* Add system font overflow
1. currently only iOS, Mac and Android platform are supported
add mac label overflow shrink
modify system font overflow test
fix warning and possible memory leaks
add ios system label overflow support
add iOS system font overflow support
fix iOS system font overflow
fix Mac System font overflow
add android system font clamp
add Android system font shrink
cleanup iOS shrink related code
fix Android system font clamp
add core text to project template
fix iOS tests project
fix mac and iOS shrink
improve iOS and Mac clamp feature
fix header file include path
* modify the comments, make it more clearer
* Fix password style text in UTF-16
Label used UTF-16 in internal.
Need string in UTF-8.
* Set correct char for Max and iOS
* Add test for TextFiledTTF Secure Text Entry
* Add captureNode for cocos2d::utils
Add captureNode for cocos2d::utils and fix CC_DLL syntax.
* Add test case for utils::captureNode
Add test case for utils::captureNode.
* Store captured image to disk with RGB.
* Trigger jenkins check
* Add FileUtils::getContents().
* skip FileUtils::getContents() in binding generator config.
* use FileUtils::getContents in CCDataReaderHelper.
* obey the cocos2d-x coding style.
* Explicit constructor.
* More docs.
* More tests.
* Move FileError to FileUtils::Error.
* Fixes wrong buffer size for reading into string and vector.
* Update tests.
* Add note on padding for output buffers.
* FileUtils: implements old methods by using `getContents()`.
methods are:
* FileUtils::getDataFromFile()
* FileUtils::getStringFromFile()
* FileUtils::getFileData()
and follow Android methods are now just calls FileUtils' ones.
* FileUtilsAndroid::getDataFromFile()
* FileUtilsAndroid::getStringFromFile()
* FileUtilsAndroid::getFileData()
* Fixes build error.
* FileUtils::getFileData: Return the size of data.
* Remove old methods form FileUtilsAndroid they are now done in FileUtils.
* Fixes for win32 code.
* Fixes build error in test and add more test.
* Better error message.
* Make template type name more readable.
* Update comments.
* Move internal functions to anonymous namespace.
* Refactor FileUtils test.
* Fix warning about compare signed and unsigned.
* Win32 and WinRT does not use text mode.
That is we don't need simulate convert CRLF to LF.
* Fixes for Win32 and WinRT.
* Update for Win32 and WinRT.
* Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1.
* Win32: remove checkFileName() which has no effect at all.
* WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2.
* WinRT: add override keyword for FileUtilsWinRT::getFileSize().
* Update for coding styles.
* More error strings.
* check read and malloc return codes.
* rename FileUtils::Error to FileUtils::Status.
* Fixes for WinRT, use GetFileInformationByHandleEx to get file size.
* Fixes build error for winrt and cleanup FileUtils::Status.
* Try to fix the build error on Linux.
Status must defined in some header, so move FileUtils.h up.
* Remove support of text mode on WinRT (it is the last platform support text mode).
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
- QuadCommand is just a subclass of TriangleCommand (simpler)
- but statically it allocates indices internally (like any TriangleCommand) (more
memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs
Squashed commit of the following:
commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Feb 8 06:56:57 2016 -0800
QuadCommand: indices are static
thanks @Darinex
commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:18:42 2016 -0800
little improvements in xcode proj management
commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:05:52 2016 -0800
Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
and fixes some other bugs
Squashed commit of the following:
commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:55:27 2016 -0800
adds test for batching quads and tris
commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:40:15 2016 -0800
cleanup renderer
commit 7f9785056681756c865d603516c7e14c46040e82
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:34:48 2016 -0800
clean up docs
commit 92a8b679dd404e4ca2839d85e2bd925195b12996
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:18:52 2016 -0800
QuadCommand converted to Triangles command
commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 16:17:29 2016 -0800
adds missing files... new test as well
commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 14:35:41 2016 -0800
more tests for poly sprites
commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 00:30:13 2016 -0800
malloc instead of std::vector
commit 14a5d45cc978c55a182c03f181ca2bc603776561
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 21:40:46 2016 -0800
little optimization
commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 19:13:13 2016 -0800
quad works as expected
commit 462aef05baa6586591882faa366839bead4be068
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 15:22:59 2016 -0800
works
commit c789e6c42811278563c7682b5620296ae8d84aeb
Merge: d6c3729 de62924
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 14:08:49 2016 -0800
Merge branch 'v3' into uniform_matrix_auto
commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 13:54:07 2016 -0800
works ok...
commit 45c288631989ea735cc31ec5aa683d9d41aacab3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 12:58:34 2016 -0800
quad works!
commit 7137cff51df09adee7129738cea2b69da090756e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Feb 3 16:19:34 2016 -0800
more optimizations... WIP... doesn't work yet
commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 21:59:42 2016 -0800
compiles in release mode
more tests... better threshold
commit 884ffc756e7520fcbb9252260181538ec81b8368
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 17:21:32 2016 -0800
initial uniform_auto_matrix commit
Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.
Lot of things missing, though... like performance tests.
Supported tags:
- <small>: makes the font 20% smaller
- <big>: makes the font 25% bigger
- <img src="" />: to add an image
- <font face="path to font" size="size" color="#00ffaa">: font
attributes
- <i>: italics
- <b>: bold
- <u>: underline
- <del> strike-through
- </br>: new line
Also adds support for strikethrough, italics, bold and underlie to
`Label`
Contains tests for UIRichText and Label
Squashed commit of the following:
commit a0d6ae0513d40dbf414930210ab032a49d8984a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 19 20:39:21 2016 -0800
cleanup LabelTestNew
commit 0cf423af85d88a42fc1317207feeb3d05da7f8ab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 19 20:34:53 2016 -0800
adds maaaany tests
...and fixes width and height in <img src="">
commit e8ba6acd5d79bbc766d7aa02ef166e166c801d01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jan 15 19:41:37 2016 -0800
Label + URL working Ok
commit 36689e29ee3d77310e92264a09084cc06e30664c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jan 15 18:24:44 2016 -0800
adding this code just in case...
... should use a listener component instead
commit af03708950e74483b875d0baad593aa6ed242a04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Jan 14 20:23:36 2016 -0800
URL node
plus <de><u> and <a img
commit e3a4930b012c0b3756752dac6ffb5ad43d24ae99
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jan 13 18:42:18 2016 -0800
strikethrough and underline implemented
they support multiline and horizontal alignment as well
includes test
however vertical alignment might not work
commit 640ccf39f56e153db46785a61be7000e898174c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 12 18:14:57 2016 -0800
bug fixes
commit 5e41fb76e91c571639585a609a255eb41797a302
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 12 16:47:20 2016 -0800
adds italics and bold "disable test"
commit 202c5a45bb9c8ea160b9f6880ef858874e07814b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 12 14:40:13 2016 -0800
adds italics test
commit d1a8b421445053cc36860fc376f52692a3672dfe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jan 11 20:53:23 2016 -0800
italics is working ok
commit fdd02087fce920c27c2409301ec88685fe68085b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jan 8 17:18:56 2016 -0800
color, size and face working
commit c01bdef6b1d49f8805b69d4c162b74cd00c8f5b3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Jan 7 19:02:16 2016 -0800
initial commit
Ported tests:
- js-tests
- cpp-tsts
- lua-tests
- game-controller tests
all of them working, but most of the tests can't be navigated
since they expect a controller.