shujunqiao
d38f873ecc
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into cocos-console-test
2014-03-27 10:56:29 +08:00
pandamicro
87384d8ffa
Fixed #4566 : Move LayerGradient's init functions into CC_CONSTRUCTOR_ACCESS section
2014-03-27 10:55:41 +08:00
James Chen
7616d8d8e5
Merge pull request #6013 from natural-law/develop
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Update the reference of submodule "cocos2d-console".
2014-03-27 10:49:31 +08:00
andyque
26a04b38f2
closed #4562 , fix audio resume bug after stop the music
2014-03-27 10:43:57 +08:00
pandamicro
6bdf4e9684
Merge branch 'LayerGradientCtor' into develop
2014-03-27 10:37:46 +08:00
pandamicro
87f9eb3217
Fixed #4566 : Remove autorelease for create construct in LayerTest
2014-03-27 10:25:39 +08:00
pandamicro
413e0010f5
Fixed #4566 : Fix LayerTest bug
2014-03-27 10:22:04 +08:00
pandamicro
2d5c295f99
Merge branch 'develop' into LayerGradientCtor
2014-03-27 10:14:57 +08:00
pandamicro
7f2255e485
Fixed #4566 : Fix coding style problems
2014-03-27 10:01:46 +08:00
zhangbin
269c63ec69
Update the reference of submodule "cocos2d-console".
2014-03-27 09:50:16 +08:00
Darragh Coy
0ee1095e37
Fix crashes in event dispatch other related safety checks/fixes
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1: Add a fix to prevent events from being sent to scene nodes which are destroyed. Previously when a node was being destroyed it would try to unregister any event listeners it would have. This process would fail however in the case where event dispatching was already underway because we can't modify the listeners list while we are iterating through it. This is a pretty common occurrence since we often tear down & switch scenes in response to button clicks etc. Fix the problem by nulling out the slot for the listener we are removing in this case, so that it's node no longer receives any events after it is destroyed. The event dispatching code will cleanup this unused/nulled slot once the event processing loop has terminated.
2: When removing an event listener in cocos2d::EventDispatcher, ensure immediately it gets removed from the node priority map and dirty nodes set in order to ensure we don't inadvertently access any dangling pointers to nodes.
3: Add debug checks to ensure nodes have no associated event listeners after they are destroyed. This check will catch the problem fixed by (1) if it is still present.
4: Add some extra debug sanity checks in the event dispatcher to ensure nodes are not added to the lists twice and that they are being properly removed from the lists under certain conditions.
5: In cocos2d::Node's destructor NULL out members after releasing them in case they somehow happen to be accessed during the destructor. Move the release of the event dispatcher to the very end, since we need to check against it in debug.
2014-03-26 13:12:44 -07:00
Dhilan007
93511a878b
Remove the old implementation of LabelTTF in test case.
2014-03-26 23:33:58 +08:00
James Chen
5ba2cbb5a0
Update AUTHORS [ci skip]
2014-03-26 20:15:13 +08:00
James Chen
2c616fc9da
Merge pull request #6005 from flashjay/develop
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remove deprecated code in lua tests & template
2014-03-26 20:12:10 +08:00
James Chen
57b298a57a
Merge pull request #6006 from CocosRobot/update_lua_bindings_1395835692
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[AUTO]: updating luabinding automatically
2014-03-26 20:10:43 +08:00
CocosRobot
8efb9ad4e0
[AUTO]: updating luabinding automatically
2014-03-26 12:09:41 +00:00
James Chen
049e758cbf
Merge pull request #6004 from dumganhar/develop
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Fixed <alloca.h> wasn't exist on Windows
2014-03-26 20:04:19 +08:00
James Chen
8ca714fa67
Windows will not include <alloca.h>.
2014-03-26 19:43:34 +08:00
faryang-rmbp
491dc202df
remove deprecated code in lua tests & template
2014-03-26 19:42:07 +08:00
James Chen
d9b4b70ed7
Removed unused include file.
