Commit Graph

250 Commits

Author SHA1 Message Date
halx99 782dc062d3 Fix #516 2021-10-06 11:24:39 +08:00
rh101 c9c003a03f [setup.py] Add download support. Add NuGet CLI download to tools folder.
Download NuGet Microsoft.Web.WebView2 package version 1.0.992.28
Add support for WebView for Windows builds.
2021-10-04 18:55:01 +11:00
aismann 85edbe2d28 Update PhysicsTest.cpp 2021-09-08 10:16:14 +02:00
姒嗘煶鏉? 35b658c90e Merge: f5663f279c d73d937894
Merge remote-tracking branch 'upstream/dev' into dev
2021-09-05 20:45:32 +08:00
姒嗘煶鏉? 0aff165959 [fix]ScrollView and ListView goes back to the front incorrectly after calling doLayout. 2021-09-05 20:44:14 +08:00
halx99 4a1bdeda0d Fix #493, sync uri parse unit test 2021-09-04 00:22:47 +08:00
halx99 a3d51468f7 Fix #492 for win64 require larger stack for cpp-tests: 41 2021-09-03 20:37:34 +08:00
rh101 73ad51b4e0 Windows callback requires `long` return type 2021-09-02 21:21:28 +10:00
rh101 4e7db23d38 Remove getLong() method
Change %du to %u, and %lx to %x
Use "stdint.h" instead of <cstdint> for TGAlib.h
2021-09-02 20:30:20 +10:00
姒嗘煶鏉? 64e2cdd8d9 [fix]The problem of inaccurate maximum width limit when using system fonts. 2021-09-02 17:15:03 +08:00
rh101 615fbd5088 More %ld to %d changes 2021-09-02 17:54:13 +10:00
rh101 eba8696d65 Change %ld to %d for 32bit data types
Regenerate LUA bindings
2021-09-02 17:46:22 +10:00
rh101 1f668eb783 Fix typo 2021-09-02 17:05:33 +10:00
rh101 60c0a58cfd Use explicit cast to uintptr_t prior to casting to int type. 2021-09-02 16:52:40 +10:00
rh101 546d7d6c61 Fix for compilation issue due to pointer to int32 conversion.
Fix warning.
2021-09-02 16:38:23 +10:00
rh101 89ba502d20 Test code updated with long to int32_t changes 2021-09-02 15:48:05 +10:00
halx99 0a4d3ee73d Merge: cb81a61530 a762c94904
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
2021-09-01 10:10:46 +08:00
halx99 b7bcdd7164 Fix #486, re-enable custom shader batch draw 2021-08-31 16:25:45 +08:00
halx99 756ff065c8 Enum compatible [skip ci] 2021-08-31 15:50:18 +08:00
halx99 be5eff1d5a Refactor layer
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
aismann 74dfe14b16 Merge: 1c05947474 7dd7422abd
Merge branch 'adxeproject:dev' into dev
2021-08-27 08:33:22 +02:00
halx99 fc1c901209 Macro compatible 2021-08-27 13:54:05 +08:00
aismann 6632c5c3f6 Debug 64bit build error
Severity        Code    Description     Project File    Line    Suppression State
Error (active)  E0075   operand of '*' must be a pointer but has type "bool"    cpp-tests       D:\______\GitHub\adxe\tests\cpp-tests\Classes\SpineTest\SpineTest.cpp   153
2021-08-27 07:47:22 +02:00
halx99 426aa0db93 Merge: b48133e9c6 c9ebafe501
Merge pull request #466 from rh101/fix-sprite-test-crashes

Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101 ad3e3380e2 Fixes for crashes in sprite and sprite cache tests 2021-08-19 15:43:18 +10:00
aismann 18184b1d31 fix 2021-08-18 06:00:43 +02:00
aismann 5f086208a0 Important API change for naming convention
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann 288941a63f cleanup and improvement 2021-08-18 04:16:21 +02:00
rh101 e558b3c976 Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101 c60f66c9bb Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101 7a6734408d Update sprite sheet API to allow custom sprite sheet texture filename to be used 2021-08-17 09:04:51 +10:00
aismann 39dbbc4713 More improvements (#455) 2021-08-14 10:28:28 +08:00
RH 2c0f04c99b Support custom texture atlas formats (#284)
* Allow support for custom texture atlas formats other than PLIST.

