Michael Contento
4211cc7fd1
re-introduce Cocos2dxHelper.runOnGLThread(Runnable)
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It's crucial to execute various tasks synchonized with the rendering loop /
thread, but this ability (runOnGLThread) got removed with the NativeActivity
transitions a few days ago. This patch adds this method back again.
Why can't we just use runOnUiThread()? Because it seems not to be synchronized
properly and can cause broken OpenGL textures or even the whole app to crash.
Isn't there a better way to get into the mainloop? I hope so! But I'm not a
experienced Android developer and this solution is quite simple / the only one
that worked without any problems.
2013-09-23 11:53:12 +02:00
minggo
bcb171e3c9
fix line end in windows
2013-09-20 22:23:13 +08:00
Dhilan007
509bea531a
android platform:fix EditBox not show input box and crash.
2013-09-17 23:16:32 +08:00
minggo
3072144ad5
implement Cocos2dxHelperListener
2013-09-17 11:44:33 +08:00
samuele3hu
29f0909714
issue #2768:Add LuaObjectBridge and LuaJavaBridge
2013-09-11 09:48:24 +08:00
samuele3hu
f56c6f7087
issue #2433:Modify platform config and some test samples
2013-08-30 11:56:35 +08:00
minggo
ec3fa59ae3
remove unneeded files
2013-08-26 17:40:25 +08:00
Maciej Czerniak
86b2ce33af
fixed stroke font color with channel color values other than 255
2013-08-11 11:38:38 +02:00
folecr
a10c9c74a1
Remove Accelerometer and TextEdit implementations.
2013-08-05 02:05:42 -07:00
folecr
4567ab96b8
Helper and LocalStorage now use NativeActivity directly
2013-08-05 02:05:42 -07:00
folecr
c1e88b79ba
Initialize JniHelper with the Acitivity. Load the native library that is specified in the Activity's meta-data.
2013-08-05 02:05:42 -07:00
folecr
76a684c556
Initialize Cocos2dxHelper from JNI. Call System.loadLibrary() in Java so functions implemented in native code are available from Java.
2013-08-05 02:05:42 -07:00
folecr
dc6b6ecc69
Remove unused Java files for Activity and GLSurfaceView (now in C code.)
2013-08-05 02:05:40 -07:00
folecr
e1bcbc7859
Remove references to the Java renderer
2013-08-05 02:05:39 -07:00
folecr
3cc62f9fa8
ccx : remove/comment filesystem access methods from Java
2013-08-05 02:05:38 -07:00
folecr
d9c3089f35
ccx : Cocos2dxActivity extends NativeActivity
2013-08-05 02:05:38 -07:00
folecr
3af519a61a
ccx : Remove Cocos2dxRenderer
2013-08-05 02:05:37 -07:00
boyu0
948acd6e29
Refactor CCTexture2D and CCImage
2013-07-19 15:37:54 +08:00
boyu0
70140bb4cb
refactor CCImage and CCTexture2D
2013-07-17 17:12:04 +08:00
minggo
52a27c5fc9
Merge pull request #3118 from jotel/text-shadow-opacity-fix
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Now opacity option for shadow in CCLabelTTF works.
2013-07-16 02:39:36 -07:00
minggo
2c499a6a9a
Merge pull request #2658 from michaelcontento/use-onWindowFocusChanged-instead-of-onPause
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[Android] use onWindowFocusChanged(bool) instead of onResume()/onPause()
2013-07-14 20:37:23 -07:00
Jaroslaw Lewandowski
f1023232db
Now opacity option for shadow in CCLabelTTF works.
2013-07-09 23:23:41 +01:00
minggo
e5a80eed91
fixed conflict
2013-07-09 10:39:16 +08:00
Jaroslaw Lewandowski
d26fa847d8
- Fixing shadows for text with stroke in iOS
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- Improved text shadows in Android (they look the same as in iOS)
2013-07-02 22:45:07 +01:00
Sergey Shambir
1c52517770
CocosDenshion: added effects customization for 7 platforms.
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1. Pitch/pan/gain support on iOS, Mac, Linux+FMOD, Android+SoundPool;
2. Unified OpenAL code with pitch/pan/gain on Linux, Tizen, Blackberry,
Native Client;
3. Bug fixed: rewindBackgroundMusic() no longer stops music on unified
OpenAL engine.
