pyrosphere
663bb4d7ed
No CC_UNUSED_PARAM ( #16812 )
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* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
minggo
04fd2b16b2
merge v3.13 back to v3
2016-08-29 11:57:13 +08:00
James Chen
b135d512d2
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
halx99
73f80f4c73
#Make etc1 alpha support ok for ProgressTimer ( #16296 )
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* #Make etc1 alpha support ok for ProgressTimer
* #fix issues
* Add comment
2016-08-03 14:29:34 +08:00
James Chen
3d116c3333
SetBlending fix
2016-06-01 17:46:27 +08:00
Ricardo Quesada
ac54dad9a0
MeshCommand uses StateBlock
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When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
2015-05-19 18:13:18 -07:00
zhukaixy
806a5011e5
solve the problems noted in comments
2015-01-30 17:23:30 +08:00
zhukaixy
ee99700ec1
add test case TextureCube
2015-01-29 09:28:14 +08:00
Huabing.Xu
285a280bb4
enable attribute cache as before
2015-01-23 18:19:25 +08:00
Huabing.Xu
421310f3a8
Merge branch 'v3' into v3_fixCrashNoVAO
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Conflicts:
cocos/renderer/ccGLStateCache.cpp
2015-01-23 14:50:21 +08:00
Huabing.Xu
550fc44187
disbale cache for s_attributeFlags
2015-01-23 14:32:36 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
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- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
Huabing.Xu
9acf8e6253
fix bug for deleteTexture
2014-06-12 15:22:41 +08:00
Ricardo Quesada
0f67247325
Squashed commit of the following:
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commit a794d107ad85667e3d754f0b6251fc864dfbf288
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 14:33:49 2014 -0700
Yeah... everything compiles on win32 and wp8
commit 4740be6e4a0d16f742c27996e7ab2c100adc76af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:58:38 2014 -0700
CCIME moved to base
and compiles on Android
commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:02:57 2014 -0700
compiles Ok for Windows Phone 8
commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 12:25:31 2014 -0700
fixes for Windows Phone 8
commit 418197649efc93032aee0adc205e502101cdb53d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 11:15:13 2014 -0700
Compiles on Win32
commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 10:08:31 2014 -0700
Compiles on linux!
commit 118896521e5b335a5257090b6863f1fb2a2002fe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 09:30:42 2014 -0700
moves cocos/2d/platform -> cocos/platform
commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0
Merge: bd68ec2 511295e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 08:24:41 2014 -0700
Merge remote-tracking branch 'cocos2d/v3' into files
commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 15 19:36:23 2014 -0700
files in the correct directory
2014-05-16 14:36:00 -07:00
Ricardo Quesada
62d9c24518
moves shaders files from 2d/ to renderer/
2014-05-08 18:01:48 -07:00