halx99
d882208b8b
Improve code style
2023-07-28 10:37:27 +08:00
halx99
2191b51499
[WIP] Not convert mat3 to mat3x4 in engine
...
Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99
0d4a274d41
Fix incorrect ubo upload
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because ubo was share in ProgramGL
2023-07-21 20:49:06 +08:00
halx99
76f00b4456
Make renderer works on opengl core profile mode
2023-07-20 20:23:56 +08:00
halx99
1b4c9bbec8
Auto compile app/Sources/shaders to axslc/custom
2023-07-19 23:41:16 +08:00
halx99
7bd3b57809
Improve code style
2023-07-19 21:12:25 +08:00
halx99
42f666ff89
Refactor GL uniform block support
2023-07-19 19:20:06 +08:00
halx99
04c5505fa2
Fix glDisable state guard
2023-07-19 18:35:05 +08:00
Deal
eae07123dc
Refer to #1278
2023-07-19 09:10:46 +08:00
halx99
a858d08cc3
FIx GL error
2023-07-18 15:16:29 +08:00
halx99
3d4b03b6a2
Fix UWP build
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- Use compatible GLES API: glGetActiveUniform
- glGetActiveUniformName not present in both GLES3 and GLES2
2023-07-18 00:10:57 +08:00
halx99
1c669912b5
More easy for dev
2023-07-17 20:51:28 +08:00
Deal
071d9aa8ea
Remove gitter [skip ci]
...
It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
Turky Mohammed
d3ee6c41c3
Implement `Uniform Buffer Objects` in OpenGL ( #1277 )
2023-07-17 11:39:12 +08:00
halx99
3ab3249700
Update glslcc to 1.8.1
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Add dual outputs support, this is useful to handle normal map preprocessor
2023-07-16 14:14:41 +08:00
RH
95f352e0d0
Invert if condition checking for existence of the axmol bin path in the user path env variable ( #1275 )
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Make list mutable to allow for inserting new path
2023-07-16 13:51:36 +08:00
halx99
09d8f849fe
Fic ci
2023-07-15 23:52:25 +08:00
halx99
9a384e39f2
Merge: 412e398651
1daf87c768
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Merge branch 'main' into dev
2023-07-15 22:45:26 +08:00
Deal(涓€绾跨伒)
c5a61124c0
Add chat badges [skip ci]
2023-07-15 11:25:48 +08:00
halx99
2b30d8002f
Merge: 7afdd4f2c1
e5b197776c
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Merge branch 'main' into dev
2023-07-15 01:17:32 +08:00
halx99
e34d02eb7d
Fix build1k cmake setup
2023-07-15 01:17:15 +08:00
halx99
8e39354e99
Merge: 83a830d011
cfcafd517a
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Merge branch 'main' into dev
2023-07-15 01:00:31 +08:00
Deal(涓€绾跨伒)
4867fc8f2e
Update pull_request_template.md ( #1270 )
2023-07-15 00:21:23 +08:00
halx99
42fcb1f86e
glslcc workflow: metal init commit
2023-07-14 23:07:47 +08:00
RH
0c17a35fa8
Fix for crash in TextureCache test ( #1267 )
2023-07-11 21:55:17 +08:00
halx99
5d7a86a1b9
Merge: 89a739a8ea
09a3a950ae
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Merge branch 'dev' into 1.1-dev
2023-07-10 15:57:00 +08:00
RH
ce590c24a0
Fix for crashes in several tests ( #1259 )
2023-07-09 14:45:41 +08:00
halx99
7c410f8b25
Bump new shader workflow
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1. Add compiled shader dir `axslc` to search path for win32,linux
2. ProgramManager: register shader program by shader name
3. modify all shader define from sources to name in Shader.cpp/Shader.hpp
4. Remove shader version define and precision decls for GLES
2023-07-08 18:47:06 +08:00
Deal(涓€绾跨伒)
abd8029f64
Remove CC prefix from code file name ( #1230 )
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* Add migrate sources tool
* Fix include replace regex
* Fix compile
* Migrate maually
* Disable sources-migrate tool by default
* Fix ci
* Fix ci
* Improve source migrate
* Fix ios/tvos ci
* Fix ios/tvos ci
* Fix
2023-06-11 13:08:08 +08:00
halx99
04f5a9879d
Fix memory leak
2022-10-20 20:18:32 +08:00
涓€绾跨伒|Deal
25d93bd509
Improve code quality (stage1.Oct) ( #916 )
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* Improve code quality
* Add env PULL_REQUEST [skip ci]
* Update build.ps1
* Fix ci [skip ci]
* Update ZipUtils.cpp
* Update build.ps1
* Resolve reviews
* Improve
* Improve code style
* Resolve reviews
* Use pod_vector
* Improve resize growth
* Update CCAnimation3D.cpp
* Update axstd.h [skip ci]
2022-10-13 21:44:42 +08:00
涓€绾跨伒|Deal
48a7da97d6
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
halx99
8f41f8355c
Change Program::getActiveAttributes retun type to reference
2022-09-24 11:38:41 +08:00
halx99
82acade5b9
Improve code style
2022-09-24 10:42:11 +08:00
halx99
3a9a26c743
Fix #861
2022-09-23 22:41:30 +08:00
涓€绾跨伒|Deal
e0e083aa3b
Merge: 6df48e9f8b
baceccbb2f
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Merge pull request #837 from aismann/ISSUE_#825
#825
2022-09-02 11:59:46 +08:00
halx99
ec1a06afe8
Fix typo
2022-09-02 10:36:25 +08:00
aismann
68f8a2b0c7
#825
2022-09-01 13:51:19 +02:00
涓€绾跨伒
9892aa3d1c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
halx99
c16a33e347
Migrate more macors
2022-07-16 10:43:05 +08:00
涓€绾跨伒
ac1872494c
Remove unnecessary check [skip ci]
...
refer to #748
2022-07-15 19:44:31 +08:00
halx99
41d2c44308
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
涓€绾跨伒
bf77f46dce
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
halx99
c2acb3a744
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
DESKTOP-16GC0B8\813658
07bffb5df1
operator[] changed for better usage
2022-07-09 02:07:01 +03:00
Turky Mohammed
59c6611e71
Replace everything under `core` ( #735 )
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Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
halx99
222769bf59
Improve code style
2022-07-07 09:30:48 +08:00
涓€绾跨伒
e6ae7c44b3
Merge: 555f847c1f
6dd8b2c74a
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Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks
49508bd13c
Improve function naming.
2022-07-04 17:45:23 +03:00
halx99
0b4363bfc0
Refator sampler name in shader
2022-07-04 21:26:48 +08:00