Commit Graph

258 Commits

Author SHA1 Message Date
minggo 2f3cdc6538 issue #1470:modify linux makefile and re-create xcode template 2012-09-19 18:05:10 +08:00
minggo 5e169eb0af issue #1470: put hd/ipad resources into corresponding directory 2012-09-19 17:54:45 +08:00
minggo ebe092661b issue #1470: modify mac project and delete unneeded files 2012-09-19 17:50:30 +08:00
minggo 4bff6927b8 issue #1470:re-publish ccb 2012-09-19 17:43:11 +08:00
minggo 9db2df3f7b issue #1470:modify resources path 2012-09-19 09:40:02 +08:00
folecr 5d816bfaf6 Verbose logging of build process 2012-09-18 17:08:37 -07:00
folecr f54566ac03 More robust script exits on errors and ...
* Remove source build command (source repos for dependencies are not submodules)
2012-09-18 17:02:01 -07:00
minggo 4b969e35c8 issue #1470:implement animation 2012-09-17 18:49:05 +08:00
minggo 0c4b5dd3e9 issue #1470:fix some crashes 2012-09-17 15:31:07 +08:00
Donald Alan Morrison 4cbd993091 Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
minggo 0845e08fd3 issue #1470:update CCBReader to support Cocosbuilder v2.1 beta0 2012-09-17 14:27:17 +08:00
James Chen f4ddabb942 Updated "ant.properties" for TestJavascript project since it will ignore 'assets/Images, assets/Fonts' folder. 2012-09-15 15:36:31 +08:00
YuLei 209e44ff09 [Lua] update HelloLua 2012-09-11 17:31:21 +08:00
YuLei ab6a476deb update TestLua 2012-09-11 17:13:20 +08:00
James Chen b6e4c98334 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dualface-lua 2012-09-11 14:03:33 +08:00
James Chen 7d8b261ced fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions. 2012-09-11 14:02:33 +08:00
James Chen 2572823b1a Merge pull request #1301 from folecr/fix_android_module_location
fixed #1476: Update location of spidermonkey-android makefile.
2012-09-10 18:53:02 -07:00
folecr 991d63eaad Update location of spidermonkey-android makefile 2012-09-10 16:12:48 -07:00
James Chen 6a1aae95aa Merge branch 'gles20' of https://github.com/dualface/cocos2d-x into dualface-lua
Conflicts:
	cocos2dx/proj.mac/cocos2dx.xcodeproj/project.pbxproj
2012-09-10 17:00:22 +08:00
James Chen c9ca584726 Merge pull request #1297 from dumganhar/tableview-win32
fixed #1458: Adding CCTableView support.
2012-09-09 23:52:18 -07:00
James Chen c9e1aa7adc fixed #1458: Updated TestCpp Makefile for linux port. 2012-09-10 14:50:19 +08:00
James Chen 6f3ee0299a issue #1458: Updated vs2010 project configuration. 2012-09-10 14:05:44 +08:00
James Chen 1460f4e42f issue #1458: Updated project configuration for all platforms.
CCTableView::viewWithSource --> CCTableView::create, adding TableViewTest.
2012-09-10 13:39:12 +08:00
YuLei 1254d08d5c [Lua] fix: HelloLua 2012-09-10 12:23:45 +08:00
YuLei d4128975f6 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-10 11:42:56 +08:00
James Chen d9cc8fa346 issue #1458: Adding CCTableView support. Updated win32 project configuration. 2012-09-09 22:34:32 +08:00
Walzer 11b5ae5cef add proj.android to samples/SimpleGame, use getVisibleSize & getVisibleOrigin instead of getWinSize 2012-09-09 21:41:48 +08:00
Walzer 7e4615cd7b upgrade Cocos2dSimpleGame to v2.0.2 framework, add it into samples folder 2012-09-09 20:20:29 +08:00
YuLei 58ea948cc8 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-07 19:21:15 +08:00
ThePickleMan 469584e8b8 Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp 2012-09-04 23:53:17 -05:00
ThePickleMan ea87d6304d Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
Made the lower slider's value display too.
