Commit Graph

281 Commits

Author SHA1 Message Date
Dhilan007 fd481d64a0 1.update lua binding configuration for label.
2.recover old method[createWithTTF]
2014-01-13 16:32:35 +08:00
Dhilan007 69c004108b issue#3630:Adjust some method for more easily create and change type. 2014-01-11 22:33:07 +08:00
Zhe Wang 9b6027d284 Merge pull request #4947 from walzer/develop
udpate copyrights for the new year 2014 and Chukong.
2014-01-06 19:50:18 -08:00
Huabing.Xu 6c6da4cf77 fix label fnt bug for wrong shader 2014-01-07 11:39:55 +08:00
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
Dhilan007 b14999a7a7 fix label not appear on the screen 2014-01-04 10:56:14 +08:00
James Chen febc19ea8d Some warning fixes on linux. 2013-12-26 23:06:16 -08:00
boyu0 ef54ed3c15 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
Conflicts:
	cocos/2d/CCLabel.cpp
	cocos/2d/CCLabel.h
	cocos/2d/CCLabelBMFont.cpp
	cocos/2d/CCLabelBMFont.h
	cocos/2d/CCLayer.cpp
	cocos/2d/CCLayer.h
	cocos/2d/CCNode.cpp
	extensions/GUI/CCControlExtension/CCControl.cpp
	extensions/GUI/CCControlExtension/CCControlButton.cpp
	extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
	tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
Ricardo Quesada d138925aa0 Merge branch 'develop' into node_fixes 2013-12-18 18:33:56 -08:00
Ricardo Quesada b9a64725ab iterator in Sprite fixes
And replaces some std::for_each() with for() to prevent another object in the stack.
2013-12-18 18:33:04 -08:00
boyu0 e07c4ffec1 Change NULL to nullptr, edit hungarian notation. 2013-12-18 17:47:20 +08:00
James Chen d16fa07661 Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort. 2013-12-17 17:45:29 +08:00
Dhilan007 39280d55f3 new label:add support for distanceField
PerformanceTest:add performance test for label.
2013-12-13 12:42:15 +08:00
boyu0 d4c8fb0be6 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-13 10:47:52 +08:00
Ricardo Quesada a8c317bd83 getDescription() works as expected
renames `description` to `getDescription`. Adds `virtual`  to it.
Adds `getDescription` to missing nodes.
2013-12-12 14:30:22 -08:00
boyu0 00b115843c issue #3162: add updateColor function to Label and delete duplicate functions. 2013-12-11 16:38:47 +08:00
boyu0 4d0e3dbd8d Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-06 18:16:26 +08:00
boyu0 af5f496861 issue #3162: Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed. 2013-12-06 18:07:16 +08:00
minggo b67d567a79 replace long with int or ssize_t 2013-12-05 17:22:22 +08:00
James Chen 76896d70d0 issue #2790: Android build was ok, fixes some warnings. 2013-12-04 16:02:54 +08:00
James Chen 1d5984b29a issue #2790: Vector::makeObjectsPerformCallback —> Vector::forEach 2013-12-04 16:01:02 +08:00
James Chen 90062b656d issue #2790: Node::_children is Vector<Node*> now. 2013-12-04 16:00:17 +08:00
Ricardo Quesada cd0ba6850c Merge branch 'develop' into constructors_are_protected 2013-11-14 11:57:18 -08:00
Ricardo Quesada d590986e73 Constructors are protected 2013-11-13 15:55:36 -08:00
boyu0 fb04c9e574 issue #2770: fix some warning 2013-11-13 11:22:34 +08:00
Ricardo Quesada 555f3609c8 Uses `const std::string&`
... instead of const char*

* Because it is more robust
* and it is faster... yes faster.

It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.

It is faster to have everthing in std::string as soon as possible to
prevent further conversions.

There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
Ricardo Quesada ba7ed6e578 Fixes some compiler warnings
The warnings are related to:

* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
Dhilan007 150f1aeaab issue #2893:improve new label 2013-10-31 20:17:30 +08:00
Dhilan007 b8faaeba59 issus #2893:improve new label 2013-10-31 17:52:22 +08:00
Dhilan007 12db6a32ab issues #2893:
1.Texture atlas are create on demand, based on the characters used in the label.
  2.Create Quads (and not sprites) for each letter.
2013-10-31 10:49:37 +08:00
minggo 49d7bbd600 issue #2905: remove sub folders except platform 2013-10-12 15:41:45 +08:00