DelinWorks
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1ac8788815
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Fix mesh index formatting.
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2022-07-01 14:40:09 +03:00 |
DelinWorks
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b32f4d1196
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Change shorts to ints
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2022-07-01 14:11:00 +03:00 |
Turky Mohammed
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66598df93f
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Merge branch 'adxeproject:dev' into improve-3d-renderer
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2022-07-01 13:46:04 +03:00 |
一线灵
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8806d7bdf7
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Merge pull request #692 from aismann/patch-3
Some improvements on the ['Upstream-Version-License'] chapter
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2022-07-01 18:01:25 +08:00 |
halx99
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1a0848c95f
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Setup vsync for all PC platforms
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2022-07-01 17:55:54 +08:00 |
aismann
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d4780b87e3
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Some improvements on the ['Upstream-Version-License'] chapter
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2022-07-01 11:52:46 +02:00 |
halx99
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047206e529
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Fix warnings
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2022-07-01 13:47:47 +08:00 |
一线灵
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03b01cd414
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Merge pull request #690 from DelinWorks/engine-bug-fixes
[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
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2022-07-01 12:17:08 +08:00 |
halx99
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9b1edadb2f
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Fix #689
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2022-07-01 12:14:44 +08:00 |
一线灵
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7f53bb5235
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Merge pull request #691 from adxeproject/try-fix-fps
Try fix fps
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2022-07-01 12:04:20 +08:00 |
halx99
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6017f90907
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Improve mac fps limit
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2022-07-01 11:02:31 +08:00 |
DelinWorks
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6d8aa5e6c1
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Update CCCamera.cpp [skip ci]
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2022-07-01 05:59:45 +03:00 |
DelinWorks
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4997f613de
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Fix overriding position when applying custom properties. [skip ci]
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2022-07-01 05:58:42 +03:00 |
DelinWorks
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8d3c2b0cdb
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Use CCASSERT instead.
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2022-07-01 05:54:20 +03:00 |
DelinWorks
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79d228d007
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Update CCRenderer.cpp
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2022-07-01 04:06:26 +03:00 |
DelinWorks
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b24f4fb520
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[skip ci]
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2022-07-01 03:39:27 +03:00 |
DelinWorks
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b4bac6d651
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Fix get default camera nullptr on scene initialization.
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2022-07-01 03:34:37 +03:00 |
DelinWorks
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24c2550a09
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Fix typos. [skip ci]
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2022-06-30 23:21:21 +03:00 |
DelinWorks
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4a0622cb3f
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Update BufferGL.h
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2022-06-30 22:43:56 +03:00 |
DelinWorks
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0c3f7400b0
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Update BufferGL.h
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2022-06-30 22:26:02 +03:00 |
DelinWorks
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5dd0ce5d8e
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Add UINT mesh index format support.
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2022-06-30 21:44:37 +03:00 |
halx99
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5f02d2a656
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Try fix fps
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2022-07-01 01:00:18 +08:00 |
halx99
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1d74df858b
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Committing genbindings changes
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2022-06-30 13:51:59 +00:00 |
一线灵
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6156a3bf3f
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Merge pull request #686 from adxeproject/revert-675-unify-fps-limit
Revert "Unify frame rate control logical to director mainLoop"
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2022-06-30 21:45:43 +08:00 |
一线灵
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9bdc6232ac
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Update CCDirector.cpp
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2022-06-30 21:06:39 +08:00 |
一线灵
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bfe12be7b6
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Revert "Unify frame rate control logical to director mainLoop"
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2022-06-30 21:04:00 +08:00 |
halx99
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cf45042ba8
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Committing genbindings changes
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2022-06-30 12:22:46 +00:00 |
一线灵
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8433e39a81
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Merge pull request #681 from adxeproject/refactor-layer-new
Use sprite to implement layer color for auto batch draw
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2022-06-30 20:13:30 +08:00 |
一线灵
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42fc96bdac
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Merge pull request #685 from aismann/patch-2
Update README.md (Live2D info)
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2022-06-30 20:03:44 +08:00 |
一线灵
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feba50e513
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Merge pull request #683 from aismann/dev
Update README.md (change the license part)
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2022-06-30 20:03:30 +08:00 |
aismann
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a840329531
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Update README.md
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2022-06-30 13:46:29 +02:00 |
aismann
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438dfbe2c6
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Update README.md
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2022-06-30 13:24:54 +02:00 |
aismann
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a358733aed
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Update README.md
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2022-06-30 13:19:37 +02:00 |
一线灵
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b3a55bc05f
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Merge pull request #682 from aismann/poly2tri
poly2tri: Version: git 81612cb (until May 20, 2022)
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2022-06-30 19:07:49 +08:00 |
halx99
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3d1690cc25
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Add missing autorelease call
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2022-06-30 18:18:24 +08:00 |
halx99
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7837395ea5
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Fix ci
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2022-06-30 18:15:43 +08:00 |
aismann
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f52bc9472d
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Version: git 81612cb (until May 20, 2022)
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2022-06-30 12:13:55 +02:00 |
halx99
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38f2b5ca9d
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Use sprite to implement layer color for auto batch draw
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2022-06-30 18:01:29 +08:00 |
halx99
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752d3150eb
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Improve code style
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2022-06-30 12:05:28 +08:00 |
halx99
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be6f1bc911
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Setup IOS_PLATFORM in ios.min.cmake
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2022-06-29 17:37:23 +08:00 |
halx99
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3f00332d3d
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Improve frame rate control
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2022-06-29 17:26:22 +08:00 |
halx99
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af3435ff69
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Committing genbindings changes
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2022-06-28 09:42:02 +00:00 |
一线灵
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de04f33b5e
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Merge pull request #675 from adxeproject/unify-fps-limit
Unify frame rate control logical to director mainLoop
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2022-06-28 17:33:00 +08:00 |
一线灵
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884a4c3b1d
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Delete unused comment [skip ci]
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2022-06-28 17:14:35 +08:00 |
halx99
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040a64b920
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Committing genbindings changes
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2022-06-28 08:51:45 +00:00 |
一线灵
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824e06d14f
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Merge pull request #677 from rh101/rendertarget-fix
Make the render target selectable for RenderTexture
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2022-06-28 16:39:59 +08:00 |
halx99
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498747aeea
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Improve frame rate control precision
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2022-06-28 16:33:50 +08:00 |
rh101
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c6c07428bf
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Ensure the render target is released if it is already set, since the initWithWidthAndHeight method may be called multiple times.
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2022-06-28 17:56:17 +10:00 |
rh101
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1b21f1969b
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Allow the selection of a shared or new render target for each instance of RenderTexture
Add a method to check if the RenderTexture is using a shared render target
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2022-06-28 17:42:33 +10:00 |
halx99
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01a215366f
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Fix ci
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2022-06-28 15:03:35 +08:00 |