zilongshanren
01e619f686
Merge pull request #14476 from cesarpachon/linuxAudioEngine
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AudioEngine:Linux: implementation using FMOD, refactor to SimpleAudio…
2015-11-28 14:27:15 +08:00
cesarpachon
40f6f76030
AudioEngine:Linux: implementation using FMOD, refactor to SimpleAudioEngine now as wrapper of AUdioEngine, upgrade FMOD binaries
2015-11-26 22:22:05 -05:00
WenhaiLin
42fa33dc6e
AudioEngine[WIN32]:Fixed `FinishCallback` may not been invoked when the sound play completes.
2015-11-17 23:44:52 +08:00
cpascal
13c1258f9d
Fixed AudioPlayer crash in Win32
2015-10-09 15:03:05 +09:00
Dale Stammen
32eeb560c3
clean up include files for WINRT platforms
2015-10-02 18:49:41 -07:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
WenhaiLin
e500b960f3
AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-09-07 16:29:57 +08:00
WenhaiLin
42b24a9c5b
Rename AVAudioPlayer to CCAudioPlayer for avoid conflicting with system framework
2015-09-07 11:12:13 +08:00
Vladimir Perminov
104013aebe
commit v3.8 overwrite this unused code
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From commit #13397
2015-08-27 23:19:30 +03:00
pandamicro
d6045fdbea
Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
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Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Dale Stammen
fc1a2b2f99
fixed for winrt audio issue 13254
2015-08-21 09:59:46 -07:00
Vladimir Perminov
d70a21aa25
Correct use and convert unicode from utf8
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Move StringUtf8ToWideChar and StringWideCharToUtf8 to CCWinRTUtils(
Replace CCUtf8ToUnicode)
Use StringUtf8ToWideChar for convert utf8 to unicode
Use StringWideCharToUtf8 for convert unicode to utf8
2015-08-16 12:51:41 +03:00
James Windiate
fa02751e45
fixed whitespace
2015-08-13 19:24:41 -04:00
James Windiate
61a2e0d2ad
Added _playing flag switching on pause and resume
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Issue # 13254
2015-08-13 18:52:32 -04:00
Wenhai Lin
b46000287e
AudioEngine:Fixed crash cause by multiple threads access into a shared unsynchronized data.[iOS/Mac]
2015-08-11 18:11:59 +08:00
子龙山人
f3f67a10f9
Merge pull request #13232 from perminovVS/v3-dev-get-file-extension
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Add getFileExtension to FileUtils
2015-08-11 15:54:55 +08:00
WenhaiLin
2deeee70d2
CppTests-->Extension-->CocosBuilderTest:Fixed crash on Android 5.0.x.
2015-08-10 22:41:18 +08:00
Vladimir Perminov
7cacdaeaf1
Add getFileExtension to FileUtils
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Gets filename extension is a suffix (separated from the base filename by
a dot) in lower case.
More code need get filename extension, everyone does it differently.
use check UPPER and lower case, use . and no(example ".csb", ".CSB",
"csb" )
And bag in AudioEngineImpl: find point from left( ext =
strchr(filePath.c_str(), '.'); )
If file path contains point. always unsupported media type
2015-08-05 22:21:16 +03:00
WenhaiLin
102020d831
1.AudioEngine:support callback for preload feature.
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2.AudioEngineThreadPool:Make the number of thread be a fixed number.
2015-07-28 15:27:07 +08:00
WenhaiLin
eca192f7a6
Fixed compile error
2015-07-10 14:43:28 +08:00
WenhaiLin
86a68f5a09
AudioEngine:refine thread pool
2015-07-09 14:31:03 +08:00
Wenhai Lin
5d50663c35
AudioEngine:support preload for audio[MAC/iOS]
2015-07-08 18:04:43 +08:00
WenhaiLin
b395ef06d8
AudioEngine:support preload for audio[WIN32/WINRT 8.1/WP8.1]
2015-07-08 10:48:20 +08:00
Wenhai Lin
c06b5c5570
AudioEngine:Fixed play audio may fail when switch to new scene on iOS.
