halx99
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083d14f342
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Improve code quality
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2020-08-18 14:29:09 +08:00 |
halx99
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b090664084
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Make android listFiles behavior same with other platforms
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2020-08-17 12:09:31 +08:00 |
halx99
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4ff88cc55c
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Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509
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2020-07-30 10:59:50 +08:00 |
halx99
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88b7b95b73
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Merge: 0c291dd470 f5eac1eede
Merge pull request #71 from c4games/sync-v3-pull-19256
Sync v3 pr-19256
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2020-02-24 19:52:22 +08:00 |
halx99
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57dd626e39
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Fixup, optimize shader compile log.
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2020-02-24 16:27:10 +08:00 |
halx99
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77b1f41c85
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Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
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2020-02-24 16:22:40 +08:00 |
halx99
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a196b88075
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Refactor audio, fix android compile issue since we remove SimpleAudio
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2019-12-01 13:45:49 +08:00 |
halx99
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a9776f7c49
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Update javaactivity-android.cpp
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2019-12-01 03:15:14 +08:00 |
halx99
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ce48dfe27e
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usedefault, fix compile issue for android
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2019-12-01 02:32:37 +08:00 |
halx99
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410ceb8143
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Update CCFileUtils-android.cpp
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2019-11-30 23:57:35 +08:00 |
halx99
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cce30823f7
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use S_ISREG to check is a regular file?
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2019-11-27 15:41:30 +08:00 |
halx99
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ac789dbf81
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a. use win32 api to get fie size; b. use int64_t for file size, c. use stat to check whether file exist for android platform.
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2019-11-27 15:09:45 +08:00 |
halx99
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8df3d5e274
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Init Commit
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2019-11-23 20:27:39 +08:00 |