Commit Graph

5576 Commits

Author SHA1 Message Date
James Chen 413066dfa6 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-08-30 18:34:59 +08:00
James Chen bddd7df779 Merge pull request #1263 from dumganhar/gles20
Updated android template.
2012-08-30 03:31:18 -07:00
James Chen 9857337102 Updated android template.
In eclipse, please using import the created project.
2012-08-30 18:27:35 +08:00
minggo 85ff7386a6 Merge pull request #1262 from mustime/testlua
Testlua
2012-08-30 02:06:55 -07:00
mustime 55a9444186 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua 2012-08-30 16:45:40 +08:00
mustime e1db27fb0d issue #1425: add ActionsEaseTest & MotionStreakTest 2012-08-30 16:39:58 +08:00
mustime 2bfa5dfc1e issue #1425: fix a problem when handling touch event 2012-08-30 16:38:16 +08:00
mustime 2961666fbc issue #1425: add MotionStreakTest for TestLua 2012-08-30 15:55:13 +08:00
mustime fc8cba66e0 issue #1425: add ActionsEaseTest to TestLua 2012-08-30 15:35:04 +08:00
mustime 5ed3ec14e9 issue #1425: update pkg and recreate LuaCococs2d.cpp 2012-08-30 15:33:54 +08:00
mustime 009d15845a issue #1425: update lua script 2012-08-30 15:32:29 +08:00
James Chen f82f6605cc Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-08-30 10:52:17 +08:00
James Chen 323f837e86 Merge pull request #1261 from dumganhar/gles20
fixed #1448: 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32.
2012-08-29 19:51:09 -07:00
James Chen 2ac2658612 Fixed a bug that 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32. 2012-08-30 10:43:54 +08:00
Rohan Kuruvilla 743478570c Chipmunk support
* Changing CGPoint to cpVect
 * Fix build and test code
2012-08-29 16:35:30 -07:00
folecr 4ebafb0ae3 Remove reference to Resources/JS. This code is not used in the test suite. 2012-08-29 15:59:48 -07:00
folecr ab9528d94e Merge @dumganahar's changes : Made new js-binding works ok on Win32. 2012-08-29 14:50:07 -07:00
James Chen 21547fb96f Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen 68e9210434 Modified the implementation of ScriptingCore::getInstance by using new operator.
Some implemented method should return default value.
2012-08-29 14:49:03 -07:00
James Chen 2dd0b9e0d3 Using '#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)' instead of '#ifdef ANDROID' to make it compiled successfully on win32. 2012-08-29 14:49:03 -07:00
James Chen 708be4e474 Remove 'readFileInMemory' to make it compile ok on win32, initialized the member variables for ScriptingCore class. 2012-08-29 14:49:03 -07:00
James Chen 7c5b3c472e Added CCParticleSystem::createWithTotalParticles. 2012-08-29 14:49:03 -07:00
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
James Chen 55423ed5b9 Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h. 2012-08-29 14:49:02 -07:00
James Chen 06f240fa5e Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h. 2012-08-29 14:49:02 -07:00
James Chen bbf3c4843a Updated spidermonkey-win32 to FF14.0.1. 2012-08-29 14:48:41 -07:00
folecr 5b89e8d410 Update cxx-generator to latest version 2012-08-29 14:44:07 -07:00
minggo af79357549 Merge pull request #1258 from John-cdy/gles20
issue #1404:Update android script files,and make more notes
2012-08-29 07:49:22 -07:00
James Chen 0eac64c259 Merge pull request #1260 from dumganhar/gles20
Commented some codes.
2012-08-29 06:56:11 -07:00
James Chen d6e1d6b4fa Commented some codes. 2012-08-29 21:50:09 +08:00
James Chen 9b9770ea80 Merge pull request #1259 from dumganhar/gles20
Updated templates for android,blackberry,win32 and ios.
[1] LAYER_CREATE_FUNC ~> CREATE_FUNC
[2] Updated hello.lua in Template folder.
2012-08-29 06:09:53 -07:00
James Chen 6a99431338 Updated hello.lua in Template folder. 2012-08-29 21:04:21 +08:00
James Chen 95419d2dea Updated templates for android,blackberry,win32 and ios.
LAYER_CREATE_FUNC ~> CREATE_FUNC
2012-08-29 21:03:47 +08:00
YuLei f14eccb6e5 [Mac] add miss CCLuaLog 2012-08-29 18:40:42 +08:00
Caidongyang 56e784701c issue #1404:Update android script files,and make more notes 2012-08-29 18:23:46 +08:00
James Chen 1cb0a37034 Merge pull request #1257 from mustime/testlua
issue #1425: fix a problem that missing "MainMenu"
2012-08-29 03:19:43 -07:00
mustime 289eb65dde issue #1425: fix a problem that missing "MainMenu" 2012-08-29 18:16:59 +08:00
James Chen 5ba6a4c0b7 Merge pull request #1256 from dumganhar/gles20
Updated cocos2d_generated.cpp.
2012-08-29 03:08:16 -07:00
James Chen bff1615dbb Merge pull request #1255 from mustime/testlua
issue #1425: add ParticleTest to TestLua.
2012-08-29 03:06:42 -07:00
James Chen 0fe9d12eaa Updated cocos2d_generated.cpp. 2012-08-29 18:03:34 +08:00
YuLei 64c8ed3398 [Lua] update CCNode:isVisible() and CCNode:setVisible() 2012-08-29 17:51:42 +08:00
YuLei 66b221dc79 [Lua] update luabinding 2012-08-29 17:32:47 +08:00
mustime c15c96ac28 Merge https://github.com/cocos2d/cocos2d-x into testlua 2012-08-29 17:29:33 +08:00
mustime cc4573c3e4 issue #1425: add ParticleTest to TestLua 2012-08-29 17:17:36 +08:00
mustime 7172e71e1a issue #1425: recreate LuaCocos2d.cpp for tolua++ binding 2012-08-29 17:14:16 +08:00
mustime df25d56cc3 issue #1425: update pkg for tolua++ binding 2012-08-29 17:10:06 +08:00
James Chen 3647537db2 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-08-29 17:03:37 +08:00
folecr 143cd39269 -DCOCOS2D_JAVASCRIPT added to APP_FLAGS in Application.mk. Applied to all files. 2012-08-28 19:07:50 -07:00
folecr ada0004dac Run samples/TestJavascript on Android
* Merge remote-tracking branch 'origin/run_js_android' into js
2012-08-28 18:02:51 -07:00
folecr d2c1286773 Run samples/TestJavascript on iOS
* Merge 'origin/run_js' into js
2012-08-28 18:01:29 -07:00