Commit Graph

113 Commits

Author SHA1 Message Date
pandamicro e6d4beef8a Merge pull request #15388 from pandamicro/v3
Issue fixes and update engine version
2016-04-07 23:15:39 +08:00
pandamicro 817f4f4871 Update engine version 2016-04-07 22:36:29 +08:00
Xpol Wan 5c632adf5e Use pre-processor condition rather than runtime check.
This avoids compiler warning.
2016-03-29 21:54:23 +08:00
beichen.liu c599f071a4 Add missing include file in ProjectConfig.cpp. 2016-03-08 14:36:01 +08:00
beichen.liu c50d54339f Add localization arguments in simulator start args. 2016-03-07 09:52:53 +08:00
zhangcheng 709d79ad14 Add first search path to command param. 2016-03-04 13:16:37 +08:00
beichen.liu b207d559ae Change the interface of LocalizationHelper::setCurrentManager. 2016-03-04 10:34:04 +08:00
beichen.liu 0489fd76e8 1.Change the interface in LocalizationManager.
2.Add new args of localization in simulator.
2016-03-03 15:49:50 +08:00
zhangcheng c449f61124 Add "-use-local-script" command to control whether to load js script files from simulator local directory. 2016-02-29 13:53:49 +08:00
zilongshanren 161be986af Merge pull request #14340 from fnz/easyjni
easy jni
2016-01-12 11:50:16 +08:00
XiaoFeng 1554b6e676 Fix pre-compiled framework js project will crash if use "Force Quit" to terminate program. 2016-01-07 10:42:47 +08:00
肖峰 7bd9ceda10 Use method same as MacOS solution fix js pre-compiled framework project crash when exit on windows. 2015-12-31 09:54:32 +08:00
肖峰 0c0f241c5e Fix pre-compiled frame work js project will crash when exit on MacOS 2015-12-30 19:42:19 +08:00
XiaoFeng 52fb3fd098 Fix js project with pre-build frameworks crash when exit program 2015-12-29 19:38:37 +08:00
pandamicro 280a8e9d9c Merge pull request #14663 from xiaofeng11/v3.10
Update all version number to v3.10
2015-12-15 10:48:51 +08:00
XiaoFeng 4815ec8b9a Update version number to v3.10 2015-12-14 10:32:29 +08:00
GuoLunHao 5872745593 fix compile error and link error on ios/Mac platform 2015-12-10 16:43:01 +08:00
XiaoFeng b435f1df86 Fix wrong #endif statement 2015-12-07 10:44:52 +08:00
XiaoFeng 76bd37e109 Add missing export declaration. 2015-12-04 19:40:09 +08:00
XiaoFeng e5d57b4fa2 update binding-generator sub module & code 2015-12-01 22:30:36 +08:00
fnz 8c691430c1 conflicts resolved 2015-11-27 13:19:10 +03:00
fnz c4b995fe59 updates to JniHelper, refactoring of existing JNI calls 2015-11-27 12:00:33 +03:00
XiaoFeng 5a2a343152 update code as comment 2015-11-26 17:38:32 +08:00
XiaoFeng 9811d6efcf Combine studio change for LuaBinding, jsb and simulator 2015-11-25 21:52:44 +08:00
肖峰 3aeb5e0389 Fix when start simulator in CocoStudio to run a scene, can not read the correct config.json on MacOSX 2015-11-09 23:30:03 +08:00
XiaoFeng c0c35c603e Update version number & RELEASE_NOTES.md, prepare 3.9 release 2015-11-06 18:38:09 +08:00
XiaoFeng 218b5625bf Fix can not start js project with simulator in CodeIDE 2015-11-02 17:36:47 +08:00
XiaoFeng 83a48ee501 Fix simulator run time only check screen direction flag, but won't check if size setting need swap 2015-10-19 19:43:10 +08:00
pandamicro be45e0bc50 Merge pull request #14174 from noshbar/v3
CPPCheck fixes, correct deallocation, array size.
2015-10-19 10:05:01 +08:00
pandamicro 784dbc4c88 Merge pull request #14158 from cocos2d/revert-14144-v3
Revert "Remove screen direction check in simulator"
2015-10-18 22:49:09 +08:00
Dirk de la Hunt 88bcaad518 General fixes:
- changed some delete operations to be deletions of arrays where applicable
 - changed some "free" operations to "delete" where memory was allocated with "new"