2012-09-04 23:52:18 -05:00
ThePickleMan 5cf699f668 Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
Added a test for the restricted slider
2012-09-04 22:32:29 -05:00
YuLei 57566d0364 revert main.js 2012-09-04 09:53:58 +08:00
YuLei e490035e2e Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-03 15:24:40 +08:00
James Chen f11c849cfe Merge pull request #1278 from edbartley/gles20
fixed #1456: Remove code signing from MAC TestCpp project.
2012-09-02 07:49:12 -07:00
fish 8c29e9b1e2 Remove code signing from MAC TestCpp project. 2012-09-01 18:06:30 -04:00
YuLei 135f2fdabd remove unused files 2012-09-02 01:13:52 +08:00
YuLei 6f3833af73 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-02 00:56:27 +08:00
YuLei da79992275 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-02 00:38:57 +08:00
James Chen 35f6f937c9 Merge pull request #1271 from mustime/testlua
issue #1425: add NodeTest to TestLua.
2012-09-01 01:52:42 -07:00
James Chen 8e290cad6e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1454_javascript 2012-08-31 23:29:02 +08:00
James Chen 94a1aa6123 issue #1454: fixed bugs in test-particles.js. 2012-08-31 23:28:43 +08:00
minggo dacf1704fc issue #1454:use pvr instead of pvr.gz and fix a bug of build_native.sh 2012-08-31 23:16:36 +08:00
James Chen f5a46d1d23 Merge pull request #1 from minggo/iss1454_javascript
issue #1454:modify ios project resources
2012-08-31 07:29:11 -07:00
minggo 1ea039d21d issue #1454:modify ios project resources 2012-08-31 22:23:30 +08:00
James Chen 0d2c2b3bf8 issue #1454: Updated win32 project configuration and some .plist files.
Removed old binding files.
2012-08-31 22:01:57 +08:00
James Chen e7e954045a issue #1454: Updated TestJavascript/proj.android/build_native.sh. 2012-08-31 21:30:58 +08:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
James Chen dd8c993581 issue #1454: Removed some duplicated resources files. 2012-08-31 19:50:20 +08:00
mustime 31655bb6ca issue #1425: add NodeTest to TestLua 2012-08-31 18:40:21 +08:00
mustime f070864429 issue #1425: add NodeTest to TestLua 2012-08-31 18:26:27 +08:00
mustime 680e189365 issue #1425: update lua script 2012-08-31 18:25:28 +08:00
mustime 1092d04b7c issue #1425: fix "Issue1305" test case in ActionsTest 2012-08-31 18:22:43 +08:00
minggo 860d3eff4b issue #1454: make js binding work together with lua binding and native codes 2012-08-31 17:55:45 +08:00
YuLei 748d64ecc0 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-08-31 09:47:03 +08:00
James Chen e2629ef175 Fixed some compile errors on win32. 2012-08-30 23:10:09 +08:00
James Chen e584b94728 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
Conflicts:
	scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
mustime e1db27fb0d issue #1425: add ActionsEaseTest & MotionStreakTest 2012-08-30 16:39:58 +08:00
mustime 2bfa5dfc1e issue #1425: fix a problem when handling touch event 2012-08-30 16:38:16 +08:00
mustime 2961666fbc issue #1425: add MotionStreakTest for TestLua 2012-08-30 15:55:13 +08:00
mustime fc8cba66e0 issue #1425: add ActionsEaseTest to TestLua 2012-08-30 15:35:04 +08:00
mustime 009d15845a issue #1425: update lua script 2012-08-30 15:32:29 +08:00
Rohan Kuruvilla 743478570c Chipmunk support
* Changing CGPoint to cpVect
 * Fix build and test code
2012-08-29 16:35:30 -07:00
folecr 4ebafb0ae3 Remove reference to Resources/JS. This code is not used in the test suite. 2012-08-29 15:59:48 -07:00
James Chen 21547fb96f Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
mustime 289eb65dde issue #1425: fix a problem that missing "MainMenu" 2012-08-29 18:16:59 +08:00
mustime c15c96ac28 Merge https://github.com/cocos2d/cocos2d-x into testlua 2012-08-29 17:29:33 +08:00
mustime cc4573c3e4 issue #1425: add ParticleTest to TestLua 2012-08-29 17:17:36 +08:00
mustime df25d56cc3 issue #1425: update pkg for tolua++ binding 2012-08-29 17:10:06 +08:00
folecr 143cd39269 -DCOCOS2D_JAVASCRIPT added to APP_FLAGS in Application.mk. Applied to all files. 2012-08-28 19:07:50 -07:00
folecr 51911d066d Add flags : COCOS2D_JAVASCRIPT and COCOS2D_DEBUG=2 2012-08-28 17:44:01 -07:00
folecr 6f7cb44c62 Build script magic to deal with Image and Fonts on Android.
