Commit Graph

15506 Commits

Author SHA1 Message Date
Ricardo Quesada 218d9ceabc Merge pull request #5097 from ricardoquesada/render_vbo_fixes
Renderer: When not using VAOs, call...
2014-01-16 15:03:29 -08:00
Ricardo Quesada cb9761125b Renderer: When not using VAOs, call...
... glBufferData() to update the contents, and not glBufferSubData()
since the performance is better
2014-01-16 15:02:39 -08:00
Ricardo Quesada 4bd2b9364a Merge pull request #5096 from ricardoquesada/active_texture
Adds GL::activeTexture()
2014-01-16 13:44:56 -08:00
Ricardo Quesada ce633b44ab Adds GL::activeTexture()
`GL::activeTexture()` is the cached version of `glActiveTexture`
All code must use it.
2014-01-16 13:44:18 -08:00
Ricardo Quesada a724fd9f6a Merge pull request #5095 from ricardoquesada/missing_files
Adds missing files
2014-01-16 13:10:18 -08:00
Ricardo Quesada d2bc2caa17 Adds missing files 2014-01-16 13:09:51 -08:00
Ricardo Quesada 367297c68c Merge pull request #5094 from ricardoquesada/perf_more_fixes
Adds test '13' to Sprite Test
2014-01-16 13:08:28 -08:00
Ricardo Quesada 4dba667ea2 Adds test '13' to Sprite Test
...and also adds missing Image HD files
2014-01-16 13:07:56 -08:00
Ricardo Quesada cbaae6a4e4 Merge pull request #5093 from ricardoquesada/sprite_perf_test_fixes
Remove Sprites works as expected
2014-01-16 12:23:10 -08:00
Ricardo Quesada afb4077de5 Remove Sprites works as expected 2014-01-16 12:22:11 -08:00
Ricardo Quesada f600ee640d Merge pull request #5091 from luisparravicini/issue-3734
warnings in CCLabelBMFont.cpp when compiling in release mode
2014-01-16 09:39:24 -08:00
Luis Parravicini 3210e12e1c fixes #3734 2014-01-16 14:23:52 -03:00
James Chen 47b978803e Merge pull request #5085 from heliclei/develop
[jenkins]add job trigger,to update github pull request status instantly
2014-01-16 01:36:23 -08:00
James Chen 74870aaf92 Update CHANGELOG [ci skip] 2014-01-16 17:21:07 +08:00
heliclei 925a4f0f30 add reopen support 2014-01-16 16:22:04 +08:00
heliclei df4cb47ab3 Merge remote-tracking branch 'upstream/develop' into develop 2014-01-16 16:17:44 +08:00
James Chen 191fc763f6 Update CHANGELOG [ci skip] 2014-01-16 16:12:15 +08:00
James Chen 21dc91bf78 Merge pull request #5082 from Dhilan007/develop_label
closed #3726:Fix crash when using unknown character.
2014-01-16 00:10:53 -08:00
James Chen 93beb44150 Update CHANGELOG [ci skip] 2014-01-16 15:35:46 +08:00
James Chen d000d9739d Merge pull request #5084 from andyque/develop
closed #3683. fixed convertToWorldSpaceAR of CCSkin returning error coordinate. This PR fixes that TestColliderDetector not working
2014-01-15 23:33:45 -08:00
heliclei 9de4c4fa70 [jenkins]add job trigger,to update github pull request status instantly 2014-01-16 15:16:12 +08:00
Dhilan007 547ab3ef0a update subtitle. 2014-01-16 15:07:20 +08:00
andyque 4a6e137389 fixed #3683. fixed convertToWorldSpaceAR of CCSkin returning error coordinate 2014-01-16 15:00:35 +08:00
Dhilan007 18bd978480 1.add label crash test
2.fix lose char when label have unknown character.
2014-01-16 14:37:07 +08:00
minggo 91b89fc647 Merge pull request #5083 from natural-law/android_bugs
Solve some bugs on android
2014-01-15 22:04:54 -08:00
James Chen 778292738f Update CHANGELOG [ci skip] 2014-01-16 12:03:42 +08:00