* Revert usage of emplace_back to push_back to ensure support for older compilers.

* Update test to support SpriteFrameCache::addSpriteFramesWithFile

* Re-add SpriteFrameCache::addSpriteFramesWithFileContent

* Change order of SpriteFramesFromFileContent test back to what it previously was

* Remove sprite sheet and all frames associated with it correctly

* Move sprite loader classes into their own files to clean up CCSpriteFrameCache

* Remove redundant line and update comment

* Fix formatting to match adxe code style

* Fix typo

* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.

* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99 3905654659 Fix xcode build warnings 2021-08-12 15:54:16 +08:00
halx99 84a84a8931 Merge: 39eb09daad 861c356bb4
Merge pull request #447 from aismann/Box2D_TestBed_improvement

Box2D_TestBed_improvement
2021-08-12 15:34:24 +08:00
aismann d0a18036b5 Update README.md 2021-08-12 07:03:14 +02:00
aismann 24a99d6e27 update CMakeList.txt 2021-08-12 06:02:01 +02:00
aismann c94562d417 Box2D_TestBed_improvement 2021-08-12 05:54:06 +02:00
halx99 dc3b5292d7 Xcode Embed Frameworks support
refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99 48505bc10f Update cmake link 2021-08-10 10:46:11 +08:00
halx99 50c270e8f5 Merge: 0a682f0dc1 c2b44cc7e1
Merge pull request #445 from aismann/Box2D-Basic-Clean-code-and-speed-optimized

Box2D - Basic ready for use (clean code and speed optimized)
2021-08-06 19:40:32 +08:00
aismann 97a6104516 Update README.md 2021-08-06 12:19:45 +02:00
aismann 7ec9850fa2 some beauties 2021-08-06 10:19:54 +02:00
aismann 4c6f9fcc3d Box2D - Basic ready for use 2021-08-06 09:35:29 +02:00
aismann b5d0326e6e Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes (#444)
* Update AppDelegate.cpp

Add '*Debug*' on the title

* Update CCPhysicsDebugNodeBox2D.h

* Improve Box2D-TestBed

* improvements

* Update CCPhysicsDebugNodeBox2D.cpp

* Improve the 2d physics stuff

* dirty fix for build android:

* Fix fatal error: 'GLFW/glfw3.h' file not found

* Add DebugDraw to  Box2DTest, Improve Box2DTestBed, Add some new physicnodes

* fix settings, unknow  labelDebugDraw;
2021-08-05 17:23:55 +08:00
aismann c612333389 Merge pull request from improve Box2D-TestBed (#437)
* Update AppDelegate.cpp

Add '*Debug*' on the title

* Update CCPhysicsDebugNodeBox2D.h

* Improve Box2D-TestBed

* improvements

* Update CCPhysicsDebugNodeBox2D.cpp
2021-07-19 18:33:03 +08:00
halx99 d76a43406c HttpClient cookie support 2021-07-19 12:26:25 +08:00
halx99 ed3a0d05ec Move GL macros to backend MacrosGL.h
a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
aismann a46bc403ae Merge pull request #423 from aismann/dev
Enable box2d testbed on linux/macos
2021-07-07 02:29:38 +08:00
aismann 76b5bf8038 Merge pull request #419 from aismann/Box2D-TestBed
* Starting "Box2D - TextBed" adaption (most demos working)

* fix CMakeList.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update Box2dTest.cpp

* Update tests.h

* Update CCPhysicsDebugNodeBox2D.cpp

* Update controller.cpp
2021-07-06 21:02:47 +08:00