minggo
4acd231f89
merge v3.6
2015-04-30 13:46:08 +08:00
Dale Stammen
904abeab87
added CC_WINDOWS_PHONE_8_1 to preprocessor defines
2015-04-29 09:48:14 -07:00
Dale Stammen
f64012d77b
special shaders for Windows Phone 8.1 with no gl_PointSprite
2015-04-29 09:47:44 -07:00
Danut Chereches
5f692962b9
fixed 'seperate' typo
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issue #8408
2015-04-25 00:02:39 +03:00
minggo
f6276dd4b3
Merge pull request #10983 from perminovVS/v3-texture-init-check-error
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Clean possible GL error init Texture2D
2015-04-21 09:50:54 +08:00
andyque
e02dad3489
fix ui grayscale shader memory release issue
2015-04-20 17:00:40 +08:00
yangxiao
8c8058a9be
merge cocos resolve conflict
2015-04-14 13:56:05 +08:00
zhukaixy
6684491249
1: update cube texture for sky box
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2: add mouse-controled camera for test case (skybox)
2015-04-14 01:39:23 +08:00
minggo
0aef6b9446
Merge pull request #11295 from Almax27/v3
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RenderQueue command buffer optimisation
2015-04-10 09:33:43 +08:00
minggo
353c2b0d75
Merge pull request #11288 from perminovVS/v3-dev-optimize-vec3
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Optimize Vec3
2015-04-07 14:04:57 +08:00
Aaron Baumbach
9edfa5bb29
RenderQueue command buffer optimisation
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Made _commands an array of vectors that is no longer reallocated every frame
Provided method to reallocate queues manually and reserve memory in order to minimise std::vector dynamic reallocation
2015-04-06 14:45:19 +01:00
Vladimir Perminov
105bac2d55
Optimize Vec3
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small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
2015-04-05 13:09:50 +03:00
tangziwen
0193420dfc
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
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Resovle Conflicts:
cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-04-03 15:45:51 +08:00
tangziwen
e4ae88ef15
add new line at end of file
2015-04-03 09:11:09 +08:00
samuele3hu
6c528c4a42
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_5_test
2015-03-30 15:51:01 +08:00
samuele3hu
c3ad458a26
Update comment for Lua
2015-03-30 15:47:47 +08:00
yangxiao
c6a86ac287
move shader to shaders
2015-03-30 13:45:50 +08:00
minggo
59441adc2c
Merge pull request #11213 from super626/texturecube
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Texturecube bug fix
2015-03-30 10:48:10 +08:00
minggo
b03900bbbf
fix doxygen comment
2015-03-27 17:09:54 +08:00
zhukaixy
a1bad14c1e
Update ccShader_3D_Skybox.frag
2015-03-27 17:07:30 +08:00
Huabing.Xu
0367d752af
Merge branch 'v3' into v3_comments
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Conflicts:
cocos/renderer/ccShaders.h
2015-03-27 12:05:15 +08:00
Huabing.Xu
3d657df9f6
[ci skip]add group base to files in renderer folder
2015-03-27 11:54:40 +08:00
minggo
d9680b2c74
Merge pull request #11178 from calfjohn/v3
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[ci skip]fixed doxygen warning for physics and texture2d
2015-03-27 11:11:28 +08:00
Huabing.Xu
49bf8d5e13
Merge pull request #11181 from dabingnn/v3_comments
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V3 comments
2015-03-27 11:09:17 +08:00
minggo
24aef7c6bb
Merge pull request #11164 from super626/texturecube
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Texturecube
2015-03-27 11:06:28 +08:00
Huabing.Xu
cbcdef11c3
[ci skip]fix warning for doxygen
2015-03-27 11:05:01 +08:00
Huabing.Xu
f18fac48ed
[ci skip]fix warning for doxygen
2015-03-27 11:03:21 +08:00
calfjohn
0af4f9f1ed
fixed doxygen warning for physics and texture2d
2015-03-27 10:34:01 +08:00
minggo
4eadd1ce47
Merge pull request #11165 from calfjohn/v3
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[ci skip]Modify group name for physics and Texture2d, Texture2dCache, TextureAtla...
