Walzer
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6acbc6dc05
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issue #198, merge test_uphone & test_win32
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2010-11-12 08:25:14 +00:00 |
Walzer
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94806c9194
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merge with tag/0.99.4-uphone-0.9.0
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2010-11-11 03:18:58 +00:00 |
yangws
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60329478fa
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modify .user files
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2010-11-05 03:39:55 +00:00 |
Walzer
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fb477f47f5
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cleanup the heap when CCXEGLView::create failed
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2010-10-29 09:27:15 +00:00 |
Walzer
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d2d9375376
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add ccdirector::pause for helloworld
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2010-10-29 06:48:00 +00:00 |
natural-law
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c774653018
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change the comment from Chinese to English.
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2010-10-29 03:49:54 +00:00 |
natural-law
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2d650eeb73
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Pause the game when the application is unactived,and resume when the game is active again.
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2010-10-27 08:25:02 +00:00 |
natural-law
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6d476cf120
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debug
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2010-10-22 07:58:56 +00:00 |
natural-law
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9a94cded6f
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debug
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2010-10-22 07:51:51 +00:00 |
natural-law
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7be5cca13a
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issue #185
Let cocos2d-uphone support WVGA
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2010-10-19 09:12:16 +00:00 |
Walzer
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bfe06e2502
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commit vcproj.user files
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2010-10-18 08:03:16 +00:00 |
Ming
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17134293ad
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update Makefile.ARM and cocosTemplate_Arm.TMK3
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2010-10-18 05:51:04 +00:00 |
natural-law
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31c069777d
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issue #182
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2010-10-12 03:52:11 +00:00 |
natural-law
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05bea6a707
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issue #182
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2010-10-11 07:28:58 +00:00 |
Walzer
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b7e2a85384
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issue #155, use static 'node' method, instead of new + init + autorelease in invoker
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2010-10-08 13:15:43 +00:00 |
Walzer
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8088513c3d
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issue #155, use LAYER_NODE_FUNC to implemenet static node() method
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2010-10-08 04:00:28 +00:00 |
Walzer
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d509280bf5
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issue #155, it's ok on emu, but not ready for linux
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2010-10-02 01:14:30 +00:00 |
Walzer
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45162616f2
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cocos2dSimpleGame
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2010-10-01 15:06:32 +00:00 |
Walzer
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61ccb9f59e
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issue #157 Cocos2dSimpleGame, ninjia is coming!
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2010-10-01 14:52:15 +00:00 |
Walzer
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b50f19e56b
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issue #155, template code on vs2008 & license declaration
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2010-09-30 23:35:28 +00:00 |