2014-03-26 19:28:10 +08:00
James Chen
1dbfc9e10a
Merge pull request #5988 from andyque/fix_silder_hittest
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closed 4560, fixed slider hitTest position
2014-03-26 19:27:41 +08:00
James Chen
4c848861aa
Merge pull request #6001 from CocosRobot/update_cocosfiles_1395830476
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[AUTO][ci skip]: updating cocos2dx_files.json
2014-03-26 19:15:06 +08:00
James Chen
2a5c2b0e7e
Merge pull request #6002 from CocosRobot/update_lua_bindings_1395830496
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[AUTO]: updating luabinding automatically
2014-03-26 19:14:42 +08:00
pandamicro
670c3349d5
Merge pull request #5 from pandamicro/develop
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Fixed #4566 : Constructor added for LayerGradient and sync -x
2014-03-26 18:54:53 +08:00
pandamicro
44d446ef1d
Reverse CONSTRUCTOR_ACCESS
2014-03-26 18:48:01 +08:00
pandamicro
c08bf69370
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into LayerGradientCtor
2014-03-26 18:46:00 +08:00
pandamicro
63772f7d72
Fixed #4566 : Constructor added for LayerGradient
2014-03-26 18:45:08 +08:00
CocosRobot
ebc09373e3
[AUTO]: updating luabinding automatically
2014-03-26 10:42:58 +00:00
CocosRobot
41110ec49a
[AUTO][ci skip]: updating cocos2dx_files.json
2014-03-26 10:41:17 +00:00
James Chen
8d035f4333
Update CHANGELOG [ci skip]
2014-03-26 18:31:53 +08:00
James Chen
cdd7356512
Merge pull request #5969 from nutty898/develop_nutty_modifylayout_add_Boxes
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closed #4534 : Adding HBox, VBox layouts, refactoring 'doLayout' function.
2014-03-26 18:30:17 +08:00
James Chen
789044f51d
Merge pull request #6000 from CocosRobot/update_lua_bindings_1395829485
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[AUTO]: updating luabinding automatically
2014-03-26 18:27:32 +08:00
CocosRobot
6e86e65038
[AUTO]: updating luabinding automatically
2014-03-26 10:25:55 +00:00
James Chen
849d7b9109
Merge pull request #5996 from chengstory/AddNewCreateNodeWay
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Adding support of using CCComRender as parent for attached component
2014-03-26 18:20:34 +08:00
CaiWenzhi
a05969c395
Move layout "exe" to cpp
2014-03-26 17:58:53 +08:00
zhangcheng
f564c4e34a
1. Spirte -> Sprite.
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2. _EMPTYNODE -> EMPTY_NODE.
2014-03-26 17:55:35 +08:00
zhangcheng
c1ff610277
use capital letters for enum.
2014-03-26 17:21:09 +08:00
zhangcheng
1e6b9f7d9f
remove isRenderer.
2014-03-26 17:02:37 +08:00
zhangcheng
58a61d94fb
add use CCComRender as parent for attaching component
2014-03-26 16:39:32 +08:00
James Chen
faa815eee2
Update CHANGELOG [ci skip]
2014-03-26 16:36:04 +08:00
James Chen
22fdbbb198
Merge pull request #5980 from Dhilan007/develop_label2
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Refactor implementation of label's shadow and fixed stroke was not 'outside stroke' for Label generated by 'Font name'
2014-03-26 16:32:04 +08:00
bmanGH
bf0240114d
fix crash when sort children while label type is STRING_TEXTURE. since the only one child sprite is not add with batch mode
2014-03-26 16:23:23 +08:00
James Chen
b0e315637a
Merge pull request #5992 from andyque/fix_typo
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issue #4401 , fix a typo
2014-03-26 16:04:00 +08:00
andyque
876f643bc4
issue #4401 , fix a typo
2014-03-26 16:00:55 +08:00
James Chen
8e8de82feb
Merge pull request #5991 from dumganhar/develop
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Mac build fix after merging https://github.com/cocos2d/cocos2d-x/pull/5989
2014-03-26 15:46:15 +08:00
James Chen
1003847cd1
Mac build fix after merging https://github.com/cocos2d/cocos2d-x/pull/5989
2014-03-26 15:44:38 +08:00
James Chen
21ba509a35
Merge pull request #5989 from dumganhar/iss4559-ios-64bit
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closed #4559 : Wrong behavior of multi-touch on iphone5s/ipadAir (arm64 arch)
2014-03-26 15:27:57 +08:00
James Chen
c1faad7e2c
Warning fixes in SocketIOTest.cpp/ FileUtilsTest.cpp.
2014-03-26 15:04:45 +08:00
James Chen
691442d80d
closed #4559 : Wrong behavior of multi-touch on iphone5s/ipadAir (arm64 arch)
2014-03-26 15:04:11 +08:00
minggo
5e2ffc45ec
Merge pull request #5985 from andyque/remove_pragma_mark
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issue #4401 , remove unused pargma mark macro
2014-03-26 14:58:37 +08:00