Commit Graph

2672 Commits

Author SHA1 Message Date
leda 4f0ef25c6f sync cmake changes into metal-support (#19335)
* sync #19327

* sync #19329
2019-01-23 09:55:55 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
CocosRobot d1e6b8ace9 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19123) 2018-10-16 17:01:07 +08:00
Arnold c61e45103c LUA: cc.downloader binding (#19078) 2018-10-08 10:42:24 +08:00
CocosRobot a59519a4ef [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19082) 2018-09-28 23:38:04 -07:00
leda 98120fb9d8
refactor cmake on use libs (#19054)
* link external build by modern cmake

* use "--whole-archive" for part android spec

* update travis

* update CI, add cmake tests on win32
2018-09-24 20:16:04 -07:00
CocosRobot a504c54a05 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19068) 2018-09-21 10:03:47 +08:00
CocosRobot 16126f2571 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19052) 2018-09-17 12:33:20 +08:00
leda e0210bd870
shorten the android build path, reduce long path error (#19045)
* remove import-add-path

* add module path into gradle

* modify PROP_BUILD_TYPE to ndk-build for tmp test

* import-module uv into ndk-build scripts

* part lib rename in Android.mk

* fix build path error on Lua&JS test project

* shorten all libs name, except external libs related

* "_static" suffix isn't necessary, since all internal build is static

* little catch

* re-change to cmake as default build type

* add both build type into Travis for android

* update external libs name

* fix gradlew cmd error

* update external config
2018-09-17 11:54:39 +08:00
CocosRobot 2c37cc5ac6 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19048) 2018-09-15 19:46:48 +08:00
minggo 7dcee2bcf9
Remove ccglstatecache (#19013) 2018-09-11 14:39:30 +08:00
CocosRobot e946c11eb3 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18982) 2018-08-07 11:24:27 +08:00
Jimmy Yin 4a3263d294 Lua: Optimize http header setting code (#18904) 2018-08-06 12:37:25 +08:00
Arnold 81b1e904cd SocketIO#emit/send support multiple parameters (#18944) 2018-07-18 13:41:12 +08:00
leda b26e1bb086
correct #18768, add check for unsafe strcpy() (#18885)
* add check for unsafe strcpy()

add check for unsafe strcpy()

* complying with required coding style

substitute tab with 4 spaces

* NULL -> nullptr
2018-06-08 17:52:50 +08:00
CocosRobot 8988f999f6 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18868) 2018-05-30 21:54:47 +08:00
CocosRobot 1b5f08f528 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18866) 2018-05-30 20:56:51 +08:00
Ricardo Petrére dfdaf9ed61 cc.PI2 was only present in html5 release, added it into JSB (#18860)
[JavaScript] cc.PI2 was only present in html5 release, added it into JSB
2018-05-30 20:36:21 +08:00
CocosRobot 2b80503972 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18844) 2018-05-23 11:32:42 +08:00
leda 391f30a3f3 beauty cmake format, reduce duplicate defines (#18799)
* reduce cmake module duplicate

* make module use more clear, correct cmake style

* keep default physics option

* delete the modules distributed with cmake

* unify the cmake files format

* use AndroidNdkModules at cmake sys modules

* add cmake comments for win

* update cocos2dx files list, manually
2018-05-02 15:33:01 +08:00
leda a5c52607d5 check test cases and fix small bugs before 3.17 release (#18786)
* update edit box H alignment case

* improve label no-break-space test case

* fix label test cases bug

* add GetterSetter define for the placeHolder of TextField

* fix event condition bugs on ParticleTest.lua
2018-04-25 09:50:53 +08:00
CocosRobot 68adbb08ec [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18779) 2018-04-20 17:50:34 +08:00
leda 8ada72aa5c update web Spine to 3.6.39 2018-04-19 09:26:37 +08:00
leda 86ea3a8aee cmake add collect headers list, unify the logic of source add (#18722)
* fix mistake for ios lua template

* auto select headers depend on sources

* change cmake "cocos_build_app" from macro to function

* fix cmake dll repeat copy

* update travis srcipt

* add header list for cocos lib

* add header list in cmake files

* re-add include dir Classes

* improve template cpp var name

* remove func get_headers_by_sources

* cmake add simulator header list

* make source and header collect more clear

* improve macos app pkg

* improve ios pkg, run failed

* revert the ios pak logic, keep older

* expand var APP_BIN_DIR scope

* fix use sqlite3 error on linux

* fix win32 compile error

* remove multi-add mistake

* try to fix python install issue on travis

* fix js-tests build on android

* uninstall old python in travis

* add travis  python print info

* fix command ll to ls -l

* remove useless link

* PYTHON_BIN adapt homebrew python
2018-03-14 13:51:29 +08:00
CocosRobot e5d4a54bff [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18718) 2018-03-08 15:32:40 +08:00
leda 50ecf00115 cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build

