Commit Graph

26 Commits

Author SHA1 Message Date
Huabing.Xu 29746d513a issue #2640: glfw linux version 2013-08-28 12:00:06 +08:00
boyu0 684e005ce7 issue #2345: edit for linux compile error 2013-08-07 14:10:42 +08:00
boyu0 ec6343a9b8 fix js and linux compile error 2013-08-07 10:34:30 +08:00
boyu0 dc6503f7d4 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2345_refactor_ccimage 2013-08-06 13:37:38 +08:00
boyu0 6afa77ddc3 issue #2345: update the png, jpeg and tiff libraries. Fix the testFormatForPvrTCSupport return incorrect answer when GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG undefined. 2013-08-02 16:02:40 +08:00
James Chen f61f4e58fd Merge pull request #3094 from sergey-shambir/linux_sdl
closed 2458: Linux: added SDL backend as alternative to GLFW.
2013-07-31 01:55:37 -07:00
Sergey Shambir d23d486720 Linux: added SDL2 backend as replacement for GLFW.
Initially planned as alternative, made replacement after discussion with
minggo.

Summary:
GLFW v.3 released in June. New version breaks API without real need:
http://cocos2d-x.org/boards/6/topics/31277
Meanwhile SDL2 is very stable. SDL2 used in Steam Runtime and will be
part of Ubuntu SDK, it's supported by other distributions.

Completed:
- OpenGL initialization and window handling with SDL
- Keyboard, IME emulation, mouse and touches support with SDL
- Window title now contains app name on Linux
- Backspace correctly handled with new backend

Note:
- SDL on X11 have no proper multitouch, but backend handles multitouch
events to support future Linux graphics.
2013-07-30 23:08:26 +04:00
Éloi Rivard 524b6903a5 Added clang support for linux. 2013-07-30 14:49:44 +02:00
James Chen e2b9863bf7 issue #2325: [Linux] KEYBOARD_SUPPORT --> CC_KEYBOARD_SUPPORT. 2013-06-29 11:44:14 +08:00
Rene Klacan 8b16178f9f Merge pull request from cocos2d/develop 2013-06-06 09:42:18 +02:00
James Chen 2d81a66444 [Linux] Don't treat the warning of deprecated-declarations as error. 2013-06-05 17:48:04 +08:00
René Klačan 9e4c5bbca3 Merge pull request #3 from cocos2d/develop
pull request from main repo
2013-06-03 04:07:43 -07:00
minggo 5c1a408797 issue #2242:use -std=gnu++0x for linux and native client project 2013-06-03 13:50:19 +08:00
minggo 0a64e7a041 enable c++11 for linux and natvie client projects 2013-06-03 11:02:54 +08:00
Rene Klacan c8b4291731 keyboard support throught compiler directive 2013-06-02 04:11:43 +02:00
Sergey Shambir 06e6048537 Linux port: added libX11 to linked libraries.
Otherwise build fails on linux.
2013-05-24 23:36:21 +04:00
James Chen 1eb79530c6 fixed #1847: -DCC_ENABLE_BOX2D_INTEGRATION ~> -DCC_ENABLE_BOX2D_INTEGRATION=1,
-DCC_ENABLE_CHIPMUNK_INTEGRATION ~> -DCC_ENABLE_CHIPMUNK_INTEGRATION=1.
2013-04-17 12:49:25 +08:00
Sam Clegg ffb7360e46 Enable easy swithing between Box2D and chipmunk in linux and nacl
The ENABLE_BOX2D/ENABLE_CHIPMUNK defines were previously
hardcoded in the Makefiles.  Now you get chipmunk by default
on both platforms and can enble Box2D by setting USE_BOX2D in
your environment.

Also remove erroneous -D__CC_PLATFORM_FILEUTILS_CPP__ and
-D__CC_PLATFORM_IMAGE_CPP__ from linux Makefiles.  These should
never be defined globally like this.
2013-04-15 07:35:50 -07:00
James Chen 32406efec2 Merge branch 'newlines_in_cclog' of https://github.com/sbc100/cocos2d-x into sbc100-newlines_in_cclog
Conflicts:
	cocos2dx/proj.linux/cocos2dx.mk
2013-04-10 14:17:23 +08:00
James Chen 68867b8798 Merge pull request #2212 from rogerzanoni/linux_link
fixed #2044: Fix linux build, libpthread and libGL libraries need to be linked on linux.
2013-04-09 21:50:54 -07:00
Éloi Rivard 8c013fe619 * Basic Linux OpenAL support. 2013-03-28 12:07:09 +01:00
Roger Zanoni fdb1d69efe Fix linux build
The cocos library uses libpthread and libGL on linux, so we need to link
with them.
2013-03-19 18:44:11 -04:00
Sam Clegg 8b6d23538d Fix linux library path.
linux libraries were being built to "cocos2dx/lib/linux" rather
than just lib/linux.

Always used absolute path for -rpath linker argument.
2013-03-16 09:01:21 -07:00
Sam Clegg 863286b0b9 Fix warning in linux build.
Also, define _DEBUG rather then DEBUG in linux and nacl makefiles
by default, and limit the command line definions that are used
when building Box2D.
2013-03-12 16:59:22 -07:00
Sam Clegg 9eb9524659 Add 'make run' target for linux projects.
Also, a few other linux build system improvements:
- Add linux build of SimpleGame
- Update multi-platform templates to use new common
  build system.
- Remove redundant main.h files.
2013-03-08 10:01:03 -08:00
Sam Clegg 8677dad3c6 Improved build system from linux.
This change makes several fundamental improvements to the linux
build system:

- Remove duplication: a lot of the common make logic is now in
  a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk

- Quiet by default: unless you specify V=1 on the commandline
  the output is now very clean and quiet.

- Dependencies: gcc's automatic dependancy generation is now
  used (-MMD).  This means that if you change a header file
  then all the object that depend on it now get rebuilt.

- Don't store objects in the source tree: previously object
  files were stored alongside the sources, which meant that
  debug and release object clobbered each other which leads
  to confusion and lots of unnecessary rebuilding.Q

- Library dependencies: each binary now depends on the libraries
  it links aginst.  This means that if the cocos2dx library
  changes then all examples will get re-linked.

- Top level Makefile: there is now a top level Makefile that
  can be shared/used by any platform the uses make as the
  build system (for example NaCl).  Everything can be built
  by simply running 'make' at the top level. e.g:

    make DEBUG=1
    make DEBUG=1 clean
2013-03-06 13:02:55 -08:00