Timothy Qiu
978fc634be
Use C++ code in C++ comments.
...
Removed Hungarian notation from parts of the code.
2013-08-01 16:40:56 +08:00
Ricardo Quesada
16d0b43181
Constant fixes
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Director::PROJECTION_2D, 3D,... -> Director::Projection::_2D, _3D, ...
Label::TEXT_ALIGNMENT_... -> Label::HAlignment::...
Label::TEXT_VERTICAL_ALIGNMENT_... -> Label::VAlignment::...
Texture2D::PIXEL_FORMAT_... -> Texture2D::PixelFormat::...
BlendFunc::BLEND_FUNC_DISABLE -> BlendFunc::DISABLE
Also adds more constant for BlendFunc
2013-07-25 13:36:19 -07:00
minggo
8dab462f6f
issue #2430:move Director enum into class
2013-07-25 14:39:32 +08:00
James Chen
50ba072bac
issue #2378 : Setter/Getter for Director, removing CC_PROPERTY_XXX macros.
2013-07-23 15:19:26 +08:00
minggo
f6cfe3007f
issue #2412:fix merging conflict
2013-07-23 10:41:11 +08:00
minggo
7704ab9161
issue #2412:remove platform.cpp/.h
2013-07-19 13:42:45 +08:00
Ricardo Quesada
6e25301b43
more best practices fixes
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- Adds more `const` in getters
- Overriden methods have the `override` keyword
- Reorganizes the structure of the class:
# creators first, then constructor, destructors, init
# then overridden methods
# variables at the end
- removes Hungarian notation from parts of the code
2013-07-17 16:56:19 -07:00
Ricardo Quesada
9958e0d7f9
Adds more readability to the class internals.
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Changes:
- creator (static) methods, and singleton methods (static) are always at the top of the class
- Constructors, destructros, and init methods comes next
- Then the instance methods for the class
- Then the overriden methods
- and finally the ivars
Also, overriden methos have the "override" context keyword
2013-07-15 12:43:22 -07:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
Ricardo Quesada
c65b6f1417
Adds const to more getters
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adds `const` to more getters.
2013-07-06 22:01:21 -07:00
James Chen
1ae41d07aa
closed #2347 : Keyboard is supported from cocos2d-x 3.0.
2013-07-01 17:15:49 +08:00
James Chen
0d040bae76
closed #2347 : Macros like CC_KEYBOARD_SUPPORT should not be in header file.
2013-07-01 16:48:42 +08:00
Ricardo Quesada
b846a3060e
cocos2d-x in Mac:
...
Works as expected. All the projects defines CC_KEYBOARD_SUPPORT.
Either all of them should define them, or none, otherwise the vtable
will be broken
2013-06-28 19:02:10 -07:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
Ricardo Quesada
428711482e
Adds missing config files for CCConfiguration
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...and add functionality on the Director to override the default values
from the config file.
Supported values:
- cocos2d.x.fps
- cocos2d.x.display_fps
- cocos2d.x.gl.projection
- cocos2d.x.texture.pixel_format_for_png
- cocos2d.x.texture.pvrv2_has_alpha_premultiplied
If the "config.plist" file is not present, or some keys are not present,
the default values are going to be used
IMPORTANT:
The folder "samples/Cpp/TestCpp/Resources/configs" needs to be added
in the Android, Linux, Win32 projects.
Already added in OS X and iOS Xcode projects.
2013-06-06 12:23:44 -07:00
Rene Klacan
c8b4291731
keyboard support throught compiler directive
2013-06-02 04:11:43 +02:00
Rene Klacan
50ad3e1c80
KeyboardDispatcher + tests for it on linux
2013-05-31 14:29:32 +02:00
James Chen
bb11182279
fixed #2217 : Using CCLabelAtlas instead of CCLabelTTF to show FPS.
2013-05-23 15:06:57 +08:00
Darragh Coy
212feb8d8c
Add CCDirector::popToSceneStackLevel(int level)
...