2015-03-26 15:29:17 +08:00
calfjohn
587931faaa
Modify group name for physics and Texture2d, Texture2dCache, TextureAtlas.
2015-03-26 15:20:25 +08:00
yangxiao
84535feb0c
merge cocos
2015-03-26 11:59:26 +08:00
WenhaiLin
153d697f1a
[ci skip]Update comments.
2015-03-25 10:59:04 +08:00
WenhaiLin
9dd778edb0
[ci skip]Update comments
2015-03-24 20:23:51 +08:00
minggo
7f60b1cea2
Merge pull request #11078 from calfjohn/v3
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[ci skip] Add documents for Texture2D\TextureAtlas\TextureCache
2015-03-23 22:16:56 +08:00
Huabing.Xu
044c954155
[ci skip] update comments CCGLGroupCommand.h
2015-03-23 21:36:01 +08:00
Huabing.Xu
027106c9ee
[ci skip] update comments CCGLProgramStateCache.h, CCPrimitive.h CCPrimitiveCommand.h
2015-03-23 21:19:02 +08:00
Huabing.Xu
126186e413
[ci skip]update comments CCMathBase.h CCGLProgramState.h CCRenderer.h
2015-03-23 20:30:37 +08:00
Huabing.Xu
2dde1e69e3
Merge branch 'v3' into v3_comments
2015-03-23 20:00:31 +08:00
calfjohn
657f270855
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3
2015-03-23 17:50:53 +08:00
calfjohn
ff0e852044
Add document for Texture2D\TextureAtlas\TextureCache
2015-03-23 17:50:22 +08:00
minggo
27c4104ca7
Merge pull request #11049 from MSOpenTech/v3-wp8-shaders
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Edit V3 updated precompiled shaders for WP8
2015-03-23 11:28:18 +08:00
minggo
dda85fcb02
Merge pull request #11027 from tangziwen/doc
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add 3D doc, fixed typo
2015-03-23 10:45:41 +08:00
Dale Stammen
fc94659fd5
updated precompiled shaders for WP8
2015-03-20 23:50:48 -07:00
tangziwen
814490ab44
add 3D doc, fixed typo
2015-03-20 17:20:22 +08:00
Huabing.Xu
abaa8dba77
update comments
2015-03-20 11:24:52 +08:00
Huabing.Xu
d075a2bf86
Merge pull request #11009 from dabingnn/v3_comments
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[ci skip] update comments in renderer folder
2015-03-20 09:47:30 +08:00
Huabing.Xu
055b71569a
[ci skip] update comments in renderer folder
2015-03-20 09:46:08 +08:00
dingpinglv
1b179c2b02
Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h
2015-03-19 20:20:16 +08:00
Vladimir Perminov
133be7e57f
Clean possible GL error
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CHECK_GL_ERROR_DEBUG work debug only.
