* use prebuilt bullet
* prebuilt bullet work ok on linux
* update search path
* update search path
* fix compiling issue for lua/jsb projects
* prebuilt bullet work on windows
* update 3rd party lib version
* add bullet search path
* fix script bindings issue
* fix scripting binding
* remove APP_SHORT_COMMANDS setting (#17722)
some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.
* Particle font size should be a const value (#17676)
* Particle font size should be a const value
* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.
* JSB SocketIO.connect supports to pass a CA cert file (#17736)
* JSB SocketIO.connect supports to pass a CA cert file
* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.
* The optimization for huawei. (#17832)
* The optimization for huawei.
* setAnimationInterval fix for all platforms.
* disable debug
* include fix.
* Uses better configuration for huawei optimization (#17838)
* Uses better configuration for huawei optimization
* Updates jar file and uncomment fps controlling code
* [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17840)
* update release not and version (#17845)
* [android] Removes an unused variable sRegistered in Cocos2dxActvity.java. (#17861)
* Updates jar to resolve warning while packaging APK file. (#17863)
* update release date (#17870)
* fix compiling error
* LayerRadialGradient works on mac and iOS
* fix radius
* finish LayerRadialGradient and add test case
* use local coordinate in shader
* adjust function attributes
* implement getCenter()
* add some comments
* Allow visit sprite without camera for render to texture
A fix to allow render to texture like this
'''
Director::getInstance()->setProjection(Director::Projection::_2D);
m_renderTarget->beginWithClear(1, 0, 0, 0.2, m_depthClear, 0);
m_sprite->visit(Director::getInstance()->getRenderer(), Mat4::IDENTITY, 0);
m_renderTarget->end();
Director::getInstance()->setProjection(Director::Projection::_3D);
'''
* NULL -> nullptr
setCharMap, setBMFontFilePath and setTTFConfigInternal use getFontAtlas.
getFontAtlas retain font atlas always.
setFontAtlas not release, if atlas equal current.
For example call Label::setTTFConfig for equal ttfConfig.
* Adds libmd5-rfc library since the functions in <openssl/md5.h> aren’t exported in win10, plus <openssl/md5.h> seems to be private header.
* Adds libmd5-rfc library for win32 and win10.
* Removes json/msinttypes folder from xcode since it’s only needed for win32 | win10.
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entries for non-existent files that were causing "Build is out of date" issues in Visual Studio
[project.pbxproj] Removed entries for non-existent file
* [libcocos2d.vcxproj.filters] Renamed CCStencilStateManager.h extension to .hpp.
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entry for file CCDownloaderImpl.h which does not exist.
* Changed extension of CCStencilStateManager.hpp to .h
* Added support for VS2017 in project files.
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entries for non-existent files that were causing "Build is out of date" issues in Visual Studio
[project.pbxproj] Removed entries for non-existent file
* [libcocos2d.vcxproj.filters] Renamed CCStencilStateManager.h extension to .hpp.
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entry for file CCDownloaderImpl.h which does not exist.
* Changed extension of CCStencilStateManager.hpp to .h
* fixed#17427: lws_parse_url have wrong behavior, it parses ’ws://domain.com/abc/d’ to ‘path: abc/d’ rather than ‘path: /adb/d’.
Adds Uri class and parses Url to scheme, host, port, path in engine side.
* Moves Uri implementation to Uri.cpp, adds getter functions.
* Updates win32 project.
* Updates win10 project.
* Adds include header for atoi error on android.
* Updates tizen project configuration.
* libwebsockets & curl are dynamic libraries now, modify project configuration for win32.
Updates WebSocketTest.cpp to test wss connection.
* Corrects some logic in WebSocket.cpp. Adds wss test case. WebSocketTest suggests developers to use `WebSocket::closeAsync` method which will not block current thread.
* mutex unlock fix in WebSocket.cpp. Reverts TEST URL.
* Allows self-assign cert.
* Each ws connection will create a virutal host now. Supports self-signed cert and update test case to suggest developer use ‘closeAsync’.
* Updates deps to 123.
* Refactors WebSocket:
1. Supports wss protocol
2. Uses only one libwebsockets context, multiple wsi instances to avoid multi-thread issues
3. Uses lws_create_vhost to create multiple virtual host, different protocols works
* Adds openssl include path to xcode project configuration.
* mac doesn’t depend on curl
* ca file path should be full path.
* More bug fixes like which in https://github.com/cocos2d/cocos2d-x/pull/6986
* Remove curl dependence for mac
* Updates Andorid.mk
* [win32] Adds wss support for win32, and updates openssl, libcurl, libwebsockets libraries.
* Updates external/config.json to 118.
* [win32] Updates cocos/2d/libcocos2d.vcxproj to fix compilation error while building in release mode.
* Linux support websocket ssl connection.
* Updates external/config.json
* Updates install-deps-linux.sh
* Adds dependence of binutils, print ld version
* Updates travis scripts.
* Updates travis scripts.
* Updates travis script, don’t output log while extracting.
* update before-install.sh
* updates before-install.sh
* updates before-install.sh
* don’t output log for installing software.
* Updates config.json to 120.
* fixes issue #17119
and sanitizes the code a little bit
* more fixes
* fixes issue #17116
* restore xcode "none" sign profile
* code is cleaner
add more documentation in CCSprite.h
* missing assets
* anchor point works with batchnodes again
* Fix conversion warning
from unsigned int to float
* Fix type conversion warning
* Fix type conversion warning
* change the return type of getOutlineSize to float
* fix typo
* Adds missing Scale9Sprite::initXXX overrided methods after refactoring Scale9 logic. Otherwise, `setupSlice9` will not be invoked.
Test case is: 1. Node: Scene3D -> Description -> Scale9Sprite display is wrong.
* Some fixes:
* Call Sprite::initWithFile(filename) in Scale9Sprite::initWithFile(filename) rather than Scale9Sprite::initWIthFile(filename, Rect::ZERO). Otherwise content size will be zero which is incorrect.
* setCapInsets in updateCapInset only when it’s in slice mode.
* setCapInsets should reset _insetLeft, _insetTop, _insetRight, _insetBottom member variables.
* Remove _previousCenterRectNormalized, just updateCapInset while switching to SLICE mode.
* Fixes JSTest -> ExtensionTest -> EditBoxTest: no background of editbox.
* Avoids an unused `setCapInsets` invocation in setupSlice9.