halx99
|
06079a5369
|
Migrate
|
2022-10-18 19:17:36 +08:00 |
aismann
|
a5810457f1
|
rename cocos2d to axmol (#920)
* rename cocos2d to axmol
* rename cocos2d.h to axmol.h
* Update Physics3DTest.cpp
replace Sprite3D -> MeshRenderer
|
2022-10-12 00:15:09 +08:00 |
一线灵|Deal
|
5645bb241e
|
Final migrate (#876)
|
2022-10-01 16:24:52 +08:00 |
halx99
|
72e6061557
|
Fix #861
|
2022-09-23 22:41:30 +08:00 |
一线灵
|
13fc72c02c
|
Migrate axys (#782)
|
2022-08-08 18:02:17 +08:00 |
halx99
|
f3ac6ea871
|
Migrate macros 'CC_' to 'AX_'
|
2022-07-15 19:17:01 +08:00 |
一线灵
|
279337f17f
|
Migrate engine namespace to `axis`(abbv: `ax`) (#743)
|
2022-07-11 17:50:21 +08:00 |
halx99
|
9ee4181976
|
Migrate tests, extensions and configs ReSquash for unexpected changes +2
|
2022-07-09 22:23:34 +08:00 |
Turky Mohammed
|
fb4e263b8b
|
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
|
2022-07-05 14:48:46 +08:00 |