PROBLEM
-------
cocos makefile is not self-containing.
From the perspective of a developer that link his target with
`cocos2dx_static` library, it should specify in his `Android.mk` only
a path to a makefile that defines that module, by
a) using `import-add-path` and `import-module`
$(call import-add-path, <path-to-cocos-root>)
$(call import-module, cocos)
or ...
b) using directly an `include` command
include <path-to-cocos-root>/cocos/Android.mk
Unfortunately the current configuration of cocos' Android.mk doesn't
specify (using `import-add-path`) locations of modules that it uses.
In result, every dev that uses cocos to create Android app has to
populate NDK_MODULE_PATH at his Android.mk files by adding two lines:
$(call import-add-path, <path-to-cocos-root>/cocos)
$(call import-add-path, <path-to-cocos-root>/external)
Those lines have to be placed at cocos/Android.mk file.
The current configuration of build script breaks a good practice of
hiding internal details from clients of library or component. In fact
the script exposes internal dependencies and require from a dev to make
them out.
---
SOLUTION
This commit adds corresponding `import-add-path` commands to Android.mk
files.
---
HOW TO TEST
1. Create cocos2d-x app.
2. Import in your Android.mk file a `cocos` module using one of
aforementioned approaches.
3. The app should compile without a error message like the one below:
Android NDK: jni/../../cocos2d/cocos/Android.mk: Cannot find module with tag 'freetype2/prebuilt/android' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Issue: https://github.com/cocos2d/cocos2d-x/issues/18392
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* Do not update visual state of Label if placeholder set when keyboard is attached
* 1. add 'const'
2. add range support for 'getAsCharSequence'
* remove default arguments
* use another variable to make it more clear
* rename isAnsi-> isASCII
* Make the sort behavior is same on 32bit and 64bit
* Update CCNode.h
* Update CCNode.cpp
* Update ccMacros.h
* Use std::int32_t to for zOrder
* Update CCNode.cpp
* *fix android AudioEngine Crash
switch to background when sound effect is about to end, it's maybe crashed when switch to foreground again
* use "emplace" instead of "insert"
* *fix android AudioEngine Crash
switch to background when sound effect is about to end, it's maybe crashed when switch to foreground again
* use "emplace" instead of "insert"
It's caused by `FileUtils::getContents` is invoked in different threads and we use EventDispatcher::dispatchCustomEvent in `FileUtilsAndroid::getContents` to send an event to EngineDataManager.
Since EngineDataManager class is only for internal use and EventDispatcher isn't thread-safe, we make `EngineDataManager::onBeforeReadFile` public and invoke it `FileUtilsAndroid::getContents`.
* allow setting and getting of pageview indicator opacity. fix some documentation comments
* don't draw the indicator the selected indicator is currently overlapping
* add a tweaked opacity to one of the test cases
* remove unused variable
* convert tabs to whitespace
* change constexpr to static const
* fix iterator invalidation when adding or removing pages from the pageview
* allow setting and getting of pageview indicator opacity. fix some documentation comments
* don't draw the indicator the selected indicator is currently overlapping
* add a tweaked opacity to one of the test cases
* remove unused variable
* convert tabs to whitespace
* change constexpr to static const
* horizontal alignment support in RichText
* split lambda into separate function
* tweak shadow test's content size so horizontal aligment doesn't give the illusion of behaving incorrectly
* fix alignment when the last char of a line is whitespace
* fix errors from merge
* fix bug in setting of size of image elements. scaling was applied effectively twice.
* removed debugging code. whoops
* use prebuilt bullet
* prebuilt bullet work ok on linux
* update search path
* update search path
* fix compiling issue for lua/jsb projects
* prebuilt bullet work on windows
* update 3rd party lib version
* add bullet search path
* fix script bindings issue
* fix scripting binding
* fixed#17922: [android] AudioEngine may crash while audio's over and stop state is triggered at the same time.
The Pull Request #17748 didn't resolve the issue since _track->getPrevState will be wrong while in scheduler callback. We need to capture it in lambda.
My Pull Request also merges PR #17716 to make filePath captured by lambda.
* Adds missing log tag in AudioEngine-inl.cpp
* Added three new methods for UiWebView. SetOpacityWebView(float), getOpacityWebView(), setBackgroundTransparent() in IOS
* Implemented methods for UiWebView. SetOpacityWebView(float), getOpacityWebView(). They only work using android sdk +11.
* New methods not implemented for Tizen.
* Added new button for testing the opacity in the cocos2d-x test application.
* Added setBackgroundTransparent to android, and his UI-Test.
* Added setBackgroundTransparent to android, and his UI-Test.
* Added keyword const to the getters.
* Android sdk reflection. +11sdk for chaging the opacity.
* Reflection used for the webview.setLayerType, webview.setAlpha, webview.getAlpha
* Unified exceptions.
* remove APP_SHORT_COMMANDS setting (#17722)
some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.
* Particle font size should be a const value (#17676)
* Particle font size should be a const value
* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.
* JSB SocketIO.connect supports to pass a CA cert file (#17736)
* JSB SocketIO.connect supports to pass a CA cert file
* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.
* The optimization for huawei. (#17832)
* The optimization for huawei.
* setAnimationInterval fix for all platforms.
* disable debug
* include fix.
* Uses better configuration for huawei optimization (#17838)
* Uses better configuration for huawei optimization
* Updates jar file and uncomment fps controlling code
* [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17840)
* update release not and version (#17845)
* [android] Removes an unused variable sRegistered in Cocos2dxActvity.java. (#17861)
* Updates jar to resolve warning while packaging APK file. (#17863)
* update release date (#17870)
* fix compiling error