CCPUScriptCompiler.cpp:
 - added checks to see if temp1 and temp2 are non-null before dereferencing them

FileServer.cpp:
 - changed the size of startFlag to be 13, seeing as the strcpy into it copies a string, "RuntimeSend:",
   is already 12 characters long, but strcpy() attempts to copy the NULL terminator too.
2015-10-16 21:43:09 +02:00
pandamicro 8915fc6cb9 Revert "Remove screen direction check in simulator to avoid render error" 2015-10-16 11:36:20 +08:00
zhangcheng 3edbf0f4a3 Fix#22934
Node, Skeleton needs to show at the middle of the simulator.
2015-10-15 19:35:06 +08:00
XiaoFeng ca8977b6f8 Remove screen direction check in simulator to avoid render error 2015-10-15 10:11:26 +08:00
XiaoFeng 90b96be690 Fix when scene been set a very large size(eg. 2048x1536), the simulator windows will been move out of window 2015-10-13 13:01:37 +08:00
pandamicro d3504a9216 Update versions and html5 engine 2015-09-22 02:31:21 +08:00
zhangbin 2c6c35cb76 Update the version displayed in about dialog of windows simulator. 2015-09-01 18:00:50 +08:00
XiaoFeng 4cd3683e5b Use solution path as root path 2015-08-31 18:14:38 +08:00
XiaoFeng be2be30162 Fix missing config.json notice when simulator start to run a cocostudio project 2015-08-31 16:16:10 +08:00
pandamicro 6ee33499b4 Update changelog and versions for v3.8 rc0 2015-08-22 11:56:25 +08:00
Liam 7aa36d14be fix the skybox display error from editor files 2015-08-17 13:04:25 +08:00
andyque 9a83ed9b28 remove unneeded protocol in AppController.h. 2015-08-12 13:55:36 +08:00
zhangcheng 613a6f48a9 Node, Skeleton needs to show at the middle of the simulator. 2015-08-04 15:41:12 +08:00
pandamicro 3c2e66e425 Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
# Conflicts:
#	.travis.yml
#	build/cocos2d_js_tests.xcodeproj/project.pbxproj
#	build/cocos2d_tests.xcodeproj/project.pbxproj
#	cocos/2d/CCFont.h
#	cocos/2d/CCFontAtlas.cpp
#	cocos/2d/CCFontAtlas.h
#	cocos/2d/CCFontFreeType.cpp
#	cocos/2d/CCFontFreeType.h
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
#	cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
#	cocos/cocos2d.cpp
#	cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
#	cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
#	templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
#	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
#	tools/bindings-generator
#	tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
#	tools/travis-scripts/generate-bindings.sh
#	tools/travis-scripts/generate-cocosfiles.sh
#	tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00
pandamicro 3fa016a280 Fix win32 project and add winrt support 2015-07-30 23:39:52 +08:00
pandamicro f53ba42b3b Fix test issues and Add audio engine to js templates 2015-07-29 21:22:44 +08:00
Wenhai Lin 70628c9dec Fixed link errors on iOS/Mac 2015-07-29 13:59:58 +08:00
pandamicro a2a32ef58c Release docs for v3.7.1 2015-07-25 15:16:39 +08:00
Vincent Yang e4a8aeee45 Fixed #12962 : Scene can't have std::vector member. 2015-07-24 11:16:45 +08:00
Bin Zhang 0a6186d68f Solve the error in Xcode project of simulator. 2015-07-22 13:44:34 +08:00