lvlong
|
9fe7c1a9da
|
loader
|
2014-06-12 10:01:54 +08:00 |
Huabing.Xu
|
f1bc0971aa
|
extract mesh data, material data, skin data into a header file for reuse in converter and engine
|
2014-06-11 18:24:14 +08:00 |
yangxiao
|
d76525ced1
|
use my data temp
|
2014-06-11 14:20:14 +08:00 |
Huabing.Xu
|
9ee6f1f3e0
|
adjust shader uniform settings
use a new fake data for testing
|
2014-06-11 12:07:25 +08:00 |
yangxiao
|
cddad40ec0
|
make it rotate
|
2014-06-11 10:01:52 +08:00 |
yangxiao
|
6d09b50699
|
animation bug
|
2014-06-10 19:53:06 +08:00 |
yangxiao
|
a991940268
|
debug Sprite3D with .c3t
|
2014-06-09 18:37:58 +08:00 |
yangxiao
|
0c95fe1fbd
|
animation test
|
2014-06-06 19:12:08 +08:00 |
yangxiao
|
87c7e2b0e9
|
worldmat cache in bone
|
2014-06-05 18:21:25 +08:00 |
yangxiao
|
ed8f8a9cad
|
sprite3d with skin render&bundle
|
2014-06-05 16:36:01 +08:00 |