aismann
991e63ab8b
Set DrawNodeEx default to 'OFF" ( #1613 )
...
* Set DrawNodeEx default to 'OFF"
* Update controller.cpp
* Update CMakeOptions.md
2024-01-14 15:56:08 +08:00
Lich
b57e8b5f5a
Fix incorrect implementation ( #1611 )
2024-01-13 10:45:36 +08:00
Lich
0c77e45fb7
Add fixedUpdate method to Scene ( #1607 )
2024-01-13 01:08:01 +08:00
smilediver
5bcaa9ce51
Fix AXASSERT() not working with more complex msg arguments ( #1609 )
2024-01-12 21:17:40 +08:00
罗捷捷
e412419425
Move FileUtils::fullPathForDirectory to public ( #1596 )
2024-01-11 12:42:00 +08:00
halx99
dea9eb672a
Improve code style
...
Use std::string_view instead std::string
2024-01-10 09:16:56 +08:00
arman hossiny
214fdface8
Add multi UserDefault support ( #1592 )
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* fixed bug replace scene
* add multi UserDefalut (set file name UserDefalut)
help to run multi player on local
2024-01-10 07:34:54 +08:00
j-jorge
aa3d1fdd86
Turn ShaderCache into a singleton. ( #1588 )
...
This is more consistent with what is done everywhere else in the
repository.
2024-01-07 07:43:13 +08:00
halx99
f54b6cc6d5
Fix typo
2024-01-06 18:45:51 +08:00
j-jorge
bfb30f573a
Fix shader cache leak ( #1580 )
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* Fix compilation issue in Texture2D.cpp with _AX_DEBUG=2.
* Fix memory leak: ShaderCache was not purged.
The ShaderCache class had two static members: a map for the cache, and
a pointer to the single instance of ShaderCache. The map was
supposedly cleared in the destructor but there was actually no
instance of ShaderCache (getInstance() was never called and the other
functions accessed the map directly). This commit removes the
singleton "interface" such that only the map is used, then it cleared
the map upon request.
2024-01-06 00:48:34 +08:00
aismann
70fa8872de
Add extension 'DrawNodeEx' aka 'DrawNode v2' ( #1568 )
2024-01-05 02:07:13 +08:00
RH
9ca77602bb
Add sub-protocol and optional header support to WebSocket connection ( #1565 )
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* Add sub-protocol and optional header support to WebSocket connection
Unsolicited WebSocket PONG messages received should be ignored
* Set custom headers via setHeaders method for native WebSocket implementation.
Ensure WASM WebSocket interface has same constructor as native interface
* Fix temporary string reference
Ensure passed url is passed as null terminated string
2024-01-02 19:10:51 +08:00
aismann
99cf951902
Fix issue of UILayout (correctness of fix -> was on the wrong method) ( #1566 )
2024-01-02 07:20:09 +08:00
halx99
e186067daf
Add websocket luabindings
2023-12-31 23:00:13 +08:00
Deal
5fe829728b
Add websocket support ( #1536 )
2023-12-31 22:23:25 +08:00
aismann
c389118571
Fix issue #1546 of UILayout( #1549 ) and small performance boost ( #1559 )
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* Fix issue #1546 of UILayout(#1549 ) and small performance boost
* add test
* Committing genbindings changes
---------
Co-authored-by: aismann <aismann@users.noreply.github.com>
2023-12-31 11:33:49 +08:00
aismann
54daf354cd
Fix issue #1546 of UILayout ( #1549 )
2023-12-27 19:20:27 +08:00
arman hossiny
29504d102c
Fixed bug replace scene ( #1543 )
2023-12-26 06:05:42 +08:00
suleiman rabiei
d69aa07a24
Fix crash with view nullcheck ( #1540 )
2023-12-24 19:40:09 +08:00
halx99
22a1faa593
Improve build system
2023-12-22 02:39:38 +08:00
halx99
ef40b03c87
Delete unused win32/compat/stdint.h
2023-12-18 23:12:47 +08:00
Lich
c43dbfff95
Get TMXTilesetInfo by name ( #1522 )