Clean need for correct check glTexImage2D and glCompressedTexImage2D
Release now work: If gl error before any code, initWithMipmaps return
false always
2015-03-19 11:10:49 +03:00
Huabing.Xu
0c8218581f
[ci skip] update comments CCRenderCommand.h
2015-03-18 20:30:52 +08:00
Huabing.Xu
431b3593a7
[ci skip] update comments CCQuadCommand.h
2015-03-18 20:12:34 +08:00
Huabing.Xu
a87c5755e9
[ci skip] update comments CCTrianglesCommand.h
2015-03-18 19:52:08 +08:00
Huabing.Xu
4ae4500a68
[ci skip]adjust comments
2015-03-18 19:32:10 +08:00
Huabing.Xu
fb1d9899c7
[ci skip]adjust comments CCVertexIndexBuffer.h and CCVertexIndexData.h
2015-03-18 17:40:10 +08:00
Huabing.Xu
a71fb9f946
[ci skip]update comments CCVertexIndexBuffer.h
2015-03-18 17:18:25 +08:00
Huabing.Xu
eb2786f40d
[ci skip]update comments CCVertexIndexData.h
2015-03-18 14:43:44 +08:00
minggo
1e271a9d96
Merge pull request #10899 from super626/v3
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Bug fix
2015-03-17 19:29:21 +08:00
songchengjiang
73caf536da
fix the bug of lighting shader
2015-03-17 16:43:08 +08:00
Dale Stammen
08ceae3de2
removed no-gl_PointSize shaders for Windows Phone 8.1
2015-03-16 08:08:02 -07:00
yangxiao
8b3e116ed6
check running scene
2015-03-16 18:04:50 +08:00
yangxiao
874f7c7f99
fix transparent render bug
2015-03-03 10:42:47 +08:00
yangxiao
9b117bf87c
resolve conflict
2015-02-13 15:46:19 +08:00
yangxiao
2789ad1393
remove unused code
2015-02-13 09:48:27 +08:00
kompjoefriek
a2ef1abef3
Fixed unwanted changes
2015-02-12 23:07:24 +01:00
yangxiao
79a0c0152a
add 3d particle (Particle Universe)
2015-02-11 18:14:22 +08:00
KompjoeFriek
7f28230311
Fixed merge error
2015-02-10 21:37:18 +01:00
kompjoefriek
00edc542cb
Merged with upstream/v3
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Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
yangxiao
2ac0b35283
fix render state
2015-02-06 10:09:23 +08:00
Nite Luo
e9b4e4e19c
Merge branch 'patch-13' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12
2015-01-31 09:46:59 -08:00
Nite Luo
07cda0db37
Merge branch 'patch-12' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12
2015-01-31 09:46:31 -08:00
zhukaixy
806a5011e5
solve the problems noted in comments
2015-01-30 17:23:30 +08:00
kompjoefriek
89152b2856
Tabs to spaces
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Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
Nite Luo
f914297703
Fix force depth write logic
2015-01-28 23:55:26 -08:00
minggo
2f04e7a6ac
Merge pull request #10239 from super626/v3
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fix bug on uniform cache
2015-01-29 10:13:11 +08:00
zhukaixy
ee99700ec1
add test case TextureCube
2015-01-29 09:28:14 +08:00
kompjoefriek
0c70660551
Fixed warnings
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- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo
c0ff8d1177
Don't clear depth between queues
2015-01-28 15:28:14 -08:00
Huabing.Xu
c8a783e4ac
use const auto&
2015-01-28 10:59:29 +08:00
Huabing.Xu
5f5c00b7d2
remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE
2015-01-28 10:32:22 +08:00
Nite Luo
be6ca1b6d2
add force depth write
2015-01-27 17:05:51 -08:00
Nite Luo
c364323bbc
Not using static value to save previous render state since other commands like custom command could change them
2015-01-27 16:26:31 -08:00
Nite Luo
8f539a0107
Make PositionZ independent from global Z
2015-01-27 15:41:58 -08:00
Nite Luo
b89e255099
Finish organize the render queue
2015-01-27 14:41:16 -08:00
Nite Luo
78d8a694c8
Merge branch 'v3' into v3_fixRenderer
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Conflicts:
cocos/renderer/CCRenderer.cpp
cocos/renderer/CCRenderer.h
2015-01-27 11:23:48 -08:00
Nite Luo
3c635d044e
Add Queue_count for render queues
2015-01-27 11:12:51 -08:00
yangxiao
220b34d105
Merge branch 'newcode' into v3
2015-01-27 16:35:54 +08:00
yangxiao
fad8f9f1da
format
2015-01-27 16:31:15 +08:00
yangxiao
af8a6c16b1
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2015-01-27 16:24:07 +08:00
lvlong
57970da398
Do some optimize
2015-01-27 15:50:05 +08:00
Huabing.Xu
a38b210803
add depth in renderCommand
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refactor rendering order of renderQueue
2015-01-27 14:29:09 +08:00
Nite Luo
15adaf2877
save/restore render state
2015-01-26 16:37:11 -08:00
lvlong
bb419719aa
fix bug: about caching uniform.
