Commit Graph

687 Commits

Author SHA1 Message Date
Peter Siegmund bac694dc55 fix reorder warning (#18819) 2018-05-14 10:34:56 +08:00
leda 391f30a3f3 beauty cmake format, reduce duplicate defines (#18799)
* reduce cmake module duplicate

* make module use more clear, correct cmake style

* keep default physics option

* delete the modules distributed with cmake

* unify the cmake files format

* use AndroidNdkModules at cmake sys modules

* add cmake comments for win

* update cocos2dx files list, manually
2018-05-02 15:33:01 +08:00
leda 86ea3a8aee cmake add collect headers list, unify the logic of source add (#18722)
* fix mistake for ios lua template

* auto select headers depend on sources

* change cmake "cocos_build_app" from macro to function

* fix cmake dll repeat copy

* update travis srcipt

* add header list for cocos lib

* add header list in cmake files

* re-add include dir Classes

* improve template cpp var name

* remove func get_headers_by_sources

* cmake add simulator header list

* make source and header collect more clear

* improve macos app pkg

* improve ios pkg, run failed

* revert the ios pak logic, keep older

* expand var APP_BIN_DIR scope

* fix use sqlite3 error on linux

* fix win32 compile error

* remove multi-add mistake

* try to fix python install issue on travis

* fix js-tests build on android

* uninstall old python in travis

* add travis  python print info

* fix command ll to ls -l

* remove useless link

* PYTHON_BIN adapt homebrew python
2018-03-14 13:51:29 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
newnon 2ff42bb38e V3 static analize fixes (#18638)
* fix different problems founded by static analize

* fix bad render assert

* Fix misprint

* reverted calloc in CCScheduler
2018-01-19 13:40:41 +08:00
minggo 7058b7ce8a
[ci skip]make codes more readable (#18627) 2018-01-16 15:30:11 +08:00
Ryan B 457de1cce1 Android Emulator Blank Screen 0x501 and 0x502 Problem Bugfix Update (#18606) 2018-01-03 17:15:00 +08:00
James Chen f77f724caa fixed #18538: TrianglesCommand hashing technique doesn't take padding into account (#18543)
* fixed #18538: TrianglesCommand hashing technique doesn't take padding into account

* sizeof fix
2017-12-08 16:05:58 +08:00
okamura d13d55c23f Fix CameraBackgroundColorBrush cannot use alpha (#18281) 2017-10-20 09:43:45 +08:00
xiaoyur347 617009f1cf fix CCTextureCache addImageAsync race condition (#18366) 2017-10-16 00:58:29 -05:00
minggo 2fbbdef58d do not initialize VBO with big size for performance issue on some Android devices (#18060) 2017-07-13 09:52:07 +08:00
Wilson E. Alvarez 90af809b89 No need to get the Configuration and Director instances more than once in CCRenderer.cpp (#17978) 2017-06-26 13:52:49 +08:00
minggo 61839e7a5b fix warnings (#17970) 2017-06-23 17:46:37 +08:00
minggo 2b3baf4517 fix precision issue (#17908)
* fix precision issue

* fix shader error on mac
2017-06-12 08:57:40 +08:00
minggo 54962ee509 LayerRadialGradient works on mac and iOS (#17826)
* LayerRadialGradient works on mac and iOS

* fix radius

* finish LayerRadialGradient and add test case

* use local coordinate in shader

* adjust function attributes

* implement getCenter()

* add some comments
2017-05-22 13:42:00 +08:00
minggo 1f57542d68 match the logic to unbind vao (#17628) 2017-04-01 15:37:22 +08:00
CocosRobot 8fbf04ee28 Updates license year. (#17363) 2017-02-14 14:59:12 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
James Chen 27e2012cf1 fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked. (#16884)
* fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked.

* issue #16871: Adds test case for issue #16871.

* issue #16871: Checks whether current texture is the same as which is passed in. And more comments for release stuffs.

* Removes unused nullptr check of _value.tex.texture

CC_SAFE_RETAIN will check it.
And some indention fixes.
2017-02-10 14:01:26 +08:00
Wilson E. Alvarez b672b94edc Removed unnecessary assignments (#17328) 2017-02-09 10:57:01 +08:00
minggo 828fabdeb3 add uniform for mobile too (#17324) 2017-02-08 16:39:06 +08:00
Dale Stammen c0575311b7 V3 win10 websockets (#17310)
* add openssl to libwebsockets

* updated win10 version to v3.15

* clear any glErrors created by any not found uniforms
2017-02-08 09:44:06 +08:00
mogemimi 75d2e76095 Fix minor typos in comments and docs (#17294) 2017-02-07 09:41:52 +08:00
mogemimi e2ad8946cb Replace unsigned int with size_t to avoid implicit conversion (#17297) 2017-02-07 09:41:19 +08:00
子龙山人 193518ed8b add opacity support to DrawNode (#17248) 2017-02-06 15:34:14 +08:00
minggo d37ac4007b fix memory leak (#17284) 2017-02-06 15:11:42 +08:00
minggo c4712936f3 fix the bug that ect1 texture lost on android (#17278)
the commit do the following things:
- reload ect1 related shaders when comes from background
- reload alpha texture when comes from background
2017-02-04 18:00:21 +08:00
j-jorge c616d6d9ff Compilation fix (#17209)
* Fix various compilation issues.