* cpp-template support msvc

* add msvc version check

* add -D_USRLUASTATIC, fix lua lib cmake compile error

* fix cpp-empty-test res copy dir, add function needed

* improve msvc res copy

* refactor cmake copy dll logic

* fix cpp-tests compile error

* refactor copy dll temp

* refactor win32 exe using dlls

* js-project compile support cmake using msvc

* improve res mark for win32

* update the way of lua project res mark

* add D_USRLUASTATIC for lua project

* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES

* improve VS shows targets, add folder

* improve mac/ios res mark

* reduce useless comments

* unify cpp src include variable

* refactor cpp test project  package logic

* improve pkg app logic

* start support prebuilt libs for cpp project using cmake

* improve prebuilt libs generate

* expand js/lua support prebuilt libs on mac

* adapt IDE generate libs path

* start do prebuilt for android

* improve the way of using external libs for prebuilt

* prebuilt libs support cpp-empty-test on android studio

* cpp-tests prebuilt libs, and remove useless

* start to improve libs using, to adapt prebuilt

* improve cpp tests prebuilt on android

* prebuilt support lua & js test on android

* prebuilt support cpp&js template

* rename prebuilt variabl, detail androd config

* finish android support prebuilt using cmake

* fix cmake script run in windows error

* reduce variable name length

* improve the way of win32 use dlls to adapt prebuilt

* loosen pick js/lua engine lib condition

* self review and start check linux build

* unify compile option location

* strict copy dlls condition

* improve libs link order

* start redo the way of copy dlls

* unify dlls copy logic

* fix linux res copy error

* update cmake copy file path in linux

* make prebuilt dir if needed, and divide Debug and Release dir

* cmake win32 divide Debug and Release dir well

* comment Lua Template project, for the unfinished lua simulator support

* add simulator cmake file

* start support simulator

* simulator support cmake build on macOS

* fix simulator compile error on win32

* add simulator prebuilt support

* improve mark cocos app macro

* improve cmake template project format

* improve cmake app files format

* fix format improve mistake

* detail cmake readme

* improve readme, useless comments

* add game.rc to template project

* check travis openssl version

* try update travis openssl

* upgrade travis openssl

* change openssl link

* change to upgrade openssl

* re install python with upgrade openssl

* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
Dimon4eg 74daac0751 Support Belarusian language (#18658)
* Support Belarusian language

* Fixed code duplication - moved language convertion code to ccUtils

* added Belarusian language for all platforms

* Fix ios/mac build errors
2018-02-11 09:19:47 +08:00
leeda edee97278f V3 android cmake support, add mac/ios support (#18646)
* CMake build improvements

* android cmake support

* Enable proguard for cocos2d

* examples & test cmake support

* add android build type param to gradle.properties file

* less warnings

* update all android configs to recomended settings

* fix network cmake error

* fix js-tests cmake error

* android build config, add cmake

* android build config, add cmake

* add lua share lib

* android lua cmake build fix

* fix

* luajit test

* run fail, still

* fix js-warning

* correct lua main include

* lua test project cmake support android

* try to add lua-template cmake support

* lua template fix

* js_tests support cmake on android

* js-tests improve

* cmake support js-template

* test to realise prebuild

* cmake improve, no feature

* improve templates cmake

* refactor cmake struct

* correct cpp-tests cmake

* cpp-templates cmake improve

* typo fix

* cmake struct refator

* change default option

* adapt new project struct

* uniform cmake test style

* add_dependencies to support make -j

* little struct improve

* little fix

* adapt cmake bin dir

* little improve about cmake version

* change build all tests condition

* add source_group for Xcode

* add mark source files

* add more mark source code

* add template project to test

* add macos info.plist template

* add pak macos for all project

* lua test icon fix

* not consider lua project for now

* modify pak method

* add another ios toolchain

* add ios system library

* update ios toolchain, and reduce ios compile errors

* reduce error

* make ios engine lib compile pass

* cpp-empty-test ios bundle

* cpp-tests ios support

* js-tests ios support

* templates project support ios

* fix the way of lua-tests package

* try to fix lua-template on macOS

* comment lua-template sim file

* improve display on xcode

* update cmake readme

* check android compile again

* fix android compile error

* fix linux cmake res error

* update deps version, for cmake

* fix lua_template linux compile error

* close android cmake support for now

* review template android share library name

* change PROP_BUILD_TOOLS_VERSION version to 27.0.1

* change android compile version

* make `PROP_APP_PLATFORM` back, add comments for android native build

* Revert "make `PROP_APP_PLATFORM` back, add comments for android native build"