2015-01-26 18:40:00 +08:00
Huabing.Xu
285a280bb4
enable attribute cache as before
2015-01-23 18:19:25 +08:00
Huabing.Xu
421310f3a8
Merge branch 'v3' into v3_fixCrashNoVAO
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Conflicts:
cocos/renderer/ccGLStateCache.cpp
2015-01-23 14:50:21 +08:00
Huabing.Xu
550fc44187
disbale cache for s_attributeFlags
2015-01-23 14:32:36 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
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- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
Huabing.Xu
0ca47ab40f
fix crash for textureAtlas
2015-01-21 14:14:53 +08:00
G17hao
29c4f83fd8
Update CCGroupCommand.cpp
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add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
2015-01-20 19:28:30 +08:00
G17hao
ff1731eded
Update CCGroupCommand.h
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add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
2015-01-20 19:27:01 +08:00
Huabing.Xu
65b6500491
Merge branch 'v3' into FixCrashOnWin32
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Conflicts:
cocos/2d/CCDrawNode.cpp
cocos/renderer/ccShaders.cpp
2015-01-20 18:09:11 +08:00
Huabing.Xu
79eee9b145
fix crash on windows
2015-01-20 16:50:51 +08:00
Dale Stammen
86567afa5f
added kShaderType_PositionColor_noMVP_GrayScale for WP8 to support UIScale9Sprite
2015-01-16 15:02:05 -08:00
Dale Stammen
2c6ec3eebe
added ccShader_PositionColorPointsize-no-gl_PointSize.vert for WP8.1
2015-01-16 11:19:00 -08:00
Nite Luo
d43a8cf9ca
Move setDepthTest to renderer
2015-01-15 16:54:27 -08:00
Nite Luo
9848a8133b
Fix Vertex Z issue
2015-01-15 16:41:07 -08:00
Nite Luo
9d7604cab7
undeprecate init for custom command
2015-01-15 15:56:44 -08:00
Nite Luo
0bddeb88c8
Disable 3D rendering support for commands that needs to execute in order
2015-01-15 14:57:51 -08:00
Nite Luo
4a440e66c9
Refactor draw command
2015-01-15 14:00:49 -08:00
minggo
5459149279
Merge pull request #9969 from huangshiwu/pointSize
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DrawNode enable draw different size points
2015-01-14 11:38:31 +08:00
huangshiwu
9fd000895c
modify file copyright information
2015-01-14 11:20:33 +08:00
Nite Luo
4335328e3d
Add support for creating empty sprite3D
2015-01-13 16:41:24 -08:00
huangshiwu
fea492ab4f
DrawNode enable draw different size points
2015-01-13 22:30:50 +08:00
Nite Luo
45562f3203
optimize based on review commends
2015-01-12 22:52:20 -08:00
Nite Luo
1c10ae43bc
Merge branch 'v3' into renderFix
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Conflicts:
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo
fee8bc1b28
Remove Transparent Queue, Move transform calculation of Billboard to visit
2015-01-12 18:17:47 -08:00
minggo
74e9fc6382
Merge pull request #9932 from dabingnn/v3_addParamForVertexIndexBufferUsage
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add param for usage in class VertexBuffer and IndexBuffer
2015-01-12 19:33:18 +08:00
Huabing.Xu
2b79ff1d87
add param for usage in class VertexBuffer and IndexBuffer
2015-01-12 14:59:12 +08:00
Huabing.Xu
d5416d8a7a
refresh attributes and uniforms in glprogramstate
2015-01-12 14:43:31 +08:00
Nite Luo
7741daf091
Billboard Render correctly
2015-01-11 22:20:41 -08:00
Nite Luo
6dfc021c02
Merge renderqueue to one
2015-01-09 14:06:21 -08:00
Nite Luo
e7480a7efb
Enable tansparent queue and create camera rotation demo
2015-01-08 16:30:00 -08:00
Nite Luo
b675a2ca61
Turn off Depth Write by default, only 3D opaque object will write to Depth buffer
2015-01-07 16:35:08 -08:00
Huabing.Xu
8dde42b66a
code adjust, delay deprecated flag specification
2015-01-05 13:52:22 +08:00
Huabing.Xu
63e6557165
fix GLProgram log crash on windows
