:37 +08:00
lvlong 6be64fedd7 modify Animate3D::create 2014-10-11 17:02:42 +08:00
lvlong 4bba69d578 add a param comment 2014-10-10 17:48:54 +08:00
lvlong 2c18db5b18 create animate by frame section. 2014-10-10 17:44:45 +08:00
Huabing.Xu a08d0e4be3 Merge branch 'v3' into v3_fixGLProgramCrash 2014-10-10 15:05:09 +08:00
yangxiao a67825e950 use shader without light by default 2014-10-10 15:01:14 +08:00
Huabing.Xu e69465e428 remove texture unit 4-7, only 0 -3 is reserved 2014-10-10 14:06:37 +08:00
yangxiao 88fc4258ca Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-10-09 17:02:10 +08:00
Ricardo Quesada d326db427f removes the `3d_export.h` file 2014-10-08 18:30:23 -07:00
lvlong cba155b5bc Remove string err no used 2014-10-08 15:23:31 +08:00
martell d420ae39e2 Added CC_STATIC support for 3d, all these commits will be squashed and renamed, structured and signed at the end
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:27 +01:00
martell c3172bef50 Finalise Windows cmake support for mingw-w64
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
martell ecd8a02ee6 Fixed up some more cmake errors
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:01 +01:00
martell 30240a8a37 Multi platform cmake support
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
yangxiao 38873dd999 move light fix linux and android 2014-09-28 16:05:20 +08:00
yangxiao dbf564208b move light from 3d to base 2014-09-28 16:02:12 +08:00
yangxiao 744e09c141 reset change to getDirectionInWorld 2014-09-28 11:03:18 +08:00
yangxiao 53dee7ef86 can ci android compile? 2014-09-28 10:21:47 +08:00
yangxiao db2ff49f26 adjust according to minggo 2014-09-26 14:13:26 +08:00
yangxiao e2f1b91117 remove unused variable 2014-09-25 22:25:43 +08:00
yangxiao 90523fc3d5 fix light check 2014-09-25 22:24:47 +08:00
yangxiao ca9eb3d203 support ambient light without normal & optimaze code 2014-09-25 18:32:33 +08:00
yangxiao 8f3f37c2bb auto switch shader according to light status 2014-09-25 17:13:46 +08:00
yangxiao 567c632d98 config max support light number in shader 2014-09-25 15:29:32 +08:00
yangxiao 56313aa895 merge cocos 2014-09-25 11:05:02 +08:00
songchengjiang b51dc584d5 Light optimization 2014-09-23 17:08:28 +08:00
songchengjiang 216c40fe9e Modified Light Shader 2014-09-22 18:08:58 +08:00
yangxiao 61def04ca6 add light mask 2014-09-22 11:14:30 +08:00
minggo 653986a3a2 Merge pull request #8106 from super626/v3
add OBBs to OBB collision test by default, Fix 0.1 version static model load bug and remove unused resource
2014-09-19 16:16:33 +08:00
yangxiao 5b61e569f5 light mask 2014-09-19 14:50:20 +08:00
XiaoYang d1328cfb41 Merge pull request #132 from lvlonggame/v3
Deal read string length problem!
2014-09-19 14:47:59 +08:00
lvlong eb89efe510 deal the length problem! 2014-09-19 14:30:02 +08:00
songchengjiang f052e45c04 Move Light Uniforms into Meshcommand 2014-09-19 10:54:07 +08:00
songchengjiang 62777e9552 compile Android 2014-09-18 18:35:18 +08:00
songchengjiang 3c67515378 Finished light reconstruction 2014-09-18 16:38:35 +08:00
yangxiao 25091ca849 add transparent flag to render command 2014-09-18 12:00:44 +08:00
yangxiao 8c77130ae0 refactor light compile 2014-09-17 18:58:35 +08:00
yangxiao 34f642377e fix billboard anchor point 2014-09-17 18:01:18 +08:00
yangxiao 41caef878b refactor light 2014-09-17 17:59:10 +08:00
yangxiao 584284c847 merge cocos and rename lighttest 2014-09-17 14:26:57 +08:00
yangxiao c5f6f8de5b share glprogramstate 2014-09-17 13:42:08 +08:00
yangxiao 2e0e4e58c8 support transparent object 2014-09-12 17:57:54 +08:00
yangxiao 9eb62ed1f6 Merge branch 'newcode' into v3 2014-09-12 10:00:13 +08:00
yangxiao df9ab144fe light work 2014-09-11 15:46:32 +08:00
yangxiao e849b997ed modify interface 2014-09-11 12:05:49 +08:00
yangxiao 3cfc36591c merge cocos 2014-09-11 10:13:57 +08:00
yangxiao 33cabb553a add transparent property 2014-09-11 09:15:24 +08:00
yangxiao bb6f5a6be5 Merge branch 'newcode' into billboard 2014-09-10 16:27:59 +08:00
minggo 46d4f487bb Merge pull request #7978 from super626/v3
Calculate Content Size for Sprite3D
2014-09-10 14:06:47 +08:00
yangxiao a980a2efa4 merge cocos 2014-09-10 10:28:59 +08:00
Ricardo Quesada 6f3ca63f00 Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
Ricardo Quesada 0ead7b6307 Squashed commit of the following:
commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:34:40 2014 -0700

    Compiles luasocket on Mac

commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:12:30 2014 -0700

    disables luasockets

commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd 0abe4cb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 08:10:48 2014 -0700

    Merge remote-tracking branch 'cocos2d/v3' into cmakefile_mac_osx

    Conflicts:
    	cocos/3d/cocos3d.h

commit 19099fd021b4ecf1f2eebd73ea14e84572d1ee33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:21:03 2014 -0700

    compiles on Linux

commit eec7b92817ac9208123468bb882612aad89f94bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:16:46 2014 -0700

    all projecs compiles with CMake

commit 40fcc8325b409a580fdbf26d2ee27aa2d1db0109
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:47:27 2014 -0700

    CCUserDefualt.mm better includes

commit 30709ec8243562858498cb118240bb45bf9b33b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:26:36 2014 -0700

    cpp-tests compiles and works on Mac using CMake

commit 67f0fc8df887d08d3d7a27c5fdadd335d6841676
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 20:12:09 2014 -0700

    Adds missing files to CMakeLists.txt

commit 36f939ea7f157ca851aee138300c13d9888c0078
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:52:34 2014 -0700

    Adds more box2d missing files

commit 00f81e3b5ec97150974cc6022e86c394ff488ccb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:39:54 2014 -0700

    Adds missing box2d files

commit 9673227b4d7d0e6d9eced49bdd69b98cb519968a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 18:44:15 2014 -0700

    Initial CMake support for Mac
2014-09-09 12:18:31 -07:00
songchengjiang 4099015421 Sprite3D set default _contentSize by AABB 2014-09-09 17:47:34 +08:00
yangxiao cf9094207a merge cocos 2014-09-09 16:00:55 +08:00
yangxiao b88c462c8f remove Sequence3D 2014-09-09 11:34:17 +08:00