minggo
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e7d9e09a44
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Merge pull request #2586 from silverscania/master
Bug in previous modifications made to GL_UNPACK_ALIGNMENT
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2013-05-20 18:59:03 -07:00 |
Lee, Jae-Hong
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5faa5e92af
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Modify getWritablePath function.
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2013-05-21 10:56:18 +09:00 |
Lee, Jae-Hong
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e1a947637f
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Use libcocos2d.a HelloCpp, TestCpp, and SimpleGame.
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2013-05-21 10:43:24 +09:00 |
Lee, Jae-Hong
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f4340475a1
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Insert spine directory.
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2013-05-21 10:33:08 +09:00 |
Lee, Jae-Hong
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6bb8d58d3a
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Update cocos2d project and use float.h
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2013-05-21 10:32:34 +09:00 |
Lee, Jae-Hong
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73590e57f6
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Set relative include path.
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2013-05-21 09:55:33 +09:00 |
folecr
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b727f36995
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Update to latest bindings-generator with updated documentation for using the debugger.
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2013-05-20 15:24:55 -07:00 |
folecr
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554213d0eb
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Match CocosPlayer's JSB_DEBUGGER_PORT
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2013-05-20 14:30:41 -07:00 |
folecr
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cf328b5592
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Set socket option SO_NOSIGPIPE for IOS
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2013-05-20 14:30:41 -07:00 |
folecr
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95487da933
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clearBuffers() and JSBDebug_BufferWrite() will both immediately write data in the output buffer to the socket.
* Note : comments in the code say that locking is not an issue. This should be reviewed.
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2013-05-20 14:30:41 -07:00 |
folecr
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923d12fa48
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Clean up debugger server
* Remove perpetual innner while loop
* Macro to TRACE_DEBUGGER_SERVER
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2013-05-20 14:30:40 -07:00 |
folecr
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e0708f496a
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New debugger interface
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2013-05-20 14:30:40 -07:00 |
folecr
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ebf235642d
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Call enableDebugger
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2013-05-20 14:30:40 -07:00 |
Nicolas Gramlich
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cef2575180
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Updated .classpath of Android project to latest ADT 22 build tool compatibility.
Changes correspond to: https://groups.google.com/forum/?fromgroups#!msg/adt-dev/epOfZbKPFdk/RbR2VYNQ5_8J
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2013-05-20 14:39:25 -06:00 |
James Chen
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63e4d9720e
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Update .travis.yml
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2013-05-20 23:38:42 +08:00 |
James Chen
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505e4bc8dd
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Updating .travis.yml, adding GEN_JSB env.
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2013-05-20 23:29:14 +08:00 |
James Chen
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e57fdf87f0
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Update generate-jsbindings.sh [ci skip]
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2013-05-20 23:27:40 +08:00 |
James Chen
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4d785fb28a
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Updating secure info in .travis.yml.
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2013-05-20 22:55:46 +08:00 |
James Chen
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07c62519c2
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Update AUTHORS [ci skip]
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2013-05-20 21:21:17 +08:00 |
James Chen
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d7dab9a1d3
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Merge pull request #2589 from dumganhar/issue2092-XMLHttpRequest
Merge PR #2561: Adding XMLHttpRequest for JSB.
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2013-05-20 06:19:21 -07:00 |
James Chen
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db4ee295ee
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fixed #2092: Adding macro to make sure header file to be included only once.
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2013-05-20 21:13:55 +08:00 |
James Chen
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8bdcda7ef2
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issue #2092: Bug fix in MinXMLHTTPRequest::send
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2013-05-20 21:13:11 +08:00 |
James Chen
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d402b349e2
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issue #2092: Updating win32 project configuration.
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2013-05-20 21:12:25 +08:00 |
James Chen
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2306c515ae
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Merge branch 'issue2092-XMLHttpRequest' of https://github.com/dumganhar/cocos2d-x into issue2092-XMLHttpRequest
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2013-05-20 21:08:33 +08:00 |
James Chen
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f6297aeb33
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Updating iOS template.
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2013-05-20 21:06:37 +08:00 |
James Chen
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9e9b9ca831
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Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into issue2092-XMLHttpRequest
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2013-05-20 20:55:29 +08:00 |
Shuja Shabandri
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be88ba45cd
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PivotJoint will now take 3 or 4 arguments like in html5
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2013-05-20 14:54:34 +04:00 |
James Chen
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ad340f0a32
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fixed #2092: Make some function static.
