Commit Graph

137 Commits

Author SHA1 Message Date
Huabing.Xu 44f12ce8e4 add RenderCommandPool head file 2013-12-03 11:52:51 +08:00
Huabing.Xu d4b9e0538b refactor: group command use a non parameter constructor and a reentrant init function 2013-12-03 11:24:03 +08:00
Huabing.Xu d33f05b3f0 refactor: custom command use a non parameter constructor and a reentrant init function 2013-12-03 11:17:21 +08:00
Huabing.Xu ace75eebce refactor: quad command use a non parameter constructor and a reentrant init function 2013-12-03 11:11:46 +08:00
Nite Luo 6862d59bb2 Add NewRenderTexture to convert RenderTexture to use new renderer 2013-12-02 17:23:52 -08:00
Nite Luo 8801f508eb Partcle system use the new renderer 2013-12-02 12:13:05 -08:00
Nite Luo fbadb3329a Merge branch 'develop' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-02 10:55:31 -08:00
Huabing.Xu 80da1dac3f add Frustum, AABB, ViewTransform 2013-11-27 10:34:30 +08:00
Nite Luo b67ec6618f Finish converting LayerColor start working on particle system 2013-11-22 17:14:24 -08:00
Nite Luo b02af0cbfe Clean up renderer code 2013-11-22 10:24:52 -08:00
Nite Luo 43941bcbe0 Only init render after GLview has been initialized 2013-11-21 16:36:19 -08:00
Nite Luo db52698b26 Fix the crash on ios 7 2013-11-20 20:39:32 -08:00
Nite Luo 0e51504ee6 Use stack to manage current RenderGroup 2013-11-20 11:05:01 -08:00
Nite Luo 7ad64ece36 Add Transform to DrawNode 2013-11-19 11:06:26 -08:00
Nite Luo abb011f0ef Test clipping node with alpha 2013-11-18 15:52:47 -08:00
Nite Luo c288e5ef9c Fix Clipping Node 2013-11-18 14:58:41 -08:00
Nite Luo f5a8c1d02c Fix NewClipNodeTest 2013-11-15 17:32:29 -08:00
Nite Luo 566767da60 Add NewDrawNode 2013-11-15 11:29:11 -08:00
Nite Luo 7ad93d8a94 Create new clippingNode 2013-11-14 16:39:03 -08:00
Nite Luo 8d63faa0de New Renderer working with RenderStack 2013-11-14 12:17:54 -08:00
Nite Luo 4f1858fa8a Crate NewClipping Node 2013-11-14 10:35:28 -08:00
Nite Luo f17af1f319 Add group command 2013-11-13 17:31:12 -08:00
Nite Luo 05bc444ccb Add some optimization tips 2013-11-13 10:26:26 -08:00
Nite Luo ab8b61aaec Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
Nite Luo f6fb48ba56 Fix crashing bug 2013-11-11 11:54:08 -08:00
Nite Luo f68a2a47e7 Improved batching 2013-11-11 00:14:29 -08:00
Nite Luo 050f3f705e minor code format fix 2013-11-08 13:57:21 -08:00
Nite Luo fa9d8fe077 Add CustomCommand 2013-11-08 12:06:39 -08:00
Nite Luo 72828acaec Add some todo 2013-11-07 16:53:20 -08:00
Nite Luo 935d2bdebb Implement sprite batching 2013-11-07 16:50:53 -08:00
Nite Luo d7cb4ed219 First attempt for batching 2013-11-07 15:48:37 -08:00
Nite Luo 3421eb8e5d Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
Nite Luo 21cd03bc13 Remove transform from QuadCommand, NewSprite using world coordinates 2013-11-06 16:39:20 -08:00
Nite Luo 63324db70d Subclass QuadCommand 2013-11-06 14:57:42 -08:00
Nite Luo 3108d499e5 use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
Nite Luo 51fb1edc0c Fix sorting bug 2013-11-05 17:00:34 -08:00
Nite Luo e4ffd250cb Simple implementation of RenderCommand and RenderQueue 2013-11-04 09:14:22 -08:00