2023-12-16 07:13:34 +08:00
halx99
993b7f54c2
Improve win32 timer resolution control
2023-12-16 00:45:54 +08:00
Deal
b88c28013c
GLES3: Fix scalar array layout ( #1523 )
2023-12-15 22:29:23 +08:00
RH
2b01fa2cb3
Make openFileStream a const method ( #1514 )
2023-12-14 01:51:15 +08:00
Lich
ae51e26eb6
Add support for window resized and positioned ( #1513 )
2023-12-14 01:48:52 +08:00
halx99
7864d8f6ec
Enable FPS control for winuwp
2023-12-14 01:46:41 +08:00
halx99
a6107139b6
Fix Device::getPixelRatio for win32,android
2023-12-13 01:56:53 +08:00
RH
baa9de1a5f
Call Android native renderer while opengl context is still valid ( #1504 )
2023-12-12 09:47:11 +08:00
Turky Mohammed
26024d1eeb
Fix TMX Camera Culling ( #1501 )
2023-12-12 09:42:53 +08:00
halx99
206c7e3352
Fix mac Device::getPixelRatio incorrect
2023-12-12 00:45:34 +08:00
Deal
213f788f75
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
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* backend::Device ==> backend::DriverBase
* backend::DeviceInfo ==> backend::DriverBase
* code style: remove unnecessary virtual function marks
2023-12-11 21:59:25 +08:00
halx99
70997061da
Improve axmolver defines
2023-12-10 00:08:05 +08:00
aismann
f19c8f89ae
Replace 'CCAssert' with 'AXASSERT' ( #1485 )
2023-12-08 16:30:34 +08:00
Lich
0f114baf8c
Improve ActionCoroutine callback style ( #1481 )
2023-12-08 12:46:46 +08:00
Turky Mohammed
36da799b19
Add useful chipmunk function. ( #1480 )
2023-12-08 09:39:32 +08:00
halx99
affcf05b69
Prepare 2.1.0 release
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* Update copyright notice
* Remove prebuilt libs from SCM
* Remove optional thirdparty sources/repo from SCM
* Remove tests resources folder 'Content' from SCM
2023-12-08 01:04:43 +08:00
Lich
669f864a4d
Fix tilemap multiline property ( #1476 )
2023-12-05 20:53:31 +08:00
aismann
41c65eb28e
Add DrawNode::drawPie ( #1474 )
2023-12-05 17:20:31 +08:00
halx99
49706d72b3
Fix windll build
2023-12-05 01:16:14 +08:00
Lich
d84d527362
Add support for ActionCoroutine like Unity ( #1473 )
2023-12-05 00:28:50 +08:00
RH
371ee89f8a
Reduce memory usage when using getFileMD5Hash function ( #1472 )
...
* Avoid high memory usage when hashing a file.
* Make the chunk size adjustable when hashing a file. Default to 16KB.
* Add computeFileDigest to enable the use of different hashing algorithms.
* A hash should still be reported for an empty file.
2023-12-04 19:08:18 +08:00
Paulo Coutinho
0aab228acc
Rename glview to correct representative name ( #1467 )
2023-12-01 09:04:51 +08:00
RH
5374e6ecc0
Add support for Richtext vertical alignment ( #1466 )
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* Add vertical alignment support for RichText
* Simplify RichTextTest implementation by reducing code duplication.
Add vertical alignment button to all RichText tests.
* Remove duplicate include
* [RichText] Vertical alignment support when ignoring size
2023-12-01 00:05:11 +08:00
halx99
7b33b4edf0
Apple: remove deprecated gamepad
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refer #1453
2023-11-27 00:01:14 +08:00
RH
82d88d8970
Use execute_process instead of deprecated exec_program ( #1450 )
2023-11-26 00:03:36 +08:00
axmol-bot
78672f4a19
Update thirdparty prebuilts to v60 ( #1446 )
2023-11-25 14:47:25 +08:00
halx99
6a0f021ba9
Update thirdparty
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simdjson 3.3.0 ==> 3.6.0
astcenc 4.5.0 ==> 4.6.0
yasio 4.1.0 ==> 4.1.1
2023-11-23 23:27:27 +08:00
j-jorge
f07b34e292
Add operator for Vec2/Vec2. ( #1445 )
...