2015-07-01 17:19:28 +08:00
Wenhai Lin
e124593a5c
AudioEngine:Fixed play audio may fail(error code:-1) on iOS
2015-06-30 15:38:24 +08:00
子龙山人
260d5035bb
Merge pull request #12555 from WenhaiLin/v3-simpleaudio-AndroidL-Fix
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Fixed SimpleAudioEngine may cause application to crash on Android L(5.0.x)
2015-06-26 11:05:40 +08:00
Wenhai Lin
1875829ab4
[CppTests:ExtensionsTest-->CocoStudioComponentsTest]Fixed crash on Android 5.0.x
2015-06-26 10:16:52 +08:00
Dale Stammen
61f4e280b4
Merge branch 'v3.7-release' into v3.7-winrt-audio
2015-06-25 12:46:20 -07:00
andyque
2bb7b96839
add guard to audio engine pointer
2015-06-25 10:17:31 +08:00
anniruddh
e89a6c1651
fixed issue #160
2015-06-24 17:50:11 -07:00
pandamicro
29840df88e
Fix indent of Audio.cpp
2015-06-23 20:08:00 +08:00
Anniruddh
4a15d57093
Fixed issue #168
2015-06-20 00:20:15 -07:00
pandamicro
d0db40c4a6
Merge pull request #12080 from linshun/v3
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issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
anniruddh.koppal
84fad34daf
Added ogg support to audio engine. Fixed issues #150 and #151
2015-06-03 20:57:14 -07:00
子龙山人
d7534c26a3
Merge pull request #12106 from WenhaiLin/v3-audio-ios-phonecall
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AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-06-01 11:19:01 +08:00
子龙山人
4e914a01da
Merge pull request #12098 from WenhaiLin/v3-simpleaudio-lagged
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Fixed SimpleAudioEngine::playEffect() lagged on Android 5.0.x
2015-06-01 11:17:26 +08:00
WenhaiLin
59435f8749
AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-05-29 21:41:54 +08:00
WenhaiLin
9c31aafba0
Fixed SimpleAudioEngine::playEffect() lagged on Android 5.0.x
2015-05-29 14:52:25 +08:00
子龙山人
035420893e
Merge pull request #12076 from andyque/update-changelog-v3
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Fix a memory issue in AudioEngine
2015-05-29 11:44:45 +08:00
linshun
77639bc88e
issue #12078 : Added audio group.
2015-05-28 15:46:02 +08:00
子龙山人
f6f8796dfa
Merge pull request #11762 from WenhaiLin/v3-audioengine-i11697
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AudioEngine:Fixed program may freeze if `AudioEngine::stop` or `AudioEngine::stopAll()` is invoked frequently on Android.
2015-05-28 14:52:20 +08:00
andyque
578fda54ba
fix a memory issue in AudioEngine.
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This PR also update AUTHORS and CHANGELOG files.
2015-05-28 11:49:27 +08:00
anniruddh.koppal
4501a53cfa
Added MP3 support to simple audio engine
2015-05-27 10:57:26 -07:00
anniruddh.koppal
b2eb946c14
Added MP3 support
2015-05-23 19:13:12 -07:00
Dale Stammen
6c02e46865
fix deprecated method
2015-05-21 13:30:51 -07:00
minggo
22f0e2fbbf
Merge pull request #11918 from WenhaiLin/v3-37
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AudioEngine: Fixed play with a large audio file may fail on Win32
2015-05-21 10:36:08 +08:00
Dale Stammen
d70a9bf369
resolve full path for audio file
2015-05-20 11:18:54 -07:00
WenhaiLin
02946a55a1
Fixed crash.
2015-05-20 17:13:04 +08:00
WenhaiLin
81dc551fe9
AudioEngine: Fixed play with a large audio file may fail on Win32.
2015-05-20 15:13:31 +08:00
Wenhai Lin
17f2fcd201
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2015-05-19 11:01:23 +08:00