mogemimi
bebd11f853
Correct spelling of "intersect" ( #17194 )
2017-01-16 11:20:07 +08:00
pyrosphere
663bb4d7ed
No CC_UNUSED_PARAM ( #16812 )
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* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
Wilson E. Alvarez
c0e1e91373
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
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* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
mogemimi
5b8919829c
Fix typos in local variables ( #16712 )
2016-10-20 18:17:37 +08:00
mogemimi
2650fd1afd
Add missing float suffix to avoid -Wdouble-promotion
2016-07-04 23:12:45 +09:00
mogemimi
948f64631f
Use const references whenever possible
2016-05-17 13:17:56 +09:00
Xpol Wan
e7864cdb89
Removed unnecessary search paths.
2016-03-22 16:04:12 +08:00
Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
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using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Wenhai Lin
4992037c5c
Avoid creating temporary string objects
2016-02-03 23:12:37 +08:00
Wenhai Lin
4fa58602a8
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
yangxiao
1ac82fa273
fix terrain ray trace bug when there is offset
2015-11-24 15:13:52 +08:00
yangxiao
39a6f1e8f1
char* to string
2015-11-12 18:08:29 +08:00
yangxiao
3016bf696a
fix updateVerticesForLOD
2015-11-05 15:18:46 +08:00
Martin Taylor
e592a1a02d
fix typos
2015-09-09 11:37:41 +08:00
Vincent Yang
354f64ec51
fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response.
2015-08-07 17:36:35 +08:00
yangxiao
b6774a5f44
fix warning
2015-08-03 10:27:57 +08:00
yangxiao
929cd4fbfe
set default value for _lightDir
2015-08-03 10:12:04 +08:00
yangxiao
8a6c49b5a3
merge cocos
2015-08-03 09:54:29 +08:00
jianglong0156
dcda083efa
rename the initTerrain to initWithTerrainData
2015-07-31 18:35:47 +08:00
jianglong0156
4439b02a84
rename the init function name
2015-07-31 15:21:54 +08:00
jianglong0156
b016b642ce
add Terrain support constructor
2015-07-30 17:17:57 +08:00
tangziwen
cee43ccebb
update terrain again
2015-07-29 14:32:36 +08:00
tangziwen
e4cf89e1c4
terrain update: can set Light direction manually, set light map, fix a bug which height map is not exist cause crash when destructing.
2015-07-29 13:24:12 +08:00
pandamicro
9fea134de1
Use sendNodeEventToJSExtended instead of sendNodeEventToJS in sub classes
2015-07-28 18:24:03 +08:00
pandamicro
89c722ed4b
Add script invocation for onEnter, onExit etc in other classes
2015-07-28 16:07:14 +08:00
xpol
29dcbe6685
Fixes some warnings and a related bug in CCSprite.
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This story tells us that we should not just ignore warnings.
2015-07-07 23:01:24 +08:00
yangxiao
77f1af91f9
opt getIntersectionPoint
2015-06-24 15:49:09 +08:00
yangxiao
086b01321c
code simplify
2015-06-24 14:10:38 +08:00
yangxiao
d1baacdf8a
fix terrain ray trace
2015-06-24 10:49:18 +08:00
yangxiao
bfdb06e31b
add empty line
2015-06-23 18:31:20 +08:00
tangziwen
5b857f7d66
fix some bug
2015-06-23 16:11:00 +08:00
tangziwen
1e016dc6d8
Always get the minimum distance intersect point.
2015-06-23 14:41:20 +08:00
tangziwen
f71ca4f179
Using ray-triangle intersect test instead of the newton method
2015-06-23 14:27:19 +08:00
tangziwen
1989de7a04
fix terraintest and Terrain::getInstersectionPoint()
2015-06-18 12:20:44 +08:00
tangziwen
e9c95229e0
fix camera position
2015-06-17 15:58:17 +08:00
tangziwen
60115b1ce1
update
2015-06-16 17:46:21 +08:00
tangziwen
0eaf9b5acc
Fix camera's incorrect position in chunks' LOD calculating.
2015-06-16 17:29:43 +08:00
子龙山人
c5ba7eef8b
Merge pull request #12019 from super626/v3
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getIntersectionPoint failed when there is no intersection on the terrain
2015-06-08 11:26:19 +08:00
yangxiao
a5976a43f7
code style
2015-05-27 18:19:44 +08:00
Vincent Yang
8105e9c714
Fix bug: terrain can't move to other position except origin point.
2015-05-26 17:51:26 +08:00
tangziwen
fb1a7f1e8b
fix Terrain::getIntersectionPoint
2015-05-22 09:07:57 +08:00
Ricardo Quesada
5924a917a1
Terrain uses StateBlock
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cleaner code, conforms to new way of setting the state
2015-05-19 17:18:44 -07:00
yangxiao
0f0f85b33c
terrain to 3d render queue
2015-05-14 10:29:50 +08:00
yangxiao
4d71175318
resove conflict
2015-05-12 12:12:29 +08:00
songchengjiang
f25c02f230
fix bugs of terrain
2015-05-11 12:02:32 +08:00
Dale Stammen
351a898a70
removed CC_PLATFORM_WP8
2015-05-08 09:19:13 -07:00
yangxiao
2391558c96
add physics3d support
2015-05-08 15:49:33 +08:00
Vladimir Perminov
4c33050536
Optimize Vec2
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small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
tangziwen
380d829548
move reset draw polygon state in corresponding position
2015-04-13 10:14:03 +08:00
tangziwen
a7aed360a1
update terrain
2015-04-10 14:22:07 +08:00