Commit Graph

15 Commits

Author SHA1 Message Date
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
XiaoFeng 0a657cd219 Remove cocos2dx.h reference from all cocos studio related files 2016-03-16 14:02:08 +08:00
Wenhai Lin 4fa58602a8 Adds `std::nothrow` to the `new` statements 2015-12-16 14:02:55 +08:00
Liam 8368762b37 update for light3D 2015-09-29 18:33:28 +08:00
Liam 87a406febe update for light3d reader 2015-09-29 11:27:01 +08:00
Liam ed49250b9b update for reader
1.update for sprite3d cullface
2.sync js code
2015-08-27 18:29:45 +08:00
Liam c93d40869c fix simulator crash when sprite3d resource is error 2015-07-29 16:52:40 +08:00
XiaoFeng 375e80bd70 Update 3d reader for compatible with cocosstudio 3.1.2 version csd file
Update easing default speed
2015-06-23 11:31:16 +08:00
Vladimir Perminov 4c33050536 Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();

Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
pipu bb110449be Reset method purge() definition for some Reader. 2015-03-31 14:56:24 +08:00
pipu 6f20da4444 Add destroyCocosStudio() 2015-03-30 16:46:33 +08:00
Ray 2f4fbbf4e8 fix the define problem 2015-02-25 14:28:39 +08:00
Dale Stammen b39b078593 fixed conflict with near and far defined in windows.h for Win32, WP8 and WinRT platforms 2015-02-24 14:39:21 -08:00
Ray 35e3e8d62d Sprite3D Reader and tests 2015-02-23 00:34:30 +08:00