James Chen da32bfd5d7 Update AUTHORS [ci skip] 2014-01-16 12:02:37 +08:00
James Chen 8dd999309b Merge pull request #5070 from hbbalfred/develop
closed #3725: Crash if file doesn't exist when using FileUtils::getStringFromFile
2014-01-15 20:01:15 -08:00
zhangbin e7b584908e Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into android_bugs 2014-01-16 11:58:49 +08:00
James Chen f5c93fc9e6 Update CHANGELOG [ci skip] 2014-01-16 11:55:42 +08:00
James Chen ae0993bc06 Merge pull request #5072 from natural-law/develop
closed #3688, LabelAtlas set a shorter string than before, the effect will be wrong.
2014-01-15 19:54:01 -08:00
Dhilan007 afe49b3a2b 1.Fix crash bug when using unknown character
2.Fix text align mistake
2014-01-16 11:47:06 +08:00
zhangbin 3c816c3c85 closed #3723, Make sure the init method of Cocos2dxHelper only invoked once. 2014-01-16 11:26:23 +08:00
Ricardo Quesada 2f53cd4483 Merge pull request #5081 from ricardoquesada/renderer_optimizations
More renderer optimizations
2014-01-15 19:11:59 -08:00
Ricardo Quesada 3b20ad5ab7 More renderer optimizations 2014-01-15 19:10:40 -08:00
James Chen 3dddfa885e Merge pull request #5079 from CocosRobot/updategeneratedsubmodule_1389840190
[AUTO] : updating submodule reference to latest autogenerated bindings
2014-01-15 18:47:54 -08:00
CocosRobot beb7015d7e [AUTO] : updating submodule reference to latest autogenerated bindings 2014-01-16 02:43:13 +00:00
James Chen c6445b0640 Update CHANGELOG [ci skip] 2014-01-16 10:41:04 +08:00
Ricardo Quesada f6ad3a9971 Merge pull request #5078 from ricardoquesada/sprite_fixes
Sprite: removed _hasChildren
2014-01-15 18:38:04 -08:00
James Chen 2e7516c582 Merge pull request #5041 from Dhilan007/develop_label
closed #3630:Uses a struct of TTF configuration for Label::createWithTTF  to reduce parameters and make this interface more easily to use.
2014-01-15 18:37:40 -08:00
Ricardo Quesada 9b490a9124 Sprite: removed _hasChildren
_hasChildren has been replaced with !_children.empty()
2014-01-15 18:37:07 -08:00
James Chen 26ba0fcaa7 Merge pull request #5077 from dumganhar/compilation-error-fix
Compilation fix: Updates cocos_files.json and removes unused files in template.
2014-01-15 18:35:36 -08:00
James Chen f62c041886 Compilation fix: Updates cocos_files.json and removes unused in template. 2014-01-16 10:27:35 +08:00
hbb 5ef9eef0ae use data.isNull() instead of !data.getBytes() 2014-01-16 10:09:04 +08:00
James Chen 85ebb63e19 Merge pull request #5076 from Dhilan007/develop_vs
Update VS project file.
2014-01-15 18:01:22 -08:00
Dhilan007 a410c38e54 Update VS project file. 2014-01-16 09:55:13 +08:00
Ricardo Quesada e8bd5cb4a3 Merge pull request #5075 from ricardoquesada/renderer_perf_fixes
Renderer perf fixes
2014-01-15 16:10:51 -08:00
Ricardo Quesada ae84650713 Updates CHANGELOG 2014-01-15 16:09:38 -08:00
Ricardo Quesada 9388253606 SpriteBatchCommand and ParticleBatchCommand use the BatchCommand
BatchCommand is being used by SpriteBatchCommand and ParticlesBatchCommand

This improves performance in batches
2014-01-15 16:07:38 -08:00
Ricardo Quesada 65602a4574 Updates Xcode, Android and Linux project
with new BatchCommand
2014-01-15 16:06:47 -08:00