Commit Graph

5349 Commits

Author SHA1 Message Date
halx99 49c1318fc1 Explicit set cmake minimum version at app/build.gradle [ci build] 2021-04-22 11:40:53 +08:00
halx99 e8c1d7bc2c Set cmake min version to 3.10 [ci build] 2021-04-21 14:05:44 +08:00
halx99 3ff5b16847 Ensure build native first before compile java code 2021-04-20 20:25:32 +08:00
halx99 d33ffa67cd Set gradle-wrapper to 6.8.3 [ci build] 2021-04-08 22:42:15 +08:00
halx99 958f6c3a93 Properly set gc mode for lua-5.4 [ci build] 2021-03-27 19:49:19 +08:00
halx99 9972ddd71c fix lua-tests cmake script 2021-03-26 17:10:37 +08:00
halx99 adf3483943 Fix CMakeLists for separating test projects [ci build] 2021-03-15 09:50:32 +08:00
HALX99 138781151a
Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
aismann 057642921b Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann 4ef25e25cf same/correct wording style 2020-12-03 21:33:52 +01:00
HALX99 bb9b40689c
Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99 108399ede3 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann dbf81d7511 Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann 72be372699 CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
aismann 5e249bf6f8 Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D

Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
Eismann eee60b9d99 Same as on 3.17 (with small changes) 2020-11-23 07:46:09 +01:00
Eismann c364c9adb5 Update Box2dTest.h 2020-11-20 07:05:21 +01:00
Eismann 424666e59c Update CMakeLists.txt 2020-11-20 06:38:09 +01:00
Eismann 7c06461594 add Box2D to CMakeList 2020-11-20 06:19:30 +01:00
Eismann 178ce9f5cf Add BOX2D test
Add BOX2D test
2020-11-20 04:51:47 +01:00
halx99 46287b84c2 Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0 2020-11-12 22:50:38 +08:00
halx99 755714c103 CMake, use file TO_CMAKE_PATH instead string replace [ci build] 2020-11-12 22:47:35 +08:00
halx99 7cf17f70c3 Remove unused file 2020-11-11 16:22:03 +08:00
halx99 5da2894e1b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 c563bc295f Sync folder for binding generator config 2020-11-01 20:18:50 +08:00
halx99 5b8eaf1005 fix fairygui-tests ios project file 2020-10-27 00:24:55 -07:00
halx99 f13bc32512 Build android arch arm64-v8a only for ci, fix test case compiling warning 2020-10-26 11:12:55 +08:00
halx99 863bd35676 Finish #244 2020-10-25 16:25:08 +08:00
halx99 975ef2ff61 Lock name 2020-10-24 21:57:36 +08:00
halx99 a14b7cc91e Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
halx99 2b125c75bd Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
halx99 8a69a3a5cc Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 eb52b0d319 Make setup.py works with python3 2020-10-22 16:53:28 +08:00
halx99 b8834bc086 Finsih rename 2020-10-22 10:58:10 +08:00
HALX99 0a1af78a0e
Build pugixml from sources for all platforms (#241) 2020-10-21 12:28:34 +08:00
halx99 119e62f164 Update gradle plugin to 4.1.0 2020-10-21 10:55:32 +08:00
halx99 86f3c58c39 Reserve extensions 'cocostudio' for esay to migrate exist projects 2020-10-21 10:12:00 +08:00
halx99 28677ba0b3 cpp-tests for mobile, set resourceSize to 960x640 2020-10-20 16:38:50 +08:00
halx99 25cc511532 fix lua build link on android 2020-10-19 23:21:40 +08:00
halx99 bacba846af Sync SharedLoader template. 2020-10-19 19:19:17 +08:00
halx99 919d48d68e Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project. 2020-10-19 18:33:10 +08:00
halx99 adf09cf173 Reserve extension GUI for cpp-tests only 2020-10-18 12:31:45 +08:00
halx99 8450babc16 Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later 2020-10-18 01:12:11 +08:00
halx99 4142499bc4 Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:05:36 +08:00
halx99 dfce234ced Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:01:36 +08:00
HALX99 90ecc475f0
Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 2f934aeedc Simplfy hsv color 2020-10-16 17:23:29 +08:00
HALX99 b342ebd7ae
Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 e8ce296dd3 Add Label crashing test case for https://github.com/cocos2d/cocos2d-x/issues/20523 2020-09-17 11:49:47 +08:00