This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
2018-02-08 09:24:33 +08:00
Dimon4eg b3285edb56 Speed up windows build (#18662)
* added precompiled headers

* Configure Visual Studio projects to use precompiled headers
2018-01-29 16:36:38 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
CocosRobot 4a23e754b2 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18647) 2018-01-19 09:28:46 +08:00
CocosRobot 63767d5550 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18642) 2018-01-18 17:47:46 +08:00
James Chen b2ecbca549 fix JSB Memory leaks and crashes (#18577)
* [game] Uses global compartment.

* fixed cocostudio bug.

* Fixes Memory leak for JSB.

* Memory leak in ActionsTest.js

* js_callfunc binding check whether jsThis is valid.

* Fixes potential crash in DownloadDelegator .

* CCLOG -> CCLOGINFO for garbage collect callback.

* jsb_c_proxy_s is a struct which contains a JS::Heap<> cpp object. Need to use `new`/`delete` to manage its memory.

* The functionality of JS controls C++ object's lifecycle isn't stable enough, please don't enable it now. Make an error if user enables it.

* Compilation error fixes.

* Removes unused JSAutoCompartment since we use JS_EnterCompartment/JS_LeaveCompartment now.
2018-01-10 14:39:45 +08:00
CocosRobot 48c55e5891 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18573) 2017-12-20 10:18:55 +08:00
CocosRobot fe69b07e75 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18540) 2017-12-07 13:45:26 +08:00
James Chen 907b6fda75 Uses NDK r16 to generate js/lua binding code (#18536) 2017-12-07 13:34:12 +08:00
CocosRobot 190e1239bf [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18535) 2017-12-05 18:04:27 +08:00
homolumo 878557814f fix build bug in CCLuaJavaBridge.h (#18524) 2017-12-01 09:47:02 +08:00
CocosRobot 187a6639e9 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18522) 2017-11-29 09:19:23 +08:00
CocosRobot 3ffc1e8644 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18494) 2017-11-23 16:06:18 +08:00
Jason Xu a8b6e33d9c Unregister spine event lua event handler should set listener to null. (#12845) 2017-11-21 10:55:55 +08:00
CocosRobot d42098e2c4 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18431) 2017-11-02 11:17:04 +08:00
minggo cfaa77be28
Update spine (#18427) 2017-11-02 09:06:13 +08:00
minggo 496de07633 don't have to set NDK_MODULE_PATH manually 2017-10-26 13:40:27 +08:00
CocosRobot bf67850710 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18397) 2017-10-23 11:58:20 +08:00
CocosRobot 79b97e9992 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18385) 2017-10-20 10:06:21 +08:00
minggo 36f7f3c37e Merge branch 'v3.16' of github.com:cocos2d/cocos2d-x into syn-v316 2017-09-13 11:18:39 +08:00
James Chen 2fbb6fe32a [ci skip][lua] Bug fix in xhr:getResponseHeader("xxx") and better coding particle. (#18252)
* [lua] Bug fix in xhr:getResponseHeader("xxx") and better coding particle.

* More const auto &.
2017-09-13 10:54:35 +08:00
pandamicro 1929265a7c [ci skip] Fix web engine issues for 3.16 QA (#18251)
* Fix web test case issue in UIListView

* imgLoader callback use texture instead of image

* Update web ref
2017-09-11 21:03:22 -05:00
CocosRobot 46e70d3c71 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18236) 2017-09-08 10:49:17 +08:00
CocosRobot 5d2c3f5d43 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18234) 2017-09-08 09:28:16 +08:00
minggo c89e35e22a Merge pull request #18216 from cocos2d/v3.16
V3.16
2017-09-06 14:59:36 +08:00
James Chen 7a65363208 Changes JS version to 3.16. (#18210) 2017-09-06 09:10:14 +08:00
Valera 03635ecc4a Improved Cocos2dxLuaLoader.cpp (#18171)
* Improved Cocos2dxLuaLoader.cpp

