minggo
6a8270f33b
Merge pull request #7900 from minggo/setposition-optimize
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not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo
681c3c06f1
Merge pull request #7558 from newnon/v3_actions_by_tag_improvements
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stopAllActionsByTag && removeAllActionsByTag
2014-08-28 14:24:37 +08:00
minggo
9fb977ff99
not create Vec as possible for setting position
2014-08-28 11:41:18 +08:00
minggo
f0f1bf1b92
Merge pull request #7883 from giginet/set-node-name-via-ccs-scene
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Add the feature that CCSSceneReader can load name properties as node names.
2014-08-28 11:14:15 +08:00
minggo
45b382cb1f
Merge pull request #7898 from CocosRobot/update_lua_bindings_1409191992
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[AUTO]: updating luabinding automatically
2014-08-28 10:17:26 +08:00
minggo
d3ce2acff6
Merge pull request #7892 from Dhilan007/v3-androidmk
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Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
CocosRobot
31a9997922
[AUTO]: updating luabinding automatically
2014-08-28 02:15:00 +00:00
minggo
b8447baf73
Merge pull request #7893 from slackmoehrle/glview_fix
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Glview fix
2014-08-28 10:10:17 +08:00
Dhilan007
837e8665b5
remove redundant LOCAL_STATIC_LIBRARIES
2014-08-28 09:46:09 +08:00
Ricardo Quesada
781b0bc478
properties revert back to 10
2014-08-27 16:35:13 -07:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Slack-Moehrle
1b5413d8b4
comment out [glview release]; and [eaglview release];
2014-08-27 10:42:27 -07:00
Slack-Moehrle
d4d2b8c83e
comment out [glview release]; and [eaglview release];
2014-08-27 10:26:09 -07:00
Dhilan007
bef774a14a
Adjust android.mk for cocos2d and related module
2014-08-27 22:54:28 +08:00
Dhilan007
9135236bb0
Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk
2014-08-27 21:15:57 +08:00
samuele3hu
3d5f8de346
Adjust android.mk for cocos2d and related module
2014-08-27 20:58:32 +08:00
minggo
17ab047b7d
fix compiling error on windows
2014-08-27 15:13:41 +08:00
minggo
04bfbdd5a1
fix conflict
2014-08-27 13:50:01 +08:00
minggo
d0ca9a4da5
remove unneeded include header files
2014-08-27 13:39:50 +08:00
minggo
ac029c3d0d
Merge pull request #7887 from super626/v3
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2d cull only for default camera
2014-08-27 13:39:13 +08:00
yangxiao
26f7345693
2d cull only for default camera
2014-08-27 12:09:23 +08:00
samuele3hu
7a9a16d6aa
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_test
2014-08-27 11:11:21 +08:00
samuele3hu
471820568f
Update android.mk of cocos and lua-templates
2014-08-27 10:28:04 +08:00
samuele3hu
3759648d3a
Remove the useless aneroid.mk files
2014-08-27 10:21:47 +08:00
samuele3hu
a5a706aa05
Remove the useless win32 project
2014-08-27 10:20:15 +08:00
samuele3hu
33fd605a16
Adjust libcocos2d and libluacocos2d on the win32 platform and adjust related test cases.
2014-08-27 10:18:44 +08:00
minggo
31f406bbdd
Merge pull request #7884 from minggo/cocos2dxrendererjava-onpause-fix
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invoke nativeOnPause after onSurfaceCreated is invoked
2014-08-27 10:17:42 +08:00
minggo
d290076917
invoke nativeOnPause after onSurfaceCreated is invoked
2014-08-27 10:13:03 +08:00
giginet
d07903827d
Add the feature that CCSSceneReader can load name properties as node names.
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When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.
Thanks to this commit. We are enable to access to each nodes on scene via its names.
```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
2014-08-27 03:49:07 +09:00
minggo
b9c51e6994
remove unneeded codes
2014-08-26 18:19:28 +08:00
minggo
3d4f22ca74
add cocos2d.h into pre-compiled header
2014-08-26 16:45:24 +08:00
minggo
c935a39090
Merge pull request #7879 from dabingnn/v3_fixLabelStatus
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fix LabelStatus string error when labelStatus is recreated
2014-08-26 14:51:08 +08:00
yangxiao
7ff75fb397
remove warning
2014-08-26 14:19:08 +08:00
yangxiao
cff5b65314
Merge branch 'newcode' into v3
2014-08-25 21:20:49 +08:00
Huabing.Xu
ef472d6250
fix LabelStatus string error when labelStatus is recreated
2014-08-25 17:19:45 +08:00
samuele3hu
07cf4d3526
Fix the win32 and android compile error
2014-08-25 14:10:13 +08:00
samuele3hu
74624f5ba1
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
2014-08-25 11:52:52 +08:00
samuele3hu
893e0b0a08
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-08-25 11:45:29 +08:00
yangxiao
c7f7623320
reserve animation size
2014-08-25 11:30:34 +08:00
minggo
7ece79e7d3
Merge pull request #7867 from CocosRobot/update_lua_bindings_1408933963
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[AUTO]: updating luabinding automatically
2014-08-25 11:01:27 +08:00
minggo
e5ac6e204b
Merge pull request #7864 from minggo/module-devide
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Module devide
2014-08-25 11:01:19 +08:00
CocosRobot
5db16cdc23
[AUTO]: updating luabinding automatically
2014-08-25 02:34:32 +00:00
minggo
74fc9931e7
fix compiling error of cpp-tests on linux
2014-08-24 19:12:36 -07:00
samuele3hu
c495e5266a
Remove useless win32 module project and adjust the related project setting
2014-08-25 09:59:50 +08:00
samuele3hu
1126e950b2
Integrate libluacocosdenshion,libluacocos3d,libluanetwork,libluacocostudio and libluaextension into libluacocos2d on the win32 platform and adjust the related test cases
2014-08-25 09:52:48 +08:00
samuele3hu
281da9f1d7
Integrate libluacocosdenshion,libluacocos3d,libluanetwork,libluacocostudio and libluaextension into libluacocos2d on the iOS/Mac platform and adjust the related test cases
2014-08-25 09:51:08 +08:00
samuele3hu
25aab05b1f
Integrate libluacocosdenshion,libluacocos3d,libluanetwork,libluacocostudio and libluaextension into libluacocos2d on the android platform
2014-08-25 09:48:14 +08:00
minggo
dcea3b6134
Merge pull request #7843 from huangshiwu/v3_glviewattrs
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V3 glviewattrs
2014-08-25 09:46:19 +08:00
minggo
e7050486d3
fix conflict
2014-08-24 18:56:51 +08:00
minggo
030f80a257
one static library for c++ and another one for lua-binding
2014-08-24 03:52:51 -07:00