Since we have the multiplication, it seems natural to have the division.
2023-11-23 09:04:09 +08:00
Deal
b062eb3dc2
Improve linux deps ( #1441 )
2023-11-19 09:38:12 +08:00
aismann
c7be9816d9
Fix/enhancement for issue #1319 ( #1434 )
...
Fix/enhancement for issue #1319 (draw filled complex polygons (concave/convex)
Co-authored-by: eismpesd <peter.eismann@siemens-healthineers.com>
2023-11-16 12:06:39 +08:00
j-jorge
5122352019
Add missing include guard in CommandBufferGLES2.h. ( #1430 )
...
Co-authored-by: Julien Jorge <julien.jorge@MediaKind.com>
2023-11-11 17:32:10 +08:00
RH
4eb133bea7
[Android] Ensure AxmolEditBox used by TextField is visible prior to receiving focu ( #1429 )
2023-11-10 10:33:09 +08:00
RH
213434462a
Use weak and strong references to determine if 'this' pointer is valid. ( #1427 )
...
Check _textBox to ensure it is not null before usage.
2023-11-09 08:43:24 +08:00
RH
7d79c095bb
Add virtual file system support to WICImageLoader ( #1425 )
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* Add virtual file system support to WICImageLoader
* Ensure supplied buffer pointers are not null
* Simplify conditional check to only not allow reads in WRITE file mode.
2023-11-08 21:56:51 +08:00
RH
2a650ba110
[UWP] Use Package to get app version information ( #1424 )
2023-11-08 08:16:28 +08:00
RH
4b5dc59574
Fix for UWP build issues ( #1421 )
2023-11-08 08:15:40 +08:00
RH
344ed98d49
Allow accessing HTTP cookie when using virtual file system. ( #1423 )
2023-11-08 01:31:41 +08:00
Deal
54ef33d34d
Add API: Device::getPixelRatio ( #1418 )
2023-11-06 00:19:44 +08:00
RH
6f00aed73f
[Android] Enable support for restarting application process if OpenGL context is lost ( #1409 )
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* Add code to allow app to restart cleanly.
Call native renderer before the sleep in onDrawFrame due to possibility of invalid texture data after delay.
Dispatch event if application process will be restarted.
Add AX_ENABLE_RESTART_APPLICATION_ON_CONTEXT_LOST configuration option. Disabled if AX_ENABLE_CACHE_TEXTURE_DATA is enabled.
* Add missing code for nativeOnContextLost
* Revert onDrawFrame change to commit in separate PR
* Fix activity reference
2023-11-02 19:41:41 +08:00
RH
589f046007
Make AxmolEditBox invisible by default. ( #1414 )
2023-11-01 20:49:38 +08:00
RH
e808fb9758
[Android] Fix corrupted FPS stats font textures on OpenGL context lost ( #1402 )
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* Fix corrupted FPS stats font textures on OpenGL context lost
* Ensure _rendererRecreatedListener is recreated on a director restart.
