leeda
18a6d8241d
update Copyright. might need manual fix later ( #18659 )
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* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
newnon
2ff42bb38e
V3 static analize fixes ( #18638 )
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* fix different problems founded by static analize
* fix bad render assert
* Fix misprint
* reverted calloc in CCScheduler
2018-01-19 13:40:41 +08:00
Tiago Martines
2c025d8048
Fix actions with zero duration on NDK 16. ( #18596 )
2018-01-02 10:35:54 +08:00
minggo
84ccbde845
Sequence issue ( #18009 )
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* fix SequenceWithFinalInstant test issue
* fix the issue that sequence will not finish for ever
2017-07-03 09:15:53 +08:00
minggo
f263a43336
Spawn issue ( #17911 )
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* fix isDone() in spawn
* remove unneeded void keyword
2017-06-08 17:07:43 +08:00
minggo
61386b0a40
fix the issue the sequence action will not be invoked ( #17906 )
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* fix the issue the sequence action will not be invoked
* add comment
* update _done in update() function
2017-06-08 14:52:36 +08:00
minggo
69da862f12
fix action running times for instant actions ( #17849 )
2017-05-23 08:46:44 +08:00
j-jorge
168ffa639c
Flag the end of ActionInstant and ActionInterval. ( #17557 )
2017-03-22 14:17:49 +08:00
j-jorge
6cd7314497
cocos2d::Sequence::isDone() checks that the last action is actually done. ( #17437 )
2017-03-07 09:36:09 +08:00
CocosRobot
d07794052f
Update license to 2017 ( #17362 )
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* Typo: CopyRight -> Copyright
* Copyright update: chukong-inc.com -> Chukong Technologies Inc.
* [js files] Copyright update: 2014 -> 2014-2017
* [cpp files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2015 -> 2015-2017
* [js files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2016 -> 2016-2017
* Copyright update: 2013 -> 2013-2017
* Copyright update: 201?-201? -> 201?-2017
* License year fixes.
* Liscene year fix in CCRay.cpp
* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
Aleksey Zolotov
0de81de721
fix #14936 ( #17190 )
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* fix #14936
* #14936 testcases
2017-01-17 09:48:30 +08:00
pyrosphere
663bb4d7ed
No CC_UNUSED_PARAM ( #16812 )
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* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
Wilson E. Alvarez
c0e1e91373
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
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* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
charlesstlaurent
b1a64ae730
new actions ResizeBy and ResizeTo ( #16275 )
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* new actions ResizeBy and ResizeTo
* FDP-5580-ResizeBy and ResizeTo fix and Test cpp : added a scale exemple in the test cpp to compare with our new resize + fix
* FDP-5580: actions ResizeBy and ResizeTo : changed some functions visibility
2016-08-16 16:55:31 +08:00
mogemimi
b9c78ac41c
Use std::abs to avoid overhead of casting float to double
2016-07-13 00:55:11 +09:00
urokuta
785d02a818
#9367 blend mode does not work with animated sprite
2016-05-26 09:39:48 +09:00
mogemimi
1e04cb5950
Use nullptr instead of 0 or NULL
2016-05-25 03:09:11 +09:00
Wenhai Lin
a8847ccf5e
Fixed crash and actions may not have been executed.
2016-04-19 16:11:54 +08:00
Wenhai Lin
f3d824843b
Refine 'CCActionXXXX' ( #15319 )
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add more check to be more stronger and simplify the codes
2016-04-08 13:40:36 +08:00
minggo
fcd64e081d
some bugs fixed of Repeat
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1. action may be ran more than specified times
2. instant action will ran one frame later
2016-03-30 14:05:22 +08:00
Wenhai Lin
eba594bb41
Fixed TargetedAction::isDone always return false!
