pandamicro
|
3c2e66e425
|
Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
# Conflicts:
# .travis.yml
# build/cocos2d_js_tests.xcodeproj/project.pbxproj
# build/cocos2d_tests.xcodeproj/project.pbxproj
# cocos/2d/CCFont.h
# cocos/2d/CCFontAtlas.cpp
# cocos/2d/CCFontAtlas.h
# cocos/2d/CCFontFreeType.cpp
# cocos/2d/CCFontFreeType.h
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
# cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
# cocos/cocos2d.cpp
# cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
# templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
# templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
# tools/bindings-generator
# tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
# tools/travis-scripts/generate-bindings.sh
# tools/travis-scripts/generate-cocosfiles.sh
# tools/travis-scripts/travis_mac.yml
|
2015-08-02 22:28:27 +08:00 |
pandamicro
|
3fa016a280
|
Fix win32 project and add winrt support
|
2015-07-30 23:39:52 +08:00 |
jianglong0156
|
b16ee0e45d
|
add file in project file with android, linux wp8.1 (reverted from commit 948628b800 )
|
2015-07-30 14:46:10 +08:00 |
jianglong0156
|
cb2b427eed
|
add Physics3DRigidBodyDes support new , add new file jsb_cocos2dx_3d_conversions.h and jsb_cocos2dx_3d_conversions.cpp
|
2015-07-27 18:19:10 +08:00 |
Vincent Yang
|
e4a8aeee45
|
Fixed #12962 : Scene can't have std::vector member.
|
2015-07-24 11:16:45 +08:00 |
Vincent Yang
|
3addf38134
|
Fixed #12906 : Can't add custom member to cocos2d::Scene subclass.
|
2015-07-22 12:01:34 +08:00 |
jianglong0156
|
05c40b13f9
|
fix the win32 head error
|
2015-06-18 21:30:30 +08:00 |
jianglong0156
|
4fe1542d17
|
add navmesh tests
|
2015-06-18 19:22:27 +08:00 |
pandamicro
|
85e8a407b1
|
Merge branch 'navmesh' of https://github.com/jianglong0156/cocos2d-x into v3
# Conflicts:
# tests/js-tests/project/Classes/AppDelegate.cpp
# tools/tojs/genbindings.py
|
2015-06-17 19:58:24 +08:00 |
jianglong0156
|
897b5fd0e9
|
add navmesh test project file and binding file
|
2015-06-17 18:37:19 +08:00 |
pandamicro
|
e4d5db30eb
|
Remove jsb_cocos2dx_experimental in projects to fix compilation issue
|
2015-06-16 15:09:06 +08:00 |
pandamicro
|
852b9b42b9
|
Remove jsb_cocos2dx_experimental_manual
|
2015-06-15 10:46:57 +08:00 |
joshuastray
|
b1169c7d56
|
win32 and universal compile
|
2015-05-22 11:58:28 +08:00 |
joshuastray
|
712ba4f64c
|
add physics3d auto binding
|
2015-05-20 10:36:26 +08:00 |
joshuastray
|
ead74ac89e
|
add CC_ENABLE_BULLET_INTEGRATION=1 to js project
|
2015-05-17 23:11:17 +08:00 |
minggo
|
5e87bd307b
|
Merge pull request #11798 from WenhaiLin/v3-support-vs2015
Add support for visual studio 2015.
|
2015-05-13 09:37:12 +08:00 |
WenhaiLin
|
e53a977439
|
Add support for visual studio 2015.
|
2015-05-12 16:46:09 +08:00 |
joshuastray
|
7a4ca3fe6a
|
add new files to project
|
2015-05-12 10:40:51 +08:00 |
samuele3hu
|
cc4fe9b746
|
Modify the configuration about js-tests.
|
2015-05-06 10:52:23 +08:00 |
zhangbin
|
b4f2d94109
|
Update js bindings & js tests.
|
2015-05-05 10:50:19 +08:00 |