Commit Graph

19392 Commits

Author SHA1 Message Date
yangws ec9b95f0bb 2010-10-13 06:19:39 +00:00
yangws 56cc3a8148 2010-10-13 06:19:21 +00:00
yangws 83ac66091d 2010-10-13 06:18:39 +00:00
natural-law b093889436 issue #168
complete the Audio Engine
2010-10-13 06:18:03 +00:00
yangws 3317280984 2010-10-13 06:15:11 +00:00
yangws ebb4ae2aa7 issue #183 add iconv libjpeg libpng libxml2 zlib to win32/third_party 2010-10-13 06:12:23 +00:00
yangws 23808af094 win32 window close button enable. 2010-10-13 05:16:17 +00:00
yangws f9b550a7b0 add user files 2010-10-13 05:11:55 +00:00
yangws c4e53c54e4 fixed #176 test_win32 OK. 2010-10-13 05:09:39 +00:00
yangws 5ddafbcaa6 add test orientation support. 2010-10-13 05:07:17 +00:00
Walzer 01daec4d39 make HelloWorld easier 2010-10-13 04:07:47 +00:00
yangws 040f68160a issue #176 add test code in test_win32, which same with test_uphone . 2010-10-12 09:15:44 +00:00
yangws 6f3d9f0b17 issue #176 replace Int32 by int. 2010-10-12 09:15:07 +00:00
Ming 661cd21b72 2010-10-12 08:33:07 +00:00
natural-law 350ae58374 issue #182 2010-10-12 08:14:34 +00:00
Ming 952f04557b 2010-10-12 08:08:04 +00:00
natural-law 6c1d28acb4 issue #168
resolve the serious delay of play effect
2010-10-12 07:55:56 +00:00
Walzer 2a43160d39 fix a warning 2010-10-12 04:07:49 +00:00
Walzer 873def4dec issue #157, temp commit 2010-10-12 04:04:30 +00:00
natural-law 31c069777d issue #182 2010-10-12 03:52:11 +00:00
Walzer 3224f8b9c5 issue 172 : fix the bug. In CCTextureCache::addImage and CCTextureCache::addUIImage, we will lock the texture cache array before we use it. So we must make sure that we unlock the texture cache array when we return in the function. 2010-10-12 03:23:47 +00:00
Walzer bc74d8cb27 issue #157, rename cocos2dTemplate to Cocos2dSimpleGame 2010-10-12 02:44:12 +00:00
Ming 7a9b417248 2010-10-11 10:05:34 +00:00
yangws 4957c72a0d issue #176 add test_win32 project. 2010-10-11 09:26:01 +00:00
yangws 5b878a7bb0 fixed #178 build Box2d on win32 ok. 2010-10-11 08:59:21 +00:00
yangws c1e4bf366f 2010-10-11 08:48:44 +00:00
yangws bcfe035023 fixed #177 build chipmunk on win32 ok. 2010-10-11 08:45:37 +00:00
natural-law 7df52f2463 issue #168 2010-10-11 08:21:20 +00:00
natural-law 09e9638b03 issue #182 2010-10-11 07:35:36 +00:00
natural-law 05bea6a707 issue #182 2010-10-11 07:28:58 +00:00
yangws 5184e4383e change UIImage(TBitmap * ) to UIImage(CCXBitmapDC *) on uPhone platform. 2010-10-11 02:58:27 +00:00
yangws 82e6fabf96 Helloworld-win32 release OK. 2010-10-10 15:30:38 +00:00
yangws e7502ad66f Add PowerVR Lib to platform/win32/third_party. 2010-10-10 13:03:11 +00:00
yangws 8900e0644c helloworld-win32 vertical screen ok. 2010-10-09 09:41:42 +00:00
Ming 9febafadec 2010-10-09 08:23:58 +00:00
Walzer 77564d0017 add LAYER_NODE_FUNC & SCENE_NODE_FUNC 2010-10-09 06:23:47 +00:00
natural-law 3f6e162ba7 issue #168 2010-10-09 02:47:09 +00:00
Walzer 953f16febd issue #157 2010-10-09 01:58:27 +00:00
Ming a05f9d0dc5 2010-10-09 01:57:24 +00:00
Walzer f94d1760e5 bug fix: release error in forceRemoveDelegate method 2010-10-08 13:17:03 +00:00
Walzer b7e2a85384 issue #155, use static 'node' method, instead of new + init + autorelease in invoker 2010-10-08 13:15:43 +00:00
yangws cf0a2c5665 add cocos2dx-win32 framework, can't work yet. 2010-10-08 09:53:04 +00:00
Walzer 8088513c3d issue #155, use LAYER_NODE_FUNC to implemenet static node() method 2010-10-08 04:00:28 +00:00
Ming 19b6f1a235 2010-10-08 01:57:07 +00:00
Walzer d509280bf5 issue #155, it's ok on emu, but not ready for linux 2010-10-02 01:14:30 +00:00
Walzer 45162616f2 cocos2dSimpleGame 2010-10-01 15:06:32 +00:00
Walzer 371baf3efc add NSSet::anyObject method 2010-10-01 15:05:05 +00:00
Walzer ed4e288f27 modify the logic of "node" method 2010-10-01 15:04:12 +00:00
Walzer 61ccb9f59e issue #157 Cocos2dSimpleGame, ninjia is coming! 2010-10-01 14:52:15 +00:00
Walzer 1b385bfe20 fix warnings in NSSet & CCXUIImage_uphone. NSSet will alloc std::set in heap, instead of in stack, to avoid compile warning 2010-10-01 06:34:47 +00:00