Commit Graph

106 Commits

Author SHA1 Message Date
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
James Chen b2ecbca549 fix JSB Memory leaks and crashes (#18577)
* [game] Uses global compartment.

* fixed cocostudio bug.

* Fixes Memory leak for JSB.

* Memory leak in ActionsTest.js

* js_callfunc binding check whether jsThis is valid.

* Fixes potential crash in DownloadDelegator .

* CCLOG -> CCLOGINFO for garbage collect callback.

* jsb_c_proxy_s is a struct which contains a JS::Heap<> cpp object. Need to use `new`/`delete` to manage its memory.

* The functionality of JS controls C++ object's lifecycle isn't stable enough, please don't enable it now. Make an error if user enables it.

* Compilation error fixes.

* Removes unused JSAutoCompartment since we use JS_EnterCompartment/JS_LeaveCompartment now.
2018-01-10 14:39:45 +08:00
pandamicro 75383bdcde Jsb improvements (#17513)
* Cleanup ScriptingCore code

* Add jsb.ENABLE_GC_FOR_NATIVE_OBJECTS to indicate the memory model

* Use incremental GC

* Improve ScriptingCore::executeFunctionWithOwner performance

* Support ScriptingCore::executeGlobalFunction

* Reuse js objects for get_or_create_weak_jsobject reduce memory usage

* Fix sequence / spawn js object lost issue

* Improve wrappers with cppOwner system
2017-03-16 09:42:16 +08:00
pandamicro 0eec73ba43 Bindings fix and assets manger ex fix (#17115)
* Fix custom event being discard during event emission

* Fix tilemap black line issue

* Fix auto bindings config

* Adapt websocket to new memory model

* Improve cocos2d_specifics code stability

* Fix issue with get_or_create_js_object function

* Improve memory usage in function wrapper invocation

* Use JS Function bind to avoid memory tracking issues

* Support size parameter to collect total byte size before update process

* Fix download resuming issue on Android

* Remove temporary assets when temporary manifest is invalid or out of date

* Use version compare handle to compare manifests versions

* Support max concurrent tasks setting & download verify callback

* Add Manifest::Asset conversion

* Avoid crash caused by wrappers

* Sync implementation of tested and published AssetsManagerEx from Cocos Creator

* Fix linux compilation issues
2017-03-15 16:09:02 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
pandamicro a715e3169f Sync issue fixes from creator (#17041)
* Add EventDispatcher#hasEventListener (sync from creator)

* Fix function wrapper using js object during its gc

* Support more system languages

* Direct log/error for better understanding problems & add sys.now

* Synchronize Editbox APIs

* Synchronize Scheduler.PRIORITY_NON_SYSTEM const

* Upgrade web engine

* Upgrade test cases

* Manually bind EventDispatcher::addCustomEventListener to avoid memory issue

* Manual bind EventListeners’ create to avoid memory issue

* Fix compilation issue when COCOS_DEBUG = 2

* Unify function name of Texture2D::releaseTexture

* Fix compilation issues and update web & bindings-generator

* Fix lua compilation issue

* Use %ld instead of %zd

* Separate FinalizeHook for ref objects and non ref objects

* Fix spine TrackEntry recursive conversion issue by using getter

* Fix crash during Wrappers deallocation (possible to have leak)

* Increase default JS heap to 32 mb

* Update engine version

* Add change log of web engine

* Improve cc.formatStr

* Fix chipmunk crash issues when using setDefaultCollisionHandler

* Add change log for JSB and update web engine ref
2016-12-21 13:39:34 +08:00
pandamicro 5823f5792b Synchronize creator engine bug fixes and upgrade web engine (#17003)
* Add EventDispatcher#hasEventListener (sync from creator)

* Fix function wrapper using js object during its gc

* Support more system languages

* Direct log/error for better understanding problems & add sys.now

* Synchronize Editbox APIs

* Synchronize Scheduler.PRIORITY_NON_SYSTEM const

* Upgrade web engine

* Upgrade test cases

* Manually bind EventDispatcher::addCustomEventListener to avoid memory issue

* Manual bind EventListeners’ create to avoid memory issue

* Fix compilation issue when COCOS_DEBUG = 2

* Unify function name of Texture2D::releaseTexture

* Fix compilation issues and update web & bindings-generator

* Fix lua compilation issue

* Use %ld instead of %zd
2016-12-14 09:27:47 +08:00
pyrosphere 663bb4d7ed No CC_UNUSED_PARAM (#16812)
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro

* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM

* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.

* Fixed some errors and warnings caused by the previous commit.

* Commented remaining unused parameter names in .cpp files.

* Fixed unused parameter warnings in headers.

* Fixed some more unused parameter warnings.

* Fixed some more unused parameters warnings.

* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.

* Fixed build errors.

* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
David DeSimone 9204c87cfc Adding performance.now() to cocos2d-js. (#16766)
* Adding performance.now() to cocos2d-js. See https://developer.mozilla.org/en-US/docs/Web/API/Performance/now

* Fixing improper logic for converting from microseconds, to milliseconds with micro-precision

* Adding performance.now tests
2016-11-04 11:58:48 +08:00
pandamicro e4170a7b02 Improve JS bindings (#16751)
* Fix tests for v3.12 web

* Improve scheduler wrapper

* Update web engine ref

* Fix leak: js_remove_object_reference can not remove non binding objects

* Fix ScriptingCore::evalString

* Add missed `__cppCreated` for JS create objects

* Fix manifest path issue
2016-10-28 09:29:56 +08:00
Wilson E. Alvarez cdee1e11de Performance tweak: use range-based for-loops instead of iterator-based for-loops. (#16642)
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp

* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp

* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp

* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp

* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp

* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp

* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp

* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp

* Switched implementation to range-based for loops

* Added readability, fixed loop in CCDataReaderHelper.cpp

Thanks to Dimon4eg for the code review.
2016-10-11 10:59:44 -07:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
pandamicro f0be4f3069 Merge part of Cocos2d-x-lite (#16380)
* Update js auto binding settings with new ndk version

* Remove unnecessary property from Ref

* Merge part of Cocos2d-x-lite :
1. Improve network bindings
2. Use nullptr instead of NULL
3. Remove usage of some deprecated APIs
4. Add some defensive code and cleanup

* Fix spine track entry circle referencing issue

* cocos2d/cocos2d-x#16327: Fix global object leak issue in JSB

* Improve ScriptingCore::evalString, old implementation have been deprecated in Spidermonkey

* Update JS versions

* Add docs for web v3.13

* Improve ScriptingCore

* Manual merge cocos2d/cocos2d-x#16383 by DavidDeSimone

* Fix auto bindings configurations

* Update web ref
2016-08-19 16:28:47 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
minggo 734d857ced Merge branch 'v3.12' into merge-v312 2016-07-07 15:13:21 +08:00
pandamicro 305bd95dc2 More secure release in JSB_closeWindow 2016-07-06 13:55:18 +08:00
mogemimi 2443e09d29 Fix typos and other mistakes in docs 2016-07-04 00:42:10 +09:00
minggo bbd837aefa merge v3.12 back to v3 2016-06-28 17:53:50 +08:00
pandamicro e7e365a00f Fix window.close crash in JSB 2016-06-28 11:59:55 +08:00
pandamicro 8cb2e93644 Fix easing action crash because the js object is not rooted 2016-06-24 14:38:59 +08:00
mogemimi cbc0612306 Use nullptr instead of 0 or NULL 2016-06-23 12:39:23 +09:00
James Chen 67dd4b0684 JSScript* may be garbage collected before the next time execute the same JS file.
It will crash in JS_ExecuteScript.
2016-06-22 16:18:20 +08:00
minggo b7b74f2328 avoid to access invalid memory when received data length is the same as buffer size 2016-06-03 11:39:01 +08:00
minggo 127f718dfc Merge pull request #15728 from mogemimi/remove-duplicate-includes
Remove duplicate header includes
2016-05-27 14:25:39 +08:00
minggo 80039c4aee Merge pull request #15731 from minggo/jsb-debug-issue
fix the bug that will lost message if only received one message
2016-05-27 09:46:36 +08:00
mogemimi fc6c612c4c Remove duplicate header includes 2016-05-26 23:25:44 +09:00
minggo 031e329d64 fix the bug that will lost message if only received one message 2016-05-26 16:32:10 +08:00
pandamicro 8692ee176c Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/network/HttpAsynConnection-apple.m
	cocos/network/HttpClient-android.cpp
	cocos/network/HttpClient.cpp
	cocos/network/HttpCookie.h
	cocos/network/HttpRequest.h
	cocos/network/HttpResponse.h
	cocos/network/SocketIO.cpp
	cocos/network/WebSocket.h
2016-05-25 19:19:27 +08:00
pandamicro 2c05ecc3cd Fix Component event issue 2016-05-25 18:36:02 +08:00
minggo c8c57696be Merge pull request #15705 from minggo/jsb-debug-issue
lock mutext to get element from g_queue
2016-05-25 13:55:34 +08:00
minggo fff7a78efe lock mutext to get element from g_queue 2016-05-24 15:59:00 +08:00
mogemimi 38fd8ebca9 Fix typo in function name: Keybard -> Keyboard 2016-05-24 10:14:36 +09:00
minggo 3e396fedab Merge pull request #15617 from pandamicro/v3
Some modifications merged from Creator
2016-05-17 13:43:41 +08:00
minggo abe020e808 Merge pull request #15654 from minggo/ipv6-compatibility
Ipv6 compatibility
2016-05-17 09:25:14 +08:00
minggo 88db5d3660 use AF_UNSPEC to support ipv6 2016-05-16 15:15:29 +08:00
minggo 74af3b5232 merge v3.11 back to v3 2016-05-12 09:50:03 +08:00
pandamicro 1023c8730e [JSB] Made cc.log overwrite-able 2016-05-11 11:58:24 +08:00
pandamicro d0fc3ec4c4 Add cc.game.end to close game window 2016-05-07 14:37:36 +08:00
xpol 1e70fb5eb5 Remove include of cocos2d.h (#15435) 2016-04-18 15:09:21 +08:00
Ricardo Quesada 3eb7d62e6e fix: compile in Windows
Github issue #15372
2016-04-15 09:33:19 +08:00
Ricardo Quesada ae369c1b68 fix: compile in Windows
Github issue #15372
2016-04-06 10:26:46 -07:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
pandamicro 6e7c9ab8db Cleanup log 2016-02-15 17:19:37 +08:00
pandamicro 94c62bed53 Remove ScriptingCore::retainCount 2016-02-15 16:32:00 +08:00
pandamicro 3c550853bc Fix restart game issue and windows crash issue 2016-02-02 23:38:37 +08:00
pandamicro 08056b7b02 Fix debugger issue 2016-02-02 16:45:17 +08:00
pandamicro 01f41921d1 Fix enableDebugger issue 2016-01-28 01:55:10 +08:00
pandamicro e2568b3a6f Merge branch 'v3' of github.com:cocos2d/cocos2d-x into hbmemory
Conflicts:
	tests/js-memory-gc-tests/src/tests-main.js
2016-01-28 01:12:49 +08:00
pandamicro de9b51c0cf Fix other GC issues 2016-01-28 01:03:50 +08:00
pandamicro d6cedb88ec Remove JS::Persistent and move js object reference into JS scope 2016-01-24 19:47:26 +08:00