mustime
5ed3ec14e9
issue #1425 : update pkg and recreate LuaCococs2d.cpp
2012-08-30 15:33:54 +08:00
mustime
009d15845a
issue #1425 : update lua script
2012-08-30 15:32:29 +08:00
James Chen
f82f6605cc
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-08-30 10:52:17 +08:00
James Chen
323f837e86
Merge pull request #1261 from dumganhar/gles20
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fixed #1448 : 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32.
2012-08-29 19:51:09 -07:00
James Chen
2ac2658612
Fixed a bug that 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32.
2012-08-30 10:43:54 +08:00
Rohan Kuruvilla
743478570c
Chipmunk support
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* Changing CGPoint to cpVect
* Fix build and test code
2012-08-29 16:35:30 -07:00
folecr
4ebafb0ae3
Remove reference to Resources/JS. This code is not used in the test suite.
2012-08-29 15:59:48 -07:00
folecr
ab9528d94e
Merge @dumganahar's changes : Made new js-binding works ok on Win32.
2012-08-29 14:50:07 -07:00
James Chen
21547fb96f
Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
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It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen
68e9210434
Modified the implementation of ScriptingCore::getInstance by using new operator.
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Some implemented method should return default value.
2012-08-29 14:49:03 -07:00
James Chen
2dd0b9e0d3
Using '#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)' instead of '#ifdef ANDROID' to make it compiled successfully on win32.
2012-08-29 14:49:03 -07:00
James Chen
708be4e474
Remove 'readFileInMemory' to make it compile ok on win32, initialized the member variables for ScriptingCore class.
2012-08-29 14:49:03 -07:00
James Chen
7c5b3c472e
Added CCParticleSystem::createWithTotalParticles.
2012-08-29 14:49:03 -07:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
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Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
James Chen
55423ed5b9
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
James Chen
06f240fa5e
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
James Chen
bbf3c4843a
Updated spidermonkey-win32 to FF14.0.1.
2012-08-29 14:48:41 -07:00
folecr
5b89e8d410
Update cxx-generator to latest version
2012-08-29 14:44:07 -07:00
minggo
af79357549
Merge pull request #1258 from John-cdy/gles20
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issue #1404:Update android script files,and make more notes
2012-08-29 07:49:22 -07:00
James Chen
0eac64c259
Merge pull request #1260 from dumganhar/gles20
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Commented some codes.
2012-08-29 06:56:11 -07:00
James Chen
d6e1d6b4fa
Commented some codes.
2012-08-29 21:50:09 +08:00
James Chen
9b9770ea80
Merge pull request #1259 from dumganhar/gles20
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Updated templates for android,blackberry,win32 and ios.
[1] LAYER_CREATE_FUNC ~> CREATE_FUNC
[2] Updated hello.lua in Template folder.
2012-08-29 06:09:53 -07:00
James Chen
6a99431338
Updated hello.lua in Template folder.
2012-08-29 21:04:21 +08:00
James Chen
95419d2dea
Updated templates for android,blackberry,win32 and ios.
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LAYER_CREATE_FUNC ~> CREATE_FUNC
2012-08-29 21:03:47 +08:00
Caidongyang
56e784701c
issue #1404:Update android script files,and make more notes
2012-08-29 18:23:46 +08:00
James Chen
1cb0a37034
Merge pull request #1257 from mustime/testlua
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issue #1425 : fix a problem that missing "MainMenu"
2012-08-29 03:19:43 -07:00
mustime
289eb65dde
issue #1425 : fix a problem that missing "MainMenu"
2012-08-29 18:16:59 +08:00
James Chen
5ba6a4c0b7
Merge pull request #1256 from dumganhar/gles20
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Updated cocos2d_generated.cpp.
2012-08-29 03:08:16 -07:00
James Chen
bff1615dbb
Merge pull request #1255 from mustime/testlua
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issue #1425 : add ParticleTest to TestLua.
2012-08-29 03:06:42 -07:00
James Chen
0fe9d12eaa
Updated cocos2d_generated.cpp.
2012-08-29 18:03:34 +08:00
mustime
c15c96ac28
Merge https://github.com/cocos2d/cocos2d-x into testlua
2012-08-29 17:29:33 +08:00
mustime
cc4573c3e4
issue #1425 : add ParticleTest to TestLua
2012-08-29 17:17:36 +08:00
mustime
7172e71e1a
issue #1425 : recreate LuaCocos2d.cpp for tolua++ binding
2012-08-29 17:14:16 +08:00
mustime
df25d56cc3
issue #1425 : update pkg for tolua++ binding
2012-08-29 17:10:06 +08:00
James Chen
3647537db2
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-08-29 17:03:37 +08:00
folecr
143cd39269
-DCOCOS2D_JAVASCRIPT added to APP_FLAGS in Application.mk. Applied to all files.
2012-08-28 19:07:50 -07:00
folecr
ada0004dac
Run samples/TestJavascript on Android
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* Merge remote-tracking branch 'origin/run_js_android' into js
2012-08-28 18:02:51 -07:00
folecr
d2c1286773
Run samples/TestJavascript on iOS
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* Merge 'origin/run_js' into js
2012-08-28 18:01:29 -07:00
folecr
122dab03d2
Remove iOS specific code
2012-08-28 17:56:01 -07:00
folecr
3c11684bf7
Remove commented code
2012-08-28 17:56:01 -07:00
folecr
51911d066d
Add flags : COCOS2D_JAVASCRIPT and COCOS2D_DEBUG=2
2012-08-28 17:44:01 -07:00
folecr
6f7cb44c62
Build script magic to deal with Image and Fonts on Android.
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* Copy Images/* and Fonts/* into assets
* Ignore assets/Images and assets/Fonts directories when packaging
2012-08-28 17:44:01 -07:00
folecr
6c604f02d3
Fix typo and add logs
2012-08-28 17:44:01 -07:00
folecr
9fa24f07f5
Excluded *.pvr.gz from packaging
2012-08-28 17:44:00 -07:00
folecr
e00240c8aa
Rename Resources/JS to Resources/oldjs to avoid conflict with js
2012-08-28 17:44:00 -07:00
folecr
ab80fdd908
Add library reference to Cocos Android Java code
2012-08-28 17:44:00 -07:00
folecr
a03dc1f7e8
Generate an Android build.xml
2012-08-28 17:44:00 -07:00
folecr
148b67d374
Disable use of chipmunk
2012-08-28 17:44:00 -07:00
folecr
1902cdda05
Chipmunk bindings : clean up code
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* Remove dead code
* Use generic float instead of platform-specific CGFloat
2012-08-28 17:44:00 -07:00
folecr
7636758f94
Add chipmunk library reference to build
2012-08-28 17:43:59 -07:00