4. Optional mp3 support for Linux+OpenAL (OPENAL_MP3 make option);
5. Pan/gain (not pitch) support for Android+OpenES.
6. Reorganized CocosDenshion tests in TestCpp.
Known issues:
1. No support for windows, emscrippten, marmalade.
2. No pitch effect on Android+OpenES. It requires backend redesign:
http://code.google.com/p/android/issues/detail?id=24592
2013-06-29 13:44:16 +04:00
folecr
0422953bbe
Native Asset Manager
2013-06-24 15:14:14 -07:00
folecr
6708983de2
Update target to android-10 for NDK code
2013-06-24 15:14:14 -07:00
folecr
7d4ce91b6b
Up the minSdkVersion to 9
2013-06-24 15:14:14 -07:00
waiter
ecebf31287
solve android crash with CCLabelTTF setString function
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solve android crash with CCLabelTTF setString function
2013-06-18 10:08:34 +08:00
minggo
a221f06592
issue #2284 : fix bugs after merging master
2013-06-14 14:34:50 +08:00
minggo
6eaa1f97ec
Merge pull request #2828 from minggo/develop
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fixed #2161 : fixed crash of loading ETC file
2013-06-08 02:02:52 -07:00
minggo
d5bfe10379
fixed #2161 : fixed crash of loading ETC file
2013-06-08 17:01:45 +08:00
minggo
f2be4c62ee
Merge pull request #2820 from minggo/develop
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fixed #2161 : don't close AssetManager
2013-06-07 20:24:27 -07:00
minggo
b023158c85
fixed #2161 : don't close AssetManager
2013-06-08 11:23:13 +08:00
James Chen
5832934e41
Reverting target to android-8.
2013-06-06 16:20:22 +08:00
Michael Contento
026026e3af
use onWindowFocusChanged(bool) instead of onResume()/onPause()
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we should use onWindowFocusChanged(bool) to detect if the app is currently
visitible to the user or not. because onPause()/onResume() leads to false
positives on some android versions (e.g. Kindle Fire). if you lock those
devices, while the app running, everything is fine (onPause() is handled
properly). but as soon as you wake up the device, and the lock screen gets
visible, the app is resumed and the music is played (onResume() is
called to early).
this is a) not the best behaviour and b) such games will be rejected on the
samsung app store. onWindowFocusChanged(bool) is, like onPause()/onResume(),
available since API level 1 and it should be safe to simply switch.
2013-05-28 12:05:46 +02:00
minggo
beef61fc90
issue #2161 : android supports ETC format now
2013-05-27 14:42:22 +08:00
Nicolas Gramlich
cef2575180
Updated .classpath of Android project to latest ADT 22 build tool compatibility.
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Changes correspond to: https://groups.google.com/forum/?fromgroups#!msg/adt-dev/epOfZbKPFdk/RbR2VYNQ5_8J
2013-05-20 14:39:25 -06:00
carlo morgantini
fb2a73048d
it now shares code between createTextBitmap and createTextBitmapShadowStroke (no more duplication)
2013-05-15 16:37:08 -07:00
carlo morgantini
3c28048c14
fix alignent problem when rendering text with shadow
2013-05-15 16:37:08 -07:00
carlo morgantini
c727fa33c0
CCLabelTTF have now a tint, plus bug fixing and code clean up
2013-05-15 16:29:33 -07:00
carlo morgantini
221884f6d4
better CCTexture2D API for init texture with shadow and stroke
2013-05-15 16:29:32 -07:00
carlo morgantini
fc846bb9ac
label TTF stroke and shadow for Android
2013-05-15 16:29:32 -07:00
carlo morgantini
690d5968ca
New stroke and shadows for Android
2013-05-15 16:12:43 -07:00
carlo morgantini
dd9b4a8932
new shadow and stroke for CCLabelTTF
2013-05-15 16:12:43 -07:00
James Chen
8fa593a8fe
fixed #2151 : Custom font can't be loaded correctly if using full path of filename.
2013-05-13 19:12:37 +08:00
Kristiaan De Jongh
81e4178a42
fix for spaces when wrapping
2013-04-17 13:09:48 +02:00
minggo
78d3c7f048
fixed #1613:not reload resources on Android platform after return from background
2013-04-17 15:34:57 +08:00
Michael Chinen
227d2cf60b
Add emulator detection hack to allow running OpenGL ES 2.0 projects in the emulator
2013-03-31 20:47:43 +09:00
minggo
1d51f9a3d7
issue #1529:CCUserDefault work ok on Android
2013-03-11 16:45:20 +08:00