This replicates a change made to cocos2d-iphone in the following commit:
59c5272bff
The cocos2d-iphone change was originally discussed in the following pull request:
http://github.com/cocos2d/cocos2d-x/pull/2210
2013-04-30 23:33:22 +01:00
minggo
2bc703c3f0
Merge pull request #2069 from jxhgzs/cocos2dx_getDeltaTime
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add m_fDeltaTime getter function
2013-03-12 19:38:57 -07:00
jiang xiaohua
5feeaf024e
add m_fDeltaTime getter function
2013-03-01 13:40:38 +08:00
minggo
63e4091bfa
fixed #1686:finish updating
2013-02-28 11:55:36 +08:00
minggo
088bc959f6
issue #1686:synchronize CCRenderTexture.cpp
2013-02-27 15:44:36 +08:00
James Chen
7dc64fc9a6
issue #1686 : sync to CCLayer
2013-02-27 09:38:30 +08:00
minggo
5fd56370d8
issue #1555:fix a bug about CCGLProgram
2012-11-13 11:06:32 +08:00
James Chen
f4f63fd824
fixed #1520 : Added comments for using multiresolution in HelloCpp.
2012-10-23 10:50:47 +08:00
James Chen
e1c0ea761b
issue #1486 : Removed some unused codes, made it works on WINDOWS.
2012-10-12 09:58:42 +08:00
James Chen
ade54a3de7
Merge branch 'multi_resolution_support' of https://github.com/BorMor/cocos2d-x into bormor-multi-res
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Conflicts:
samples/HelloCpp/Classes/AppDelegate.cpp
samples/HelloCpp/Classes/HelloWorldScene.cpp
2012-10-11 16:12:22 +08:00
walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
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1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Sergey Vikhirev
05eb4352e8
Remove retina specific methods and logic
2012-09-24 14:22:02 +04:00
Donald Alan Morrison
216ebab0e1
Minor English Spelling Corrections, etc.
2012-09-15 14:19:14 -07:00
Donald Alan Morrison
7c750dc9c5
Minor changes to comments. One integer literal changed to float literal.
2012-09-14 15:26:38 -07:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
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Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
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Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
mustime
69679ff545
issue #1425 : remove endToLua interface in CCDirector.h, use renaming
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feature in tolua++ instead.
2012-08-28 14:28:33 +08:00
Rohan Kuruvilla
8d7516a0ef
Test project for cocos2d-x js.
2012-08-27 10:07:31 -07:00
Rolando Abarca
f210b666ee
removes a few warnings
2012-08-27 08:43:39 -07:00
Rolando Abarca
2598fc97d1
adds TypeInfo to some classes
2012-08-27 08:43:38 -07:00
Rolando Abarca
a114502929
removes OBJECT_TYPE thing
2012-08-27 08:43:38 -07:00
Rolando Abarca
4e640ecb35
uses new ADD_OBJECT_TYPE macro
2012-08-27 08:43:37 -07:00
Rolando Abarca
a6a8103d2b
adds object type info to CCDirector
2012-08-27 08:43:37 -07:00
minggo
714b9ef838
remove some unneeded codes
2012-08-16 14:51:58 +08:00
minggo
c34812567f
issue #1405 : modify macro names and comment and add getVisibleSize and getVisibleOrigin in CCDirector
2012-08-09 10:23:39 +08:00
minggo
3853611e62
issue #1405:support loading resources from directory defined by developer
2012-08-08 17:42:04 +08:00
minggo
5d8f909af4
issue #1405:multi resolution works ok
2012-08-07 14:29:46 +08:00
Walzer
cc3d850892
fixed #1416 , add object orientated APIs for CCGeometry, replace "CCFloat" with "float"
2012-08-01 15:30:12 +08:00
Walzer
9eab0c19f8
add groups to all classes for doxygen
2012-06-20 18:09:11 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00