Mostly errors on field initialization order but also missing files
in CMakeLists and missing include directives.

* Fix compilations issues with GCC 6.2

* Fix gitignore libs/ entry to not ignore the Android external libraries.
2017-02-04 09:46:32 +08:00
j-jorge 6bbf01537d Allow to unbind asynchronous texture loading callback with a custom key. (#17206)
* Allow to unbind asynchronous texture loading callback with a custom key.

In order to unbind the callback passed to
`cocos2d::TextureCache::addImageAsync(path, callback)`, one has to
call `cocos2d::TextureCache::unbindImageAsync(path)`. In the cases
where the loading of the same texture is requested from several sources
simultaneously, then none of the source can unbind its own callback
unambiguously.

This commit adds an overload of the `addImageAsync` function taking an extra
argument identifying the callback, thus allowing to unbind it unambiguously
in cases where the loading of path is requested by several sources
simultaneously.

* Add a test case for TextureCache::addImageAsync with a custom key.
2017-02-04 09:38:54 +08:00
mogemimi 87c29759f8 Fix typos in local variables (#17236) 2017-01-20 09:58:29 +08:00
mogemimi 8b9c89f6a9 Fix typos in comments and strings (#17201) 2017-01-18 15:41:18 +08:00
minggo 3bcf8fc48a use std::stable_sort to keep order (#17156) 2017-01-11 15:47:36 +08:00
James Chen 77cf6de2e5 [label] Fixes shadow is drawn incorrect while also enabling outline. (#17024) 2016-12-16 14:56:36 +08:00
minggo b288821bdd use GLsizei to avoid overflow (#16962) 2016-12-06 23:05:56 -08:00
Wilson E. Alvarez 3056269531 Various small performance tweaks (#16881)
* These variables can be accessed by reference

* Assign values in initialization list

* _range can also be in initialization list

* Prefixed ++ and added 'auto' to loops

Also removed extra whitespace

* Prefixed ++/--, and changed for-loop implementation to use 'auto' on some loops
2016-11-22 09:54:04 +08:00
pyrosphere 663bb4d7ed No CC_UNUSED_PARAM (#16812)
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro

* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM

* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.

* Fixed some errors and warnings caused by the previous commit.

* Commented remaining unused parameter names in .cpp files.

* Fixed unused parameter warnings in headers.

* Fixed some more unused parameter warnings.

* Fixed some more unused parameters warnings.

* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.

* Fixed build errors.

* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
Ce Zheng 4b3525f7a8 use STL emplace when possible (#16815)
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)

The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
James Chen f32effeb96 More: Uses c++11 multi-line string literal (#16803) 2016-11-04 09:36:26 +08:00
Wilson E. Alvarez d5dacd4f0e Use C++11 multiline string literal instead (#16765)
* Undo pull request #16742 while keeping fixed indentation on ccShader_UI_Gray.frag

* Removed unnecessary whitespace

* Switched implementation to C++11 string literal

Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
SongChengJiang af8b9cc47c Support MultiView matrix array (#16723)
* Support MultiView matrix array

Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.

* support getMatrixStackSize

* optimize code

* remove indents

* rename resetMatrixStack(unsigned int stackCount)

* Add document to interfaces

* Supplement document of render interface
2016-10-28 09:33:31 +08:00
Wilson E. Alvarez c0e1e91373 Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.

Other minor trivial changes were applied.

* Fixed Android compilation error

* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
James Chen 58acca108b Removes unused 'return' letter in builtin shaders. (#16742)
* Removes unused 'return' letter in builtin shader.

* Updates indention of ccShader_UI_Gray.frag.
2016-10-26 16:03:08 +08:00
James Chen a5fdc07fca Fixes label wrong blending and improves performance while enabling outline. (#16717) 2016-10-19 10:19:14 +08:00
James Chen b7d6e427e0 issue #16661: Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp (#16662)
* issue #16661: Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp

* issue #16661: Removes unused include "base/uthash.h" in CCGLProgram.cpp.
2016-10-17 13:53:54 +08:00
mogemimi fe52c5fa0a Fix typos in comments and strings (#16708) 2016-10-17 10:12:54 +08:00
子龙山人 c3bbbb6cb2 Refactoring ui related code and fix label atlas and BMFont rendering issue with ETC1 texture format (#16615)
* refactoring ui related code

* fix label bmfont/charmap etc drawing

* make code more robust
2016-09-30 09:42:21 +08:00
James Chen 189ffc4e27 Minor fix for TextureCache::addImage(image, key). (#16613)
* Removes insignificant log: `prevents overloading the autorelease pool`
* Removes unused retain -> autorelease stuff
* Checks the return value of `texture->initWithImage`, if it returns false, texture should be released and set to nullptr.
* More specifc log output in TextureCache::addImage(image, key)
* Checks arguments validation for VolatileTextureMgr::addImage
2016-09-27 15:10:16 +08:00
TankorSmash f93c6edb1f tidy up TextureAtlas::resizeCapacity (#16588)
My intent is to reduce clutter and improve readability, so that going forward it's a little easier to edit this.

No behaviour change.
2016-09-20 20:31:24 -07:00
mogemimi 2b9ac2c950 Remove redundant semicolons (#16558) 2016-09-12 09:45:34 +08:00
mogemimi eca7b2392d Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00