* Added testcase for new LuaLoader
2017-08-25 09:32:02 +08:00
jett_yu d11674fd9c [ci skip]implementation conversion lua table to ObjC Dictionary (#18134) 2017-08-24 14:17:21 +08:00
CocosRobot b274322961 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18183) 2017-08-22 10:06:38 +08:00
CocosRobot 1fa0f3d237 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18129) 2017-08-07 17:01:27 +08:00
Joel Besada efe95fd899 [ci skip]Add Chipmunk JS binding for segmentQuery (#18107) 2017-08-07 11:57:45 +08:00
CocosRobot db79a5ea6f [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18102) 2017-07-26 17:03:19 +08:00
CocosRobot 54586d06a4 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18081) 2017-07-17 16:51:50 +08:00
CocosRobot 17f2a12a28 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18061) 2017-07-13 11:13:38 +08:00
CocosRobot 81d70adece [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18052) 2017-07-12 09:50:15 +08:00
CocosRobot#Set 012e9982d8 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2017-07-05 01:32:25 +00:00
halx99 f2e9785132 Export cocos2d::utils::findChild to lua-bindings (#18013) 2017-07-04 14:37:44 +08:00
CocosRobot e7a2708812 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#18021) 2017-07-03 15:21:55 +08:00
Wu Zheng 41ef696019 luaoc static function return type fix (#17956)
* update remote repo

* Revert "update remote repo"

This reverts commit c92200d0ac4203c32048ea902e92535dcb4d0935.

* returnType BOOL

* luaoc return type encode
2017-06-26 14:04:55 +08:00
minggo 4ce443bac2 use prebuilt version of bullet (#17950)
* use prebuilt bullet

* prebuilt bullet work ok on linux

* update search path

* update search path

* fix compiling issue for lua/jsb projects

* prebuilt bullet work on windows

* update 3rd party lib version

* add bullet search path

* fix script bindings issue

* fix scripting binding
2017-06-21 13:39:38 +08:00
Y-way e6210874dd Processing Lua file(UTF8+BOM) that is encrypted will crash,when free the buffer pointer that is changed pointer address. (#17937) 2017-06-20 09:02:40 +08:00
CocosRobot 78d5a809c8 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17933) 2017-06-20 09:01:57 +08:00
CocosRobot 992ac34a2d [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17913) 2017-06-09 09:54:03 +08:00
CocosRobot 7230593be0 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17910) 2017-06-08 17:06:05 +08:00
CocosRobot 12db177f5c [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17905) 2017-06-07 16:54:36 +08:00
CocosRobot 421bd16cb7 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17904) 2017-06-07 13:44:00 +08:00
minggo 4ca29ac1cf Merge v3.15.1 (#17897)
* remove APP_SHORT_COMMANDS setting (#17722)

some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.

* Particle font size should be a const value (#17676)

* Particle font size should be a const value

* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.

* JSB SocketIO.connect supports to pass a CA cert file (#17736)

* JSB SocketIO.connect supports to pass a CA cert file

* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.

* The optimization for huawei. (#17832)

* The optimization for huawei.

* setAnimationInterval fix for all platforms.

* disable debug

* include fix.

* Uses better configuration for huawei optimization (#17838)

* Uses better configuration for huawei optimization

* Updates jar file and uncomment fps controlling code

* [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17840)

* update release not and version (#17845)

* [android] Removes an unused variable sRegistered in Cocos2dxActvity.java. (#17861)

* Updates jar to resolve warning while packaging APK file. (#17863)

* update release date (#17870)

* fix compiling error
2017-06-05 13:37:50 +08:00
dadi 3eadc05d36 Fix iskindof (#17785)
* Fix iskindof logic error

* fix iskindof

* No need to deal metatables in function iskindof_
2017-05-23 16:13:37 +08:00
CocosRobot dd880eedf7 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17857) 2017-05-23 10:17:48 +08:00
CocosRobot a857ebe831 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17848) 2017-05-22 16:47:08 +08:00
David DeSimone 2f3a7df55a Fixing serious XMLHTTP leak when CC_ENABLE_GC_FOR_NATIVE_OBJECTS enabled (#17844)
* Fixing issue where XMLHttpRequests would not have their destructor fire if CC_ENABLE_GC_FOR_NATIVE_OBJECTS was set. This was due to mismanagement of JSHeap object tracing.