2016-02-02 11:07:38 +08:00
Ricardo Quesada
3646d1e9fc
Adds init(array) for Sequence and Spawn
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it also makes the code cleaner.
this is needed for JS
2015-12-03 12:16:21 -08:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
江龙
badd80bf3a
support custom action, and rewrite update function
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support custom action in js, and developer can rewrite the update function in custom action class.
useage:
// custom action sample code
var customMoveBy = cc.MoveBy.extend({
ctor:function (duration, deltaPos, deltaY) {
this._super(duration, deltaPos, deltaY);
},
update:function (dt) {
this._super(dt);
if (this.getTarget()) { // rand color
this.getTarget().setColor(cc.color(cc.rand()%255, cc.rand()%255, cc.rand()%255));
}
}
});
2015-09-09 10:08:07 +08:00
andyque
91dfb07a8c
add more descriptive message to ASSET macro.
2015-07-14 15:28:36 +08:00
WenhaiLin
dee13756ec
Add Animate:getCurrentFrameIndex
2015-07-13 10:40:43 +08:00
Vincent Yang
1abeb8bf1e
Fixbug: CCTargetedAction executes callback twice.
2015-07-03 15:42:49 +08:00
pandamicro
0866180918
Merge pull request #12162 from namezero111111/patch-4
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JumpTo::clone() results in incorrect end position
2015-06-16 13:37:04 +08:00
子龙山人
0b5c7d74b7
Merge pull request #12160 from namezero111111/patch-3
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Blink::stop() access violation
2015-06-16 10:27:38 +08:00
Namezero
19f95c5542
TintBy::clone() incorrect cast
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TintBy::clone() incorrectly casts the GLshort members to GLubyte, resulting in an object that isn't a clone and an incorrect tint.
2015-06-04 10:13:34 +02:00
Namezero
c09e280b58
JumpTo::clone() results in incorrect end position
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JumpTo::clone() passes incorrect value to (_delta) to create() rather than _endPosition
2015-06-03 13:14:11 +02:00
Namezero
89915a084c
Blink::stop() access violation
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Blink::stop() is calles twice when inside a Repeat action. This results in an access violation
2015-06-03 12:39:16 +02:00
Dale Stammen
351a898a70
removed CC_PLATFORM_WP8
2015-05-08 09:19:13 -07:00
minggo
fb112995d8
Merge pull request #11491 from milos1290/tween
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Adding FloatAction to animate any property over time.
2015-05-07 09:34:44 +08:00
Milos Jakovljevic
0343fd4061
Changing the name of the Action, adding more comments
2015-04-28 11:48:19 +02:00
Vladimir Perminov
4c33050536
Optimize Vec2
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small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
Milos Jakovljevic
a13c519882
Adding FloatAction to animate any property over time.
2015-04-18 14:35:14 +02:00
Jacky
605ce58293
disable MoveTo::reverse()
2015-03-11 09:55:32 +08:00
Mircea Rila
2a235f5b8d
add Color3B type parameter to TintTo::create
2015-01-14 11:04:23 +02:00
Jun Hiroe
e4d560b658
Replace tabs with spaces in cocos/2d dir
2015-01-08 20:17:45 +09:00
Wenhai Lin
8524a5fb97
Improve performance of physics
2015-01-07 17:08:04 +08:00
ton
a445148a5e
fix problem : JumpTo position is changed each repeat.
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example:
sprite->runAction(
RepeatForever::create(
Sequence::create(
JumpTo::create(1, Vec2(300, 200), 100, 2),
MoveTo::create(1, Vec2(100, 200)),
nullptr
)
)
);
2015-01-03 01:13:57 +09:00
minggo
feacf75f12
Merge pull request #9575 from minggo/MoveTo-MoveBy-support-v3
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#9555 MoveTo and MoveBy support Vec3
2014-12-22 15:57:12 +08:00
minggo
1268f73a7c
MoveTo and MoveBy support Vec3
2014-12-22 14:34:35 +08:00
joewanchen
7d6686eb7b
fix.
2014-12-21 00:42:55 +08:00
joewanchen
fc69dabca2
fix serious performance problem.
2014-12-21 00:22:23 +08:00
Ricardo Quesada
9082ca18c3
Platform fixed
2014-09-09 16:50:02 -07:00
Ricardo Quesada
c149bfca00
Adds MARK: TODO: FIXME: in code
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Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
2014-08-29 12:54:24 -07:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
minggo
b9c51e6994
remove unneeded codes
2014-08-26 18:19:28 +08:00