halx99
53b1da1bf9
fix mssing sources
2020-08-27 12:44:30 +08:00
halx99
b6f2d775a9
Make UserDefault encrypt/decrypt algorithm can be customlized
2020-08-27 12:37:20 +08:00
halx99
f583ec6300
By default, disable stream parsing
2020-08-27 11:40:44 +08:00
halx99
6345cca301
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
ea1cb45ba3
Refine code style
2020-08-27 10:19:21 +08:00
halx99
6ac06d8571
fix ci compile
2020-08-27 00:49:07 +08:00
halx99
c9d6c5afdf
Rename PXFileStream to CCFileStream
2020-08-27 00:21:44 +08:00
halx99
d0c01ea688
Merge: 6be52c29e7
9d7d1e40fb
...
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-26 12:46:51 +08:00
halx99
6df5f91142
Sync LayoutHelper APIs
2020-08-26 12:46:41 +08:00
halx99
8d7a5ab3c6
finish killCurrentProcess implementation on windows
2020-08-26 10:36:33 +08:00
halx99
6fe10e8809
Add utils::killCurrentProcess API to kill game immidiately
2020-08-25 23:12:26 +08:00
halx99
0e0a28e033
Merge: 1740c444f8
5c850e00ac
...
Merge pull request #171 from halx99/feature-170
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-24 23:55:37 -07:00
halx99
feb4e1783a
fix warning
2020-08-25 14:47:51 +08:00
halx99
0545a471cb
fix ci
2020-08-25 14:08:17 +08:00
halx99
d39f803459
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
c8a665da40
Update al format enum
2020-08-24 19:04:08 +08:00
halx99
3b770e4519
Improve engine CMakeLists.txt for ios
...
benefit: Now engine can build without ios.toolchain.cmake,
because we solvoe follow issues:
a. fix cmake try_compile failed with arm device without
b. fix try_compile/compile will failed with device on armv7
c. fix thread local storage require:
1. deployment target >= 9.0 (arm64)
2. deployment target == 10.x (armv7)
2020-08-24 15:31:45 +08:00
halx99
34c51f5596
Print al vender and version after initialized
2020-08-20 22:37:34 +08:00
halx99
e348312baa
Naming style [skip appveyor] [skip travis]
2020-08-19 12:26:31 +08:00
halx99
eaaeeea27f
Refine code
2020-08-19 12:10:29 +08:00
halx99
98fab08a6c
fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly
2020-08-19 11:46:13 +08:00
halx99
7ff2ffa0b3
Make CustomCommand safe copyable and moveable
2020-08-19 11:42:32 +08:00
halx99
aa3f12628a
Sync mssing code from official-v3
2020-08-18 14:43:09 +08:00
halx99
083d14f342
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
b594cda5e3
Consider mutex use, which object dou you want guard?
2020-08-18 12:48:16 +08:00
halx99
9eb32b634f
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
c9882c195a
Update README_CN.md
2020-08-18 12:11:04 +08:00
halx99
641b2e40f3
Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518
2020-08-18 12:09:56 +08:00
halx99
a3a231495c
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
d084d9f61a
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00
halx99
bda3a720b4
Use CC0-1.0 licensed decoder 'minimp3' to replace LGPL licensed decoder 'mpg123'
2020-08-17 14:56:53 +08:00
halx99
b090664084
Make android listFiles behavior same with other platforms
2020-08-17 12:09:31 +08:00
halx99
08e3b65b9a
More clearly check supported pcm format by alsoft extends
2020-08-15 17:48:57 +08:00
halx99
2e4499b6d0
Add ios framework required by SDL2, check whether SDL2 support strip it later
2020-08-15 17:47:40 +08:00
halx99
072deafeae
Adapte zlib licensed AL library: mojoal
2020-08-14 18:58:44 +08:00
halx99
f72f6e8cac
Cleanup unused code for min support iOS
2020-08-13 23:03:55 +08:00
halx99
a09253c7a2
fix-157
2020-08-13 22:35:41 +08:00
halx99
a3b208075b
fix compile issue without alsoft
2020-08-13 00:41:30 +08:00
halx99
da2ec96fd8
fix ci android build issue.
2020-08-12 18:53:33 +08:00
halx99
5732e20789
Tidy code
2020-08-12 18:40:04 +08:00
halx99
d9ef1e238f
Simplify audio source again, merge audio sources
2020-08-12 17:00:07 +08:00
halx99
37d4be2152
FreeType: Output missing char in .ttf at _DEBUG compiling mode
2020-08-12 14:24:06 +08:00
halx99
9fef6a8720
Sync macro
2020-08-07 23:55:25 +08:00
halx99
7e7fba9649
By default, make cocos2d::log multi-threading safe
2020-08-07 23:52:41 +08:00
aismann
63e7c6e4dc
OpenGL 'works' better...
2020-08-07 08:10:12 +02:00
halx99
d424be2a80
Naming style
2020-08-07 00:39:55 +08:00
halx99
77b3290226
Make CCValue compatible official cocos2d-x v3/v4
2020-08-06 19:39:50 +08:00
halx99
9c92a5e4ab
Sync optimize code from v3
2020-08-06 17:37:34 +08:00
halx99
b781a25e16
Reorder members of Node, sizeof(Node) decrease from 640 to 616 on 32bit application
2020-08-06 13:30:35 +08:00
halx99
8af53505c1
Merge: 3cf637418f
137ded73a5
...
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-05 18:12:31 +08:00