2023-10-25 09:44:08 +08:00
RH
cc3156e66e
[Android] Reset the OpenGL state cache if the context is lost ( #1401 )
2023-10-25 09:35:58 +08:00
Saroop Technologies
f2ae7f9759
Add JSONDefault extension ( #1393 )
2023-10-19 15:30:39 +08:00
halx99
429f11fd1c
Fix #1391
2023-10-17 23:23:57 +08:00
halx99
4ccac3c21c
Fix #1389
2023-10-16 20:24:38 +08:00
halx99
de286831de
Improve code style
2023-10-12 22:10:11 +08:00
Deal
c2847f892e
Use std containers instead uthash ( #1379 )
2023-10-12 22:00:46 +08:00
halx99
b9042aeb20
Add a dedicated class for easy load padded string for simdjson parser
2023-10-12 00:02:48 +08:00
halx99
fd9f613b50
Enable Mat4 SSE Istructions acceleration
2023-10-11 01:05:22 +08:00
halx99
13b4a5bc93
Make macro same with cmake in c++
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- AX_ENABLE_EXT_SPINE
- AX_ENABLE_EXT_DRAGONBONES
- AX_ENABLE_MSEDGE_WEBVIEW2
2023-10-11 00:32:04 +08:00
halx99
e17721d5bc
Improve ObjLoader, avoid use temp buffer to token parse
2023-10-10 23:16:10 +08:00
halx99
65e253b54a
Fix wasm build
2023-10-10 22:01:09 +08:00
Deal
58221bbf2a
Fix osx ci
2023-10-08 08:03:47 +08:00
halx99
dbb0dbcb79
Use JsonWriter for SDFGen
2023-10-08 02:28:08 +08:00
aismann
525c53b0b5
Update FastTMXLayer.cpp (see issue #1283 ) ( #1285 )
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* Update FastTMXLayer.cpp
fix #1283
* Using local variable rather than doing two calls
* Fix #1336
* Fix ci
---------
Co-authored-by: eismpesd <peter.eismann@siemens-healthineers.com>
2023-10-07 20:36:48 +08:00
halx99
2305bfeced
Update yasio to latest
2023-10-06 01:02:01 +08:00
RH
86ab2fe995
Fix undeclared identifier errors ( #1370 )
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* Fix undeclared identifier errors
* Add IFileStream::Mode to the FileStream scope
2023-10-03 13:59:34 +08:00
halx99
539f37651b
Make Data::fastSet behavior compatible, refer #1369
2023-10-02 21:08:51 +08:00
halx99
6978028783
Fix wasm build
2023-10-02 11:26:50 +08:00
halx99
8dbdce55c3
Avoid unexpected behaivor when compile optimized
2023-10-01 22:39:46 +08:00
halx99
b19e5eb9f7
Fix ci
2023-10-01 22:30:18 +08:00
halx99
352f3ad420
Remark IFileStream::tell as `virtual`, refer #1366
2023-10-01 22:05:45 +08:00
halx99
57492b203c
Update yasio, improve pod_vector
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a. now the pod_vector more reusable, byte_buffer, array_buffer aka dynamic_array
b. change pod_vector resize, assign allocate memory exactly/fit and +=, append, insert operations trigger msvc capacity growth strategy
2023-10-01 22:04:47 +08:00
halx99
79cd628235
Improve API utils::base64Encode with std::span
2023-09-29 17:13:10 +08:00
halx99
8ea11838a3
Minor improvements
2023-09-29 11:30:33 +08:00
halx99
4735e7acbe
Minor improvements
2023-09-29 11:27:01 +08:00
halx99
4065b90039
Preferred use byte_buffer as APIs
2023-09-29 01:57:41 +08:00
halx99
96e60b9e19
Fix #1306
2023-09-27 11:38:10 +08:00
halx99
2f1efe5a51
Add preload ttf SDF font atlas support
...
A extension SDFGen tool also available, see ImGuiTest
2023-09-26 01:33:06 +08:00
Deal
b892461a2b
UWP: Migrating from C++/CX to C++/WinRT ( #1355 )
2023-09-26 00:11:33 +08:00
Turky Mohammed
87313eb043
Update Label.cpp ( #1353 )
2023-09-25 20:23:28 +08:00
Deal
2df40b6e4c
Bump version
2023-09-22 19:40:40 +08:00
halx99
9d69966938
Fix non-SDF label outline incorrect for metal
2023-09-20 23:05:21 +08:00
Deal
83b4ff3fcd
Fix #1340 , #1339
2023-09-20 09:54:27 +08:00
halx99
079586d060
Fix #1336
2023-09-19 22:00:17 +08:00
halx99
5f2a7be391
Improve code style
2023-09-19 21:42:14 +08:00
halx99
bd95aead71
Improve SDF font scale
2023-09-19 01:40:09 +08:00
halx99
ac8a7ac14c
Improve SDF, limit baseFontSize max to fontSize
2023-09-18 19:39:46 +08:00
halx99
324ebeb628
Fix wasm RandomHelper always return 0
2023-09-18 19:07:15 +08:00