* Copy Images/* and Fonts/* into assets
 * Ignore assets/Images and assets/Fonts directories when packaging
2012-08-28 17:44:01 -07:00
folecr 9fa24f07f5 Excluded *.pvr.gz from packaging 2012-08-28 17:44:00 -07:00
folecr e00240c8aa Rename Resources/JS to Resources/oldjs to avoid conflict with js 2012-08-28 17:44:00 -07:00
folecr ab80fdd908 Add library reference to Cocos Android Java code 2012-08-28 17:44:00 -07:00
folecr a03dc1f7e8 Generate an Android build.xml 2012-08-28 17:44:00 -07:00
folecr 148b67d374 Disable use of chipmunk 2012-08-28 17:44:00 -07:00
folecr 4256dc6830 Update makefiles 2012-08-28 17:43:58 -07:00
folecr 421d60e4f2 Package the js directory 2012-08-28 17:43:57 -07:00
folecr f09bddd0f7 Add refernence to chipmunk static library 2012-08-28 17:43:56 -07:00
folecr 7017f772b2 Remove editor backup file 2012-08-28 17:43:56 -07:00
minggo f0068209f3 Merge pull request #1252 from mustime/testlua
issue #1425: add EffectTest to TestLua
2012-08-28 01:05:50 -07:00
mustime 22cf904038 issue #1425: add EffectTest to TestLua 2012-08-28 15:44:09 +08:00
minggo ff34cb7b39 issue #1425: add icons for testlua 2012-08-28 14:34:22 +08:00
minggo 76410f4b5b Merge pull request #1248 from mustime/testlua
Testlua
2012-08-27 23:18:22 -07:00
mustime f63a719981 issue #1425: fix the problem that missing Resources path 2012-08-28 14:14:09 +08:00
mustime 8ec843785c issue #1425: change the title from "HelloLua" to "TestLua" 2012-08-28 11:56:23 +08:00
mustime 4237ec42be issue #1425: add ios project for TestLua 2012-08-28 11:49:22 +08:00
mustime 9afede2474 issue #1425: update lua files 2012-08-28 11:48:34 +08:00
mustime 567f4b15aa issue #1425: fix a problem when searching lua files on ios project 2012-08-28 11:47:06 +08:00
Rohan Kuruvilla 8d7516a0ef Test project for cocos2d-x js. 2012-08-27 10:07:31 -07:00
minggo d1f92b8da4 Merge pull request #1239 from mustime/testlua
Testlua
2012-08-27 02:45:29 -07:00
James Chen ef906cd2ba Merge pull request #1247 from dumganhar/gles20
Updated Makefiles for linux port.
2012-08-27 01:45:26 -07:00
James Chen dd26a2fcd8 Updated Makefiles for linux port. 2012-08-27 16:43:02 +08:00
minggo 0e81fd0568 fixed #1442: use CREATE_FUNC instead of SCENE_CREATE_FUNC and NODE_CREATE_FUNC 2012-08-27 16:11:07 +08:00
mustime c0c3222238 issue #1425: fix a typo error 2012-08-27 15:42:19 +08:00
mustime fa3ec83eec issue #1425: fix a problem when copying files to assets 2012-08-27 15:35:25 +08:00
mustime 6ac99e687b issue #1425: fix a error when designating the Resources path 2012-08-27 15:09:27 +08:00
James Chen 28150573c6 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-08-27 13:48:55 +08:00