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2013-05-20 18:11:55 +08:00 |
James Chen
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0e0744faed
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fixed #2092: Updating iOS project configuration.
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2013-05-20 17:48:52 +08:00 |
James Chen
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af655ce965
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fixed #2092: #define httpresponse_selector(_SELECTOR) (SEL_HttpResponse)(&_SELECTOR) --> #define httpresponse_selector(_SELECTOR) (cocos2d::extension::SEL_HttpResponse)(&_SELECTOR).
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2013-05-20 17:48:21 +08:00 |
James Chen
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5254d3a702
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fixed #2092: GC issues fix in XMLHttpRequest.
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2013-05-20 17:47:47 +08:00 |
James Chen
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c305581bcf
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Updating the submodule of JS-Test.
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2013-05-20 17:46:59 +08:00 |
James Chen
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55be2f004c
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issue #2092: Removing unused code in XMLHttpHelper.h
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2013-05-20 17:46:32 +08:00 |
minggo
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ad45c24c9a
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Merge pull request #2574 from minggo/AssetsManager-asynchronization
Fix compiling error of AssetsManager project on windows
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2013-05-20 01:36:35 -07:00 |
James Chen
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9d385dbd71
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Merge branch 'XMLHttpRequest_cchttpclient' of https://github.com/zynga/cocos2d-x into zynga-XMLHttpRequest_cchttpclient
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2013-05-20 14:02:55 +08:00 |
James Chen
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3b77ffe478
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Merge pull request #2578 from ricardoquesada/grid_projection_fix
Grid setProjection2D fix
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2013-05-19 22:42:51 -07:00 |
James Chen
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d7b97bea25
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Update AUTHORS [ci skip]
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2013-05-20 12:59:41 +09:00 |
James Chen
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e1a71fb8e1
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Merge pull request #2584 from smshuja/master
fixed #2179: pointQueryFirst returns invalid Shape when a shape is not found.
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2013-05-19 20:57:00 -07:00 |
silverscania
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1d23f1a2b4
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The real cause of the problem for the texture corruption was when using textures with no alpha.
The function bitsPerPixelForFormat returns the wrong number for RGB_888.
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2013-05-19 18:53:59 +03:00 |
Shuja Shabandri
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32498521b4
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pointQuery first returns invalid instance of Shape
Signed-off-by: Shuja Shabandri <shuja@shabandri.com>
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2013-05-19 18:39:54 +04:00 |
silverscania
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5adb4bc895
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For some non power of two textures, even if the row alignment was 8, 4 or 2, setting this resulted in corruption.
See ddafa42850 (commitcomment-3243089) for texture example.
Fix by setting alignment to 1 for ALL non-PO2 textures.
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2013-05-19 15:17:48 +03:00 |
silverscania
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1973a52fbe
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Revert "Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1"
This was not the correct fix.
This reverts commit 110ea5a501 .
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2013-05-19 15:12:39 +03:00 |
silverscania
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110ea5a501
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Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1
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2013-05-19 13:55:20 +03:00 |
James Chen
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c84baf9e79
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Merge pull request #2582 from dumganhar/ios_template_fix
[iOS] Template fix.
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2013-05-19 03:17:29 -07:00 |
James Chen
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78000c70fc
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[iOS] Template fix.
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2013-05-19 18:12:14 +08:00 |
James Gregory
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391fb636fa
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Add a flag to indicate whether raw image data is pre-multiplied or not, and switch to using Emscripten's SDL implementation when loading images from file (much faster)
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2013-05-17 17:11:52 -07:00 |
James Gregory
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7cca63130c
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Pre-multiply text when rendered by Emscripten's SDL implementation (since HTML5 canvas is non-pre-multiplied).
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2013-05-17 17:10:51 -07:00 |
James Gregory
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ae5454cffc
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Remove SDL code from texture cache, and move all image loading code to CCImage.
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2013-05-17 17:09:28 -07:00 |
James Gregory
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2bcbf5c2b8
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Coordinates are already in terms of pixels -- no need to do content scaling
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2013-05-17 17:08:46 -07:00 |
Ricardo Quesada
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ba12022134
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Grid setProjection2D fix
It doesn't multiply it by the CC_CONTENT_SCALE_FACTOR().
Not needed since it is CCDirector::getWinSizeInPixels() already has it
calculated
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2013-05-17 15:30:19 -07:00 |