minggo
1e9c763b40
use ssize_t for index and capacity
2013-12-12 14:48:26 +08:00
James Chen
cc567a3077
issue #2790 : Vector::remove —> Vector::erase.
2013-12-11 18:08:06 +08:00
James Chen
f1fac73bb4
issue #2790 : Fix wrong include.
2013-12-07 16:14:00 +08:00
James Chen
713d89b6d8
issue #2790 : Uses Vector<Invocation*> instead of CCArray* for CCControl. Uses std::unordered_map<int, Vector<Invocation*>*> instead of CCDictionary*.
2013-12-07 14:36:07 +08:00
James Chen
d8061477c1
issue #2790 : Removes CCSort.h/.cpp from projects.
2013-12-07 14:21:01 +08:00
James Chen
a12a101548
issue #2790 : Removes CCSorting.h/.cpp, uses Vector<T> for storing used and freed cells.
2013-12-07 14:17:47 +08:00
minggo
1502fef7e4
use Schedule::performFunctionInCocosThread
2013-12-06 14:15:01 +08:00
James Chen
499a0404d4
issue #2790 : Renames some functions in Vector<T>. Makes it more like stl vector.
2013-12-05 10:35:10 +08:00
James Chen
18d604d349
issue #2790 : Bug fix in CCScale9Sprite.cpp. Sprite::Sprite::create --> Sprite::create
2013-12-04 16:02:54 +08:00
James Chen
f6676bd7ef
issue #2790 : [] -> getObjectAtIndex.
2013-12-04 16:02:51 +08:00
James Chen
1d5984b29a
issue #2790 : Vector::makeObjectsPerformCallback —> Vector::forEach
2013-12-04 16:01:02 +08:00
minggo
c78ce63f14
use ThreadHelper::runOnGLThread() in AssetsManager
2013-11-28 11:06:08 +08:00
James Chen
a04c45f0d9
issue #3258 : Renames ControlSwitchSprite::createWithMaskSprite to ControlSwitchSprite::create.
2013-11-26 16:19:12 +08:00
Ricardo Quesada
b6ddc6d048
Uses std::unordered_map<> instead of std::map<>
...
and more fixes.
2013-11-21 13:43:59 -08:00
Ricardo Quesada
d3c44cbb0b
Merge branch 'develop' into constructors_are_protected
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Conflicts:
cocos/2d/CCLayer.h
2013-11-20 11:23:03 -08:00
James Chen
59c2647bd6
Prevents warning of invoking ScrollView::setTouchEnabled. Layer::setTouchEnabled should not be a virtual function.
2013-11-20 11:35:04 +08:00
Ricardo Quesada
c943702bc8
Merge branch 'develop' into constructors_are_protected
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Conflicts:
cocos/editor-support/cocostudio/CCActionObject.cpp
samples/Cpp/TestCpp/Classes/PhysicsTest/PhysicsTest.h
2013-11-18 11:07:15 -08:00
samuele3
b281a2f06f
Hot fix:repalce unsigned int/int type of params with long to solve tableview bug
2013-11-18 15:55:58 +08:00
Ricardo Quesada
208d25bdff
ControlSwitch compies
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Uses procted constructor
2013-11-15 12:04:47 -08:00
Ricardo Quesada
a583ad461f
CCControlButton has protected constructor
2013-11-14 17:19:16 -08:00
Ricardo Quesada
cd0ba6850c
Merge branch 'develop' into constructors_are_protected
2013-11-14 11:57:18 -08:00
minggo
38eabaf315
fix warning
2013-11-14 14:09:12 +08:00
minggo
23b2bdb6eb
Merge pull request #4137 from HoGarfield/AssetsManager.uncompress
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[ci skip]Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory
2013-11-13 18:39:42 -08:00
Ricardo Quesada
d590986e73
Constructors are protected
2013-11-13 15:55:36 -08:00
boyu0
fb04c9e574
issue #2770 : fix some warning
2013-11-13 11:22:34 +08:00
minggo
b868c3f1dc
Merge pull request #4173 from minggo/remove-makefile
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[ci skip]remove makefiles
2013-11-11 02:19:16 -08:00
minggo
1e15071dc7
remove makefiles
2013-11-11 17:29:48 +08:00
James Chen
394f4e703b
Reverting AssetsManager::update.
2013-11-11 17:06:32 +08:00
boyu0
6c1144ee79
issue #2770 : fix some warning
2013-11-11 12:49:38 +08:00
garfield_ho
2c76d8c150
There are not directory entry in some case.So we need to test whether the file directory exists when uncompressing file entry, if does not exist then create directory
2013-11-08 11:23:06 +08:00
minggo
109adaf337
Merge pull request #4103 from luisparravicini/issue-2882
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[ci skip]added | operator for Control::EventType
2013-11-07 18:59:33 -08:00
Ricardo Quesada
ddb0111392
continue replacing `const char*` with `const std::string&`
...
This patch includes:
* Continue replacing `const char*` with `const std::string&` where it makes sense.
* It also removes some Hungarian notation from the code.
* It fixes some indentation issues in part of the code
* It replaces `int` or `unsigned int` with `long` where it makes sense.
2013-11-06 17:05:13 -08:00
Luis Parravicini
8b1d3af720
added | operator for Control::EventType
2013-11-05 23:55:24 -03:00
James Chen
9be8ca3714
[cmake] output lib to root/lib
2013-11-04 21:03:08 +08:00
James Chen
922924e1ab
TestCpp is ok.
2013-11-04 21:03:07 +08:00
samuele3
790be0decc
issue #3037:Modify vs2012 config
2013-11-04 14:43:22 +08:00
James Chen
50c4261092
closed #3104 : Touch listener should be registered in Menu::initXXX and Control::init rather than onEnter.
2013-11-01 20:53:51 +08:00
samuelhu
7c45ddafe2
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developAssetsManager
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2013-10-31 17:22:14 +08:00
James Chen
48ce5e39fe
EventDispatcher is managed by Director now, like Scheduler and ActionManager.
2013-10-26 15:04:01 +08:00
James Chen
262b54eef2
issue #3069 : Updating ScrollView.
2013-10-25 16:06:52 +08:00
James Chen
1f3863e787
Event Dispatcher refactor commit. TestCpp could run.
2013-10-25 10:53:45 +08:00
James Chen
cfaef2a01a
Adding onEnterHook, onXXXHook for Node.
2013-10-25 10:53:45 +08:00
James Chen
d8683ef705
Merge pull request #3988 from lite3/develop
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closed #3060 : The Node's anchor point was changed after being added to ScrollView.
2013-10-24 03:01:49 -07:00
samuelhu
26caaa0a36
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developAssetsManager
2013-10-23 09:57:21 +08:00
minggo
abcf8f268d
fix conflicts
2013-10-22 18:36:13 +08:00
minggo
6a664d480a
issue #2905:samples build ok on linux
2013-10-22 18:01:56 +08:00
samuelhu
5f769b2313
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developAssetsManager
2013-10-22 16:52:44 +08:00
samuelhu
be1f17ca0f
issue #3037:Add assetsmananger lua binding and a releated test sample
2013-10-22 16:14:49 +08:00
lite3
c6f9f0e406
do not change anchor point of child.
2013-10-22 11:30:53 +08:00
Dhilan007
f11dba586a
issue #2905:modification vs-project for folder structure change
2013-10-21 22:09:21 +08:00