* Removing unused variables in js_add_object_root.
2017-05-22 13:40:07 +08:00
CocosRobot 1bfbf35026 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17830) 2017-05-19 09:41:55 +08:00
minggo c23330e528 webview supports https in jsb (#17805) 2017-05-11 10:25:43 +08:00
Joshua Meng cc21ff32bf Issue #16188: Fix lua-script Sprite:playAnimationOnce(animation, args) blink bug (#17583) 2017-05-10 17:37:38 +08:00
CocosRobot e7a9ffb396 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17780) 2017-05-05 11:11:06 +08:00
RickyZheng001 f8e325792b V3.15 (#17752)
* remove APP_SHORT_COMMANDS setting (#17722)

some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.

* Particle font size should be a const value (#17676)

* Particle font size should be a const value

* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.

* JSB SocketIO.connect supports to pass a CA cert file (#17736)

* JSB SocketIO.connect supports to pass a CA cert file

* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.
2017-04-27 09:25:20 +08:00
CocosRobot ddb4dc893b [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17733) 2017-04-21 09:16:25 +08:00
minggo ee84d9f12e update v3.15 2017-04-14 13:45:32 +08:00
Ricardo Petrére c69823ba6f cc.Follow not working on mobile
When using a cc.Follow action, I've tested on mobile devices (Android & iOS) and it's not working. This changed fixed the problem.
2017-04-06 08:45:06 -03:00
minggo 9ed5127edc synchronize v3.15 2017-04-01 17:16:45 +08:00
pandamicro 4fe75a99b5 Update engine version (#17624) 2017-03-31 16:09:20 +08:00
CocosRobot 31c0e27b4b [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17606) 2017-03-29 14:23:15 +08:00
pandamicro d25cd8ddf4 [ci skip] Fix QA issues (#17596)
* Fix RenderTexture#clear API inconsistency

* Improve js-tests desktop page

* Fix issues in js test cases
2017-03-27 18:03:20 +08:00
minggo cab5195ad4 find .luac first (#17572) 2017-03-23 10:43:39 +08:00
CocosRobot 72d47c7f39 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17566) 2017-03-22 14:56:45 +08:00
CocosRobot 95921836ca [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17549) 2017-03-20 09:39:41 +08:00
rh101 f8eccb9608 Added VS2017 support in project files (#17548)
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entries for non-existent files that were causing "Build is out of date" issues in Visual Studio
[project.pbxproj] Removed entries for non-existent file

* [libcocos2d.vcxproj.filters] Renamed CCStencilStateManager.h extension to .hpp.

* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entry for file CCDownloaderImpl.h which does not exist.

* Changed extension of CCStencilStateManager.hpp to .h

* Added support for VS2017 in project files.
2017-03-20 09:36:07 +08:00
pandamicro 0e0987d337 Support notify progression in XMLHTTPRequest (#17509)
* Support notify progression in XMLHTTPRequest

* Fix indent

* Fix issues

* fix issue
2017-03-16 14:09:51 +08:00
pandamicro 75383bdcde Jsb improvements (#17513)
* Cleanup ScriptingCore code

* Add jsb.ENABLE_GC_FOR_NATIVE_OBJECTS to indicate the memory model

* Use incremental GC

* Improve ScriptingCore::executeFunctionWithOwner performance

* Support ScriptingCore::executeGlobalFunction

* Reuse js objects for get_or_create_weak_jsobject reduce memory usage

* Fix sequence / spawn js object lost issue

* Improve wrappers with cppOwner system
2017-03-16 09:42:16 +08:00
CocosRobot 87b4d7d54d [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17507) 2017-03-15 16:23:50 +08:00
pandamicro 0eec73ba43 Bindings fix and assets manger ex fix (#17115)
* Fix custom event being discard during event emission

* Fix tilemap black line issue

* Fix auto bindings config

* Adapt websocket to new memory model

* Improve cocos2d_specifics code stability

* Fix issue with get_or_create_js_object function

* Improve memory usage in function wrapper invocation

* Use JS Function bind to avoid memory tracking issues

* Support size parameter to collect total byte size before update process

* Fix download resuming issue on Android

* Remove temporary assets when temporary manifest is invalid or out of date

* Use version compare handle to compare manifests versions

* Support max concurrent tasks setting & download verify callback

* Add Manifest::Asset conversion

* Avoid crash caused by wrappers

* Sync implementation of tested and published AssetsManagerEx from Cocos Creator

* Fix linux compilation issues
2017-03-15 16:09:02 +08:00
mogemimi 98d2236914 Prevent signed/unsigned mismatch (#17468) 2017-03-08 14:32:23 +08:00
CocosRobot fb730b5395 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17456) 2017-03-07 11:29:17 +08:00