Ricardo Quesada
862500f99a
Renames EGLView -> GLView
2014-01-30 15:40:56 -08:00
Ricardo Quesada
4ed2e0d9d2
Merge branch 'develop' into glview_improvements
...
Conflicts:
CHANGELOG
cocos/2d/platform/linux/CCApplication.cpp
samples/Cpp/AssetsManagerTest/Classes/AppDelegate.cpp
samples/Cpp/HelloCpp/Classes/AppDelegate.cpp
samples/Cpp/HelloCpp/Classes/AppMacros.h
samples/Cpp/HelloCpp/proj.ios/AppController.mm
samples/Cpp/HelloCpp/proj.mac/main.cpp
samples/Cpp/SimpleGame/Classes/AppDelegate.cpp
samples/Cpp/SimpleGame/proj.ios/AppController.mm
samples/Cpp/SimpleGame/proj.mac/main.cpp
samples/Cpp/TestCpp/Classes/AppDelegate.h
samples/Javascript/CocosDragonJS/Classes/AppDelegate.cpp
samples/Javascript/CocosDragonJS/proj.ios/AppController.mm
samples/Javascript/CocosDragonJS/proj.mac/main.cpp
samples/Javascript/CrystalCraze/Classes/AppDelegate.cpp
samples/Javascript/CrystalCraze/proj.ios/AppController.mm
samples/Javascript/CrystalCraze/proj.mac/main.cpp
samples/Javascript/MoonWarriors/Classes/AppDelegate.cpp
samples/Javascript/MoonWarriors/proj.ios/AppController.mm
samples/Javascript/MoonWarriors/proj.mac/main.cpp
samples/Javascript/WatermelonWithMe/Classes/AppDelegate.cpp
samples/Javascript/WatermelonWithMe/proj.ios/AppController.mm
samples/Javascript/WatermelonWithMe/proj.mac/main.cpp
samples/Lua/HelloLua/Classes/AppDelegate.cpp
samples/Lua/HelloLua/proj.ios/AppController.mm
samples/Lua/HelloLua/proj.mac/main.cpp
2014-01-28 11:32:25 -08:00
James Chen
1c0eb3198d
Update CHANGELOG [ci skip]
2014-01-28 17:36:07 +08:00
James Chen
41e261509b
Update CHANGELOG [ci skip]
2014-01-28 16:33:01 +08:00
Ricardo Quesada
1f4ca2f0ad
Works on Android
2014-01-27 13:05:58 -08:00
James Chen
09197b65b0
Update CHANGELOG [ci skip]
2014-01-27 16:39:52 +08:00
James Chen
bbe156fe37
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2014-01-27 16:12:31 +08:00
James Chen
0cc8050b73
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2014-01-27 10:34:57 +08:00
minggo
c8bd7bc3a8
update changelog
2014-01-27 10:28:11 +08:00
James Chen
208939ab2a
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2014-01-26 23:06:48 +08:00
James Chen
bd10afab60
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2014-01-26 22:07:55 +08:00
James Chen
2934a09a2e
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2014-01-26 14:47:34 +08:00
James Chen
243a995dc1
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2014-01-26 14:43:29 +08:00
James Chen
cb7e2b5ece
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2014-01-26 13:58:37 +08:00
James Chen
aa8cfb5f04
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2014-01-24 11:58:09 +08:00
James Chen
3d113e1709
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2014-01-24 11:42:23 +08:00
James Chen
afd11b43a4
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2014-01-24 11:37:46 +08:00
James Chen
dfbb68a9e1
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2014-01-24 11:37:23 +08:00
James Chen
38ae628dea
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2014-01-23 18:03:31 +08:00
James Chen
1e39b59c8d
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2014-01-23 11:56:59 +08:00
James Chen
5ede8088c8
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2014-01-23 11:26:24 +08:00
James Chen
b4c2871496
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2014-01-22 12:03:23 +08:00
James Chen
d87bbdd7bb
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2014-01-22 11:41:57 +08:00
James Chen
7712ab7406
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2014-01-21 17:56:24 +08:00
James Chen
87c3f533ea
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2014-01-20 12:05:06 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
069a4fb170
Renderer: Don't sort z=0 Commands
...
If Command has z==0, then those elements won't be sorted.
Only Z !=0 will be sorted, and it will use `sort` instead of `stable_sort`
for z!=0, since it is faster
2014-01-17 23:10:04 -08:00
James Chen
08bb3b1060
Update CHANGELOG [ci skip]
2014-01-18 10:55:15 +08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
James Chen
54d587153b
Update CHANGELOG [ci skip]
2014-01-17 11:55:20 +08:00
Ricardo Quesada
cb9761125b
Renderer: When not using VAOs, call...
...
... glBufferData() to update the contents, and not glBufferSubData()
since the performance is better
2014-01-16 15:02:39 -08:00
Ricardo Quesada
ce633b44ab
Adds GL::activeTexture()
...
`GL::activeTexture()` is the cached version of `glActiveTexture`
All code must use it.
2014-01-16 13:44:18 -08:00
James Chen
74870aaf92
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2014-01-16 17:21:07 +08:00
James Chen
191fc763f6
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2014-01-16 16:12:15 +08:00
James Chen
93beb44150
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2014-01-16 15:35:46 +08:00
James Chen
778292738f
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2014-01-16 12:03:42 +08:00
James Chen
f5c93fc9e6
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2014-01-16 11:55:42 +08:00
James Chen
c6445b0640
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2014-01-16 10:41:04 +08:00
Ricardo Quesada
9b490a9124
Sprite: removed _hasChildren
...
_hasChildren has been replaced with !_children.empty()
2014-01-15 18:37:07 -08:00
Ricardo Quesada
ae84650713
Updates CHANGELOG
2014-01-15 16:09:38 -08:00
Ricardo Quesada
f8dc8f0b38
Renderer performance fixes
...
QuadCommand no longer stores a copy of the quads.
Instead it just stores a reference and the MV matrix.
Later, the Renderer when it copies the Quads to the queue, it will
convert the Quads to world coordinates
2014-01-15 14:35:26 -08:00
Ricardo Quesada
4278f024b8
Console::log(format, va_args) is private
...
log(format, va_args) -> static _log(format, va_args)
in order to prevent possible resolution errors with overloaded
functions.
2014-01-15 11:17:21 -08:00
Ricardo Quesada
c267c479db
Performance Test fixes
...
* SpritePerfTest: 3 new tests added
* SpritePerfTest: random() always use the same seed
* SpritePerfTest: Fixed tests 8 and 9 on retina display machines
* Console: Added 3 new commands: 'config', 'fileutils dump', 'textures'
2014-01-14 17:22:45 -08:00
James Chen
428afae8e9
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2014-01-14 21:52:04 +08:00
James Chen
245fa2efe0
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2014-01-10 15:19:32 +08:00
James Chen
ffdfcfbefb
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2014-01-09 17:13:34 +08:00
James Chen
43a9c84cc2
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2014-01-09 15:26:54 +08:00
James Chen
29cbd2bcc8
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2014-01-09 11:29:36 +08:00
James Chen
8f12490df6
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2014-01-09 10:52:19 +08:00
James Chen
df18e86d86
Updates CHANGELOG [ci skip]
2014-01-08 10:57:27 +08:00