2015-01-04 21:51:22 +08:00
minggo
51c89c3a22
Merge pull request #9720 from dabingnn/v3_perf
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V3 perf
2014-12-31 10:02:59 +08:00
minggo
274d7d2276
Merge pull request #9718 from darkdukey/depthWriteFix
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Disable write to depth buffer for transparent objects
2014-12-31 10:00:48 +08:00
Nite Luo
a68dfa13ec
Disable Depth Write for transparent objects
2014-12-30 13:35:29 -08:00
Huabing.Xu
c60c3fb2b1
refresh uniforms and attributes when access uniform or attribute table
2014-12-30 18:32:09 +08:00
Huabing.Xu
b92802a770
optimise Renderer::fillQuads()
2014-12-30 15:07:50 +08:00
Huabing.Xu
6576c16fe1
optimise QuadCommand::init()
2014-12-30 14:21:33 +08:00
Huabing.Xu
485c72651d
exextract updateUniformsAndAttributes
2014-12-30 11:13:14 +08:00
Huabing.Xu
2348e5c247
optimize rendering code
2014-12-29 18:45:55 +08:00
tjunxin
561350c2bc
comment line 83
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As known, _glProgramStates is a cocos2d::Map container,it will call object->retain() when insert, and call position->second->release() when erase, so the statement of line 83 is redundant.
If i don't comment line 83, the application will crash when GLProgramStateCache::removeUnusedGLProgramState() is called.
2014-12-18 13:49:54 +08:00
XiaoYang
b106b2f7ce
Merge pull request #175 from lvlonggame/v3
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fix bug: same model in mirror state cullFace problem.
2014-12-12 09:52:01 +07:00
lvlong
d0ce99413d
fix bug: same model in mirror state cullFace problem.
2014-12-11 14:24:26 +08:00
Huabing.Xu
697e1fd75e
Merge pull request #9377 from dabingnn/v3.3Perf
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performance improvement
2014-12-04 21:08:24 +08:00
Huabing.Xu
27ff06b1d2
performance improvement
2014-12-04 18:37:57 +08:00
minggo
7fd037c416
Merge pull request #9359 from super626/v3
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Initialize variable when defined
2014-12-04 13:40:21 +08:00
tangziwen
da8dc13601
avoid the case that "hasAmbient" use before assign
2014-12-03 16:00:52 +08:00
minggo
4e84b4d4f6
Merge pull request #9130 from samael65535/patch-1
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Add shader linking log
2014-11-26 13:51:15 +08:00
Dale Stammen
a5b1faa379
added winrt and wp8 support for EVENT_RENDERER_RECREATED
2014-11-21 10:00:34 -08:00
samael
f60b6bbd91
Update CCGLProgram.cpp
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add shader linking log
2014-11-20 11:41:16 +08:00
samael
26b95d3dae
add shader linking log
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add shader linking log
2014-11-15 12:15:56 +08:00
Ricardo Quesada
3d448e86ef
fixes some compiler warnings
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don't call deprecated functions
2014-11-06 12:25:55 -08:00
minggo
8a49ae0b07
Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
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Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
Ricardo Quesada
3a34d6eb9d
Performance improvements
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`Director::getMatrix()` returns `const Mat4`
2014-11-04 16:46:14 -08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
Dale Stammen
32a5a2cbb8
Merge branch 'v3' into wp8-shader-fix
2014-10-28 22:08:04 -07:00
Dale Stammen
ee83a8a6e0
disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
2014-10-28 20:57:40 -07:00
minggo
f1ac0df761
Merge pull request #8921 from TimothyZhang/fix-program-cache-add
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release old program with the same key before adding glprogram
2014-10-27 11:22:00 +08:00