Commit Graph

84 Commits

Author SHA1 Message Date
zilongshanren be7c8c7553 Merge pull request #14888 from xiaofeng11/v3_actiontimeline
Fix when add two ActionTimeLine object in one node, play state is wrong
2016-01-21 15:35:30 +08:00
James Chen e7ed79f655 const Data -> const Data& for function argument, performance improvement. 2016-01-15 00:55:10 +08:00
XiaoFeng 0f3cb16efd Fix when add two ActionTimeLine object in one node, play state is wrong 2016-01-14 16:16:37 +08:00
geron-cn eab1de0f1e format code and remove fixes already in https://github.com/cocos2d/cocos2d-x/pull/14885 2016-01-13 16:34:04 +08:00
geron-cn e3c50caf11 add test case for PlayableFrame 2016-01-13 15:25:31 +08:00
geron-cn 0babe85947 add PlayableFrame 2016-01-12 17:21:01 +08:00
Wenhai Lin 4fa58602a8 Adds `std::nothrow` to the `new` statements 2015-12-16 14:02:55 +08:00
Xpol Wan d6ddb365b6 Remove boring logs in cocos studio supporting module.
They are helpless for debugging, we should use break points for debugging.
2015-11-27 14:43:25 +08:00
liamcindy 872141d547 update for light3d reader 2015-11-03 13:34:21 +08:00
dimon4eg 168b295b2e fix crash if csb file is missing 2015-09-30 14:44:30 +03:00
zhangcheng 224f392a9c Add createNodeWithVisibleSize to CSLoader. 2015-09-14 16:51:58 +08:00
zhangcheng f88b23f52b Move "ui::Helper::DoLayout" to "CreateNode". 2015-09-14 13:07:15 +08:00
肖峰 0473b08dbb Fix gamenode3d parse failed error
- Fix the parser issue
- Add GameNode3DReader to win8 universal project
- Add GameNode3d reader to Android & Linux project

Squashed from https://github.com/cocos2d/cocos2d-x/pull/13369
2015-08-17 22:42:21 +08:00
pandamicro 3c2e66e425 Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
# Conflicts:
#	.travis.yml
#	build/cocos2d_js_tests.xcodeproj/project.pbxproj
#	build/cocos2d_tests.xcodeproj/project.pbxproj
#	cocos/2d/CCFont.h
#	cocos/2d/CCFontAtlas.cpp
#	cocos/2d/CCFontAtlas.h
#	cocos/2d/CCFontFreeType.cpp
#	cocos/2d/CCFontFreeType.h
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
#	cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
#	cocos/cocos2d.cpp
#	cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
#	cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
#	templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
#	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
#	tools/bindings-generator
#	tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
#	tools/travis-scripts/generate-bindings.sh
#	tools/travis-scripts/generate-cocosfiles.sh
#	tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00
XiaoFeng bca6934786 Normalization function names 2015-07-28 14:05:56 +08:00
XiaoFeng f410fcd737 Fix issue https://github.com/cocos2d/cocos2d-x/issues/12968 2015-07-27 11:55:18 +08:00
geron-cn 915cefa208 bone node 2015-07-23 11:51:49 +08:00
andyque e4cad50c2f fix tons of warnings 2015-07-15 12:04:48 +08:00
andyque 81d562803b upgrade rapidjson to 1.0.2 2015-05-25 11:43:03 +08:00
pipu 46741e1035 Fix that parse position from .csd file. 2015-03-19 11:22:11 +08:00
pipu faf9d6b01c Avoid crash during parse .csd file. 2015-03-18 10:28:12 +08:00
pipu 56c3d1c6f6 To add the function node load callback called during create node from csb file. 2015-03-12 17:36:39 +08:00
pipu 1fa9b2577a Merge branch 'v3' into reconstruct_parse_callbackbind 2015-03-09 10:16:14 +08:00
pipu fadac31868 Serialize and parse attribute "inner speed" for ProjectNode. 2015-03-05 15:48:17 +08:00
pipu 010a077fa8 To reconstruct callback binding for nest node as WidgetCallBackHandlerProtocol in CSLoader. 2015-03-04 17:29:40 +08:00
Ray 83a7b8012c 3DParticle Reader and tests 2015-02-26 09:19:14 +08:00
Ray c66a4f28bc Add CocosStudio UserCameraReader
fix Sprite3DReader Test
2015-02-25 14:19:08 +08:00
Ray 35e3e8d62d Sprite3D Reader and tests 2015-02-23 00:34:30 +08:00
Ray 73e40f1c4b Node3DReader Test 2015-02-19 16:18:54 +08:00
geron-cn df10a974fa fix projectnode 2015-01-27 23:19:27 +08:00
geron-cn a1a7273436 fix bug: fix crash when lack of projected file 2015-01-26 21:20:26 +08:00
geron-cn 2fc79e2da5 ProjectNode's actiontimeline should jump to 0 frame when after nest into another csd 2015-01-21 15:21:23 +08:00
pipu a20cc2b151 Modify that parses plist for cocostudio editor simulator. 2015-01-13 11:12:28 +08:00
pipu 78b32332d3 Parse InnerActionFrame, AlphaFrame, modify cocostudio editor version number. 2015-01-12 10:55:15 +08:00
yusheng.lu ec540fcaa2 Update the reader-get link to http://www.cocos2d-x.org/filedown/cocos-reader 2015-01-05 13:26:46 +08:00
yusheng.lu a7fb75dc7d Update the description when the csb reader version dismatches the reader version in Cocos2d-x 2015-01-04 19:12:19 +08:00
yusheng.lu 89034469f5 Updated the version check description. 2014-12-31 16:01:11 +08:00
minggo ad443da6a0 Revert "Feature of version check. " 2014-12-31 14:17:18 +08:00
yusheng.lu 505a4e8ab0 Feature of version check. When reading a csb file, if the engine's reader version dismatch the version saved in the csb file, an assert will be triggered. User must go to a website to get a reader to match the csb file.
Removed the version compatible control code before.
2014-12-29 19:37:53 +08:00
youyou f678d1027c Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
Conflicts:
	cocos/editor-support/cocostudio/ActionTimeline/CSLoader.cpp
2014-12-25 12:09:31 +08:00
youyou db6ffd7962 Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x; branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-12-24 15:59:50 +08:00
yusheng.lu c64792959c Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_armature_reader 2014-12-24 15:32:02 +08:00
kaile.yin 942abfc654 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
2014-12-24 10:53:09 +08:00
Liam e4360b7616 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Layout 2014-12-23 14:15:55 +08:00
yusheng.lu 1e05361873 ios/mac project compeleted 2014-12-22 20:08:27 +08:00
yusheng.lu 6de7fae114 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_armature_reader 2014-12-22 18:00:08 +08:00
yusheng.lu 62c5df2d9d armature node reader done (projs incompleted) 2014-12-22 17:35:39 +08:00
Liam ce9f269680 update object reader for new lay out system 2014-12-22 15:38:47 +08:00
pipu 0c6e22dd77 Update that parse resource path with flat buffers for readers 2014-12-22 13:42:18 +08:00
kaile.yin a8dd2a4e80 Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3 2014